Heya folks, with Legion out for near a weak now, we've decided to draw up a list of things that people can know or not.
Please bear in mind, this information is applicable only to characters who make sense to know it. Otherwise, most of this information can be known via legends, stories, and rumor.
-Knowledge of Night Elven Ruins, Val’sharah, Suramar (excluding City), and Azsuna.
-Knowledge of the Broken Isle Tauren Tribes
-Shaladrassil is alive and uncorrupted.
-Legends tell of King Deepbeard, the Sea Giant.
-Halls of Valor exist in Stormheim, but no one knows what it looks like on the inside. Vrykul tell stories of it, along with legends of Skyhold and more.
-Helheim only exists in legend among the Vrykul.
-Black Rook Hold lies abandoned and presumed lost.
-The story of Huln Highmountain and how he helped Jarod Shadowsong and the Resistance in the War of the Ancients.
-Wardens Only - Knowledge of the Vault, Watch Towers, and Isle of the Watchers
-Dragonkin- Knowledge of the last clutch of Blue eggs/whelps, Blues know it as Azurewing Repose.
-Dark Riders of Deadwind are just a legend and haunt Duskwood/Deadwind Pass.
-Drogbar were slaves of Neltharion prior to being Deathwing, presumed extinct.
-Vrykul in Stormheim, they awoke long after the Sundering, only elves from the region would know.
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<div class='spoiler_toggle'>Class Halls and Artifacts</div><div class="spoiler" style="display:none;">
Stories exist for the following Artifacts; Claws of Ursoc, Scythe of Elune (in the custody of the Druids), G'hanir, Talonclaw, Thas'dorah, Felo'melorn (believed lost in Icecrown), Sheilun (kept in the Terrace of Endless Spring), Fists of the Heavens, T'uure (the Draenei believe it to be lost to the Legion), The Kingslayers (owned by Garona), The Dreadblades, Sharas'dal, Scepter of Sargeras, Strom'kar (legendary blade of the First King of Arathor, lost to time).
Stories exist for the following Class Halls; Sanctum of the Light (rumored to be under Light's Hope Chapel), Trueshot Lodge (presumed destroyed in the Sundering), Hall of the Guardian (highly rumored sanctum within Dalaran), Netherlight Temple (known to the Draenei, but lost to the Legion), Heart of Azeroth (known to Shamans as the center of the world, elementally, currently empty).
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<div class='spoiler_toggle'>What can not be known.</div><div class="spoiler" style="display:none;">
-Any artifact or Class Hall not listed above.
-Suramar City being intact and well. It is presumed destroyed due to the magic bubble about it.
-New types of Demons such as Jailers, Inquisitors, Overfiends, etc.
-Fal’dorei are not known about in any way.
-Violet Holds new batch of inmates from after Wrath of the Lich King.
-Knowledge of the Storm Dragons of Stormheim/Suramar.
-The Villagers of Bradensbrook, who fled Gilneas, are presumed to be lost at Sea.
-Aggramar’s Vault is a rumor and nothing more.
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<div class='spoiler_toggle'>Info about the Isles in current time</div><div class="spoiler" style="display:none;">
-The Islands have no trait of fel corruption as of right now.
-The Broken Shore, as well as most of Aszuna and Suramar are abandoned and empty. The only inhabitants being specters.
-You cannot go to the Broken Isles prior to the Legion Storyline. No ifs, ands, or buts about it.
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Please keep in mind that this list will be ever changing as the new expansion progresses!
Go to [url="https://docs.google.com/spreadsheets/d/138zIXPkJc_FL_wRxo7EWDe2JjvA17LH66NCKtTUVqB0/edit?usp=sharing"><s></s>this google spreadsheet link in order to view refined custom items (items with user-friendly name such as shawls).
Hey Guys, so this is the to-do list for what we need to do for WoD to get it ready! I have compiled a list and when we completed something please put <COLOR color="#009900"><s></s>completed in green, like so.
Spawn the custom item mall <COLOR color="#009900"><s></s>Completed
Test Out Spells; Any crashy/buggy spells compile in a list in the following spoiler for Aze
<div class='spoiler_toggle'>Crashy/buggy spells here</div><div class="spoiler" style="display:none;"> Add the spells below with their ID:
The Hunter Spell: Camouflouge crashes entire server - 51753
Combat animations: Combat animations sometimes get stuck on you and you cannot equip your weapon or try to wield them but you can reload by TPing or logging off and on again</div>
Transfer the MoP Public spell list to the WoD Public spell list <COLOR color="#009900"><s></s>Completed
<div class='spoiler_toggle'>Add the bugs for class spells</div><div class="spoiler" style="display:none;">
<COLOR color="#ADFF2F"><s></s>Hunter bugs (Tested by Talona):
Some animations don't follow through but can use most of their abilities, tame beast doesn't work but that is made null with the .freedom tame command as is. Naming pets now work as well.
Must use the call pets command from spellbook it will not work on the actionbar.
Flare, traps, does not work.
<COLOR color="#FFFFFF"><s></s>
Priest Bugs (Tested by Talona):
Priest spellbook:
Levitate: doesn't work.
Power word: Fortitude buffs everyone, including surrounding npcs, things like this could be abused in mall but not bad.
Lightwell: doesnt spawn a lightwell it spawns a checkered box
Angelic Feather: Nothing spawns
<COLOR color="#CD853F"><s></s>Warrior Bugs (Tested by Talona):
Didnt seem to be too many bugs, most of everything worked.
<COLOR color="#7FFFD4"><s></s>Monk Bugs (Tested by Crow):
Mostly fine except some spells summon creatures
<COLOR color="#DC143C"><s></s>Deathknight Bugs (Tested by Talona):
Deathknight Talent Bug:
Anti-Magic Zone: Doesn't create the actual purple zone.
<COLOR color="#9300C4"><s></s>Warlock Bugs (Tested by Komodo)
A lot of the warlock spells that involve placing something (Soulwell, Demonic Circle, Demonic Gateway) either don't spawn the item or you cannot use the item. Demonic Gateway doesn't despawn when dispelled or when typing ".f un" but will eventually despawn
A lot of duds in the summoning spells, both Summon Dreadguard and Summon Infernal do not work and the imp does melee attacks (which I didn't even know they had) Felguard and Voidlord both don't actually get summoned but everything else summons fine.
Class doesn't crash anything but most of the skills don't do anything. For example, Wild Imps doesn't proc. Class is fine otherwise.
<COLOR color="#FFFF00"><s></s>Rogue Bugs (Tested by Komodo)
Some of skills don't work but no crashes. Death from Above looks funky. Shadow Reflection summons an Infernal.
Shaman Bugs (Tested by Kukamang)
Everything's fine except for the totems. Visual bugged, shows up as boxes
Paladin Bugs (Tested by Komodo)
All good here, just lack of procs and such.
<COLOR color="#009900"><s></s>Druid Bugs (Tested by Komodo)
This class doesn't crash anything but the skills that depend on shape shifting don't do anything.
Travel Form doesn't work.
Mage Bugs (Tested by Kukamang)
All good here! Same as the usual but no crashes. </div>
Add freedom teles and .teles around WoD/MoP; Here is Aze-made map ID: <COLOR color="#009900"><s></s>Completed
Test battle pets make sure they don't crash & make sure they're summonable <COLOR color="#009900"><s></s>Completed They work!
Test out char customize, char rename, char race change. <COLOR color="#009900"><s></s>Completed
Make a Google list of lore items old and new to hide!
Test all the mounts to make sure they work <COLOR color="#009900"><s></s>Completed
Test out enchantments <COLOR color="#009900"><s></s>Completed Glow effects work!
Test the toys <COLOR color="#009900"><s></s>Completed Nothing crashes the server or clients. Most of the toys work, but some don't do anything or some of the effects are messed up. List to come later
Test instances/raids make sure they dont crash
All MoP instances/raids work fine. They don't crash.
Including Throne of Thunder and Isle of Thunder. Found the locations for both. .t ThroneofThunder and .t IsleofThunder
Make guides about new WoD server features:
Make a guide about chest-area item layering (how to use custom items to gear your chest-area with different layers using shirt, chest and tabard equip slot). <COLOR color="red"><s></s>INCOMPLETE
Grimrail Depot is kind of buggy, but if you get into the instance and fly upwards you can get to the actual train that would be 'moving', like the instance.
Blackrock Foundry works, Blast Furnace looks kind of dead; in the Crucible all the floors Blackhand destroyes are, well, gone.
Auchindoun has a very weird bug where, to the right side boss, the path is not spawned. It's see-through, you can walk on it and all but it's invisibru.
Couldn't get into Skyreach, need to find MapID and teleport there using commands.
Highmaul works fine, just have to fly to the parts where you want to go, considering the gameobject teleporters do not work, obvsly.
Couldn't get into Hellfire Citadel, need to find MapID and teleport there using commands.
Hey Staff and Players, this thread is dedicated for staff members who need to take leave for whatever reason. This is to make sure we keep updated with the community when we go on vacation, or take leave and when/if we will come back. Sometimes RL gets in the way of us so having a place to put this information so people aren't thrown off suddenly is really important. We want to make sure we keep communications with our players to make sure we keep everyone in the know.
This thread holds information about various updates made to WoD server or websites such as the minimanager. Also contains status updates.
Some early March and pre-March updates:
Added boatloads of custom items of every item display entry (ItemDisplayInfo.dbc).
Each weapon custom item is multiplied across six sheath states (SHEATH0 to SHEATH5).
All chest-area items are multiplied across three chest equipment slots - shirt, chest and tabard.
Created skin unlock patch for character creation/customize (took multiple weeks and 1000+ line written MySQL script). All I have to say is that CharSections.dbc is a perfect example of what happens when you don't have 3NF design for your DB table or simply put - don't mix 8 or more tables into one). The pedantic nature of CharSections.dbc's primary keys didn't help it either (e.g. if you have color variation indexes X and Y, where X < Y, then primary keys or entry IDs must also be in that order for rest of the CharSection skin entries, what use those color variations).
2. Is Roleplay a Requirement: Do you have to roleplay to be on the server or a part of the community?
A: It s not a requirement to roleplay on the server, however we do not have the functionality for other major game content. Such as, raiding, PvP, dungeons, questing, leveling
3. Never Roleplayed Before: Can I still join Freedom even if I am inexperienced in RPing, or it’s my first time RPing?
A: Yes, you are still able to roleplay on the server even if you are new, and we do not allow for players to be turned away based on their level of experience in RP. We also encourage our players to help and teach new RPers, and mentor them. We encourage you, to ask questions if ever you feel you are unsure about an RP situation, or lore and should talk to a GM.
4. Freedom Rules: You are called Freedom, does that mean there are no rules?
A: Freedom gets its name from the very beginning of the server when the first Administrator of the server created a PVE/PVP/RP server, roughly seven years ago. Freedom does have rules that have changed over time, which you can find in this section of the Forums: https://wowfreedom-rp.com/f/Thread-The-Rules
5. Transferring Characters From Other Servers: Do you allow players to transfer characters from one RP server, or RP community to Freedom?
A: This is done on a case-by-case basis, so you should ask us in the ‘Contact the staff’ section as linked below.
Note that generally we don’t allow things that have majorly impacted server lore to come over. E.g. if your character founded some warlock cult on another server, they can’t bring that cult over with them.
A: We generally follow canon closely, but we also give room for custom storylines for players, or additions to the lore that isn’t greatly expanded upon in canon lore.
8. Canon Lore: If you follow canon lore, then why are some Zones completely different than the canon lore? For example: The Eldre’Thalas Horror in Dire Maul, taking over the whole instance?
A: Freedom has been around for seven or so years, and throughout a bulk of that history, there was stagnation on the development side of the server, so custom storylines became heavily relied upon. Additionally, several years ago, the staff was completely different than what it is currently, and some staff members, in the previous years, have allowed a more loose-interpretation of lore, as well as larger overarching custom storylines.
9. Server Wide Lore Reset: Why not reset the lore for the server, to make it fit easily to canon or accommodate for newer people?
A: Freedom as a whole, is an older community, and has more custom lore than the average RP server, however a Server-wide Lore reset would affect many of the players whose characters were very personally affected by some custom lore. We as the Staff, want to help accommodate both new AND old players, and are trying to bridge the gap between the two groups. As we continue doing Mists of Pandaria we are not allowing major custom lore storylines affect the lore for Pandaria.
10. Doing a Zone That’s Been Done: Can I request a lore retcon for a Zone that’s quests have been done?
A: No, we don’t usually allow lore retcons for zones, on the basis that it can alter previous characters having been apart of those quests, alternatively we are open to discussing the possibility of a soft-reset, just send us a CtS thread!
11. Soft-Reset vs. Server or Zone Wide Retcon: What’s the differences between soft reset and server/zone-wide retcons?
A: A soft reset does not remove previous lore or custom lore and say it never happened. It simply allows the zone to return to a state it normally would under the preface that whatever beings would naturally be there have taken it over again.
A: Server/Zone-wide retcons removes all previous lore, and sets the area/server to a state of retail lore.
12. Player Houses and Bases: How does player housing and bases for guilds work on Freedom?
A: If anyone wants a player house we asks players to look around at already existing housing. There are houses spawned that are unused, and if you want to make sure it’s unused then you may ask the staff about it, so we can verify! If there are no player houses that currently exist that would makes sense for your character, you may ONLY ask Staff Members to build a house for you. If you are an ST you are required to ask the staff before building for personal use. (GMs Only)
With guild bases, we ask that players remain active, and those in their guild to be active, and we prefer for the base to be made over time ICly, it’s not required but it is preferred. We ask that if you have to go inactive to let us know especially if it’s for a temporary amount of time. If the inactivity persists then the Staff reserves the right to view each base as a case by case basis, and which may result in the base being taken away.
13. Connection Guide for Freedom: How do I connect to the server? Is there an all encompassing guide?
A: Storytellers are those who applied to create RP through storylines. They are granted powers to spawn npcs, and objects, and they have a list of commands to help their storyline.
15. Applying for Storyteller: Where can I apply to be a Storyteller?
1.) Harassment/Toxicity/Trolling - Harassment, sexual or otherwise will not be tolerated. If someone asks you to stop bothering them in some way, and you do not stop, then The Staff will see out means of punishment after a review of the logs and situation. Sexual and Personal Harassment will not be tolerated period. Trolling, is another form of harassment whether its personally targeted or server-wide, it can result in a warning, and will result in a permanent ban depending on the severity of the issues. Toxicity, is not solely limited to harassment or trolling, but also includes severely disproportionate reactions to situations of conflict, stubbornness and inflexibility to an extreme that cannot be met with or by any actions of the staff or players, constantly yelling or putting down of other players, etc. Toxicity is not something that can be used as a catch-all, it varies from person to person, but it generally requires a series of incidents.
Please understand that if you happen to bother someone on accident, or if there is fair and legitimate criticism being made the staff will not use this as a means to punishment, as this is for repeated, or severe issues that are negative for the atmosphere and health of the server. That being said, as far as constructive criticism goes, civility is all that is asked whether its player to staff, or player to player
2.) Racism/Homophobia/Misogyny/Transphobia - Just as with harassment, repeated forms of racism/homophobia/misogyny/transphobia that goes beyond the boundaries of a mild-mannered joke and begins to irk / insult people will not be tolerated. We will not ban you for making a racist/homophobic/misogynistic/transphobic remark out of nowhere, but if you’re asked to stop, then please stop. If we find this behavior has continued, or has reached an unacceptable level, you will be banned.
3.) No political or religious discussions in public channels (Say, LFG, General, etc) - These almost always lead to drama and fights that just get annoying and way out of hand. If you wish to have one of these discussions, take them into whispers or a private party.
4.) A little bit of Tough Skin - This is the internet, and there is some degree of ‘tough skin’ that is required. We do not expect nor want our players to come to the staff after minor negative happenstances. However, if you do feel someone is going too far with a joke at your expense or intentionally trying to assault you, you can bring it up with the staff and we will review the situation. While a little bit of tough skin is required, you should not intentionally be a jerk towards other players OOCly
The Freedom Server and Discord is a place where people can express diverse opinions and beliefs, and that right will never be taken away, but we will not tolerate targeted abuse on our Server, or targeted harassment of other players.
5.) Public drama (LFG, General, Mall) - No one wants to listen to two people rip out each other’s throats. If you are asked to take it out of that form of chat and into private, do so. If it is tied into one of the other rules, then bring it up with a staff member to deal with the situation. Don’t add flame to fire and risk getting yourself in trouble as well.
6.) Powergaming - This is when your character is impervious to attacks or defeats others without them having a chance to defend against your attacks - all this with without proper IC reason. In general, your emotes cannot be forced upon others. If an attack is blocked, dodged, or negated, that would need happen in reason. This falls under character flaws and imperviousness. Obviously speaking, the likeliness of a Blademaster being struck by a random footman is extremely low, but that would be within reason. Where a fight between a grunt and a footman, each would not be within reason to go entirely without a scratch. This does not mean that damage is required to be taken in fights, but if there is a habit of none being taken in a multitude of battles, we as the staff will need to step in. If you feel you were unfairly wronged in a fight, then that is to be brought up with the staff for investigation
6a.) High-End Abilities - Many have asked whether they can use abilities like Ascendance, Avatar, or Invoke: Celestial. While we don’t specifically limit these abilities, and you do not need to apply to access them, please be judicious in your use of high-end or extremely powerful class abilities, such as Invoke: Celestial, Ascendance, Resurrection, etc. (These abilities are generally very obvious due to their unique nature or their high power from a lore standpoint.) Decide whether your character would actually be able to use such powerful abilities. When it comes to these abilities, it is far better to work up to use of them through RP, perhaps using a quest to gain the ability. If the staff feels an extremely powerful ability is being used when it should not be, or otherwise improperly, they have the right to ask you to stop. This will generally only occur if the ability is being abused.
7.) Metagaming - This is when you have OOC knowledge of something and use it ICLY. A typical example is when you call someone by their name ICly for the first time, since you saw their character’s name above him/her - that is OOC information.
Sometimes this can turn into a tricky subject, in which case, you should contact a GM if you want to solve it. For example, someone set up traps for your path and when you walk towards the enemy character, he/she emotes that traps sprung on you, however, you were a skilled trapper yourself and you should of been able to detect oddities on the road, thus, you should of been told of set up traps, yet the enemy character’s owner feared of potential metagaming from disclosing that information. This would be one of the complicated cases and if this is pushed into an issue, it should be brought to GMs, since both sides have strong stand-points.
If your character has become aware of something through unclear means (Scrying, spying, lying, etc), then please be courteous and note such with the person in question OOCly, or through your emotes. Even if you don’t go into detail, a short remark of your characters intentions can avoid the idea of metagaming.
8a.) Multiboxing: When is it an issue? - Multiboxing tends to be frowned upon depending how it is used in RP, such as multiple characters of yours fighting together in an event. It will be up to DM to put some ground-rules for multi-boxing, however, if you feel that multiple characters of your account absolutely have to be in the event (due to strong IC reasons) with DM saying no to it, then it should be discussed with a GM. Should it be used to spread support between multi-boxed characters without proper IC reasoning, then it brings OOC into IC, which is another offense.
8b.) Restrictions on multi-boxing
No multiboxing to support / further your own characters in combat, especially against other players, without an agreement.
Multiboxing is always up the discretion of the DM unless an overwhelming IC need is present. This will be determined by the staff but the burden of proof will fall upon the player requesting to supply the overwhelming need.
Multiboxing more than 2 characters in a public event is not allowed. Private events are up to the DM's discretion .
Abusing multiboxing can lead to punishments to be determined by the staff after review.
9.) Lore - Lore on a private server is a tricky thing. Too much adherence is boring and too little makes it not Warcraft anymore. Bending lore is fine, breaking it is not.
Examples of Bending Lore:
A faction taking over a plot of land or even a zone they can reasonable reach and conquer.( Asking a GM first of course)
Areas of lore being filled in that are not covered by Blizzard or the RPG in a reasonable manner
Some races not strictly adhering to the stereotypes or actions expected of them
Lesser Lore characters dying or surviving who have no real value to the overall plot or won’t later derail coming plots. Please be sure to come to Staff before doing this, however, so we can discuss it in more detail.
Factions participating in events that don’t in Blizzard lore but would make sense to be.
Having a weak relation to a lore character (e.g. served under Arthas banner, worked in a group project involving a lore character and etc.). If you are unsure about the magnitude of your relation, it is recommended to consult a staff member for possibilities.
Examples of Lore Breaking:
Custom races, I.E races that do not exist within the WoW universe unless talked about and approved by the staff.
Having strong relation to a lore character (e.g. being a family member of King Varian), however, certain strong relations can be built through RP. If you are unsure about the magnitude of your relation, it is recommended to consult a staff member for possibilities.
A faction taking over a town/city or an entire zone that doesn’t has the realistic means too or makes no sense at all.
Destroying a capital city
Killing a Lore character who is important to the story
Using magics that either are impossible or highly improbable due to a character's race or actions
Having a character whose principals go directly against it’s races portrayed nature for no discernible reason. IE a genocidal Red Dragon or a Heroic Black Dragon.
Ultimately, the staff reserves the right to assess what is a lore bend and what is a lore break.
10.) The RPG - The RPG - Freedom sees the RPG as a guide, rather than a strict source of Canon. It can used for ideas, classes, spell effects, etc all to improve and enhance ones roleplay within reason, but do keep in mind that there are some abilities and spells that are overpowered, and that we expect certain concepts to be progressed into naturally, and to keep aware of the limitations, strengths, and weaknesses of the ideas that are played out. The staff reserves the right to investigate claims of abuse with RPG, which may or may not result in punishment if the rules are found to be broken. Finally, the RPG book: Even More Magic and Mayhem may NOT be used without express permission from the staff via way of CTS, as this is not in anyway made by the creators of the RPG, it is a fan-made book. IMPORTANT NOTE: If retail with MoP and up, or updated lore books like Chroniciles directly refutes something in the RPG, the staff may try to find a way to make it fit but cannot make any gurantees they will be able too. Please keep all of this in mind if you should choose to use RPG.
11.) Mutes, Kicks and Bans:
Mutes: Mutes will be handed out if a player or players refuse to stop raging, repeatedly bring up discussions that only cause/intend to cause drama, or refuse to stop spamming. Harsher penalties will be implemented if a muted person attempts to work around the mute.
Kicks: Kicks from the server will generally serve as warnings if Mutes do not get the point across. The kicks will be served with a warning telling the player why they were kicked and that if they continue the bad behavior more serious penalties may be enacted
Bans are divided into temporary and permanent bans. Temporary bans can last from hours, to a few weeks and even up to a month if the staff feels its warranted. Temp Bans can be given to players who refuse to calm down, repeated harassment/trolling actions after being warned before, and players who come on drunk and make a nuisance of themselves. The length of these temp bans are up to discretion of the staff based on the players history and the actions that led to the temp ban in the first place.
Permanent Bans are the last resort option against players who truly and utterly refuse to follow the rules after repeated talks, warnings, kicks and mutes. They can also be given out to people who maliciously attack the server and/or forums in such a way that it disrupts day to day activities
Ban Dodging a temporary or permanent ban will result in either a longer term ban or permanent ban, if a player is found to have banned-dodge.
12.) Toxic RP and characters - The Staff reserve the ability to step in and deal with a matter that we as a staff perceive as toxic to the RP. Sometimes, matters of generally ‘intrusive’ RP, regardless of reason, are just not healthy to RP, but we also understand a large amount of these cases are not intended to be negative, and because of so this will be a rather light offense, leaning towards multiple talks before we actually reach any sort of punishments.
This can be anything from gathering information on others through a separate character without permission and then learning of it through them on another character, overshadowing others with power and trivializing danger, extreme powers having no faults and an unrealistic amount of influence among NPC factions. This is also subject to review and discretion by the staff.
13.) Mall Rules - The Mall is place where people get gear and socialize OOCLY when not rping. When at the mall, you should not be spamming spells around players or PVPing. If you wish to test new spells out, use the training dummies provided or if they are AOE spells that don’t need a target, go to an uninhabited location of mall and try them out there. Mass spamming of spells can lead to other people’s clients slowing down and crashing. This won’t be tolerated if abused.
If you wish to PVP, keep it out of the mall as this can descend into chaos, get people unintentionally flagged and cause problems. You are free to PVP in any of the battlegrounds or arenas if you wish too. Just not the Mall.
Additionally, there is a certain etiquette to have when in the mall. Firstly, the mall is an OOC place where people to go and hang out and have conversations, but sometimes the conversations turn to sexual themes and natures. We are not saying you're not allowed to talk about sexual things but it shouldn't be in the public mall. We ask that that be taken to private as it does make people uncomfortable, if you don't you will be told to stop and if the Staff has to tell you again to stop, we will consider muting you.
14.) Forum Application Rules (Specifically Morphs) - It is ill-advised to write any other player's applications, morphs, staff applications, or otherwise. The staff reserves the right to deny immediately should we find out that it was written by someone else other than the person who is applying.
We understand that one might need help, and aid when writing an application, so we encourage proofreading, and suggestions from the player base however, someone else may NOT write the application for the person the morph is intended. The point of a morph application is to demonstrate a player's understanding and comprehension of the morph they are applying for and the lore centered around it.
15.) Named NPCs - The Staff considers any and all named NPCs to be considered lore figures, no matter how small or insignificant. Thus, it is now against the rules to kill such. The exception to this is if the NPC is meant to die via Blizzard lore. This could mean a quest target, off-screen death, or as a questing mob (such as rares). Example; You can kill Borginn Darkfist, the Mogu Sorcerer. You cannot kill Elling Trias, the Master of Cheese. The exception to this rule is demons, elementals and similar NPCs that are not permanently killed when they die on the mortal plane. These NPCs will be treated on a case-by-case and you should let us know if you want to kill any of these with the understanding they can return at staff or story discretion.
16.) Player Housing and Bases Rule - Player housing, bases, and event locations are for enhancing roleplay but they are not necessary to roleplay at it's core. When the staff or storytellers build something, it is under agreement that it will be used by the person requesting it especially if it's intended to be permanent, if it is not used over a long period of time due to inactivity, and the person requesting it chooses not to inform the staff why they're inactive, or that they still wish to keep it but cant get on at the moment, then the staff reserves the right to look into the custom area and can either, clear it, modify it, or give it away. All houses, event spawns, and bases are to be treated as a case by case basis.
17.) Transferring/Importing characters and Character Progression - You can bring characters over from other servers, but you may not transfer their power levels, influence, or anything world-changing. Those must be regained by roleplaying on Freedom. You can, however, transfer their relationships with other characters from that server.
For example, two footman characters Bob and Bob2 are from another server. They went on an adventure and became famous and powerful heroes and had a well known and influential guild. They come to Freedom and transfer their characters. They can still say they had those adventures but their power and guild influences would have to regained by roleplaying on Freedom. In essence they should be transfers in name and relationships only.
In terms of past storylines, you can say your characters participated in the wars, such as the Outland Conflict and War in Northrend but cannot say they where at events such at any of the dungeons or raids like Black Temple or ICC.
18a.)Sentient Lore Items and Mounts Rule - Lore Items and Mounts are considered to be sentient. This allows the staff to remove lore items and mounts(that are given out at events) that are either not used or abused. Generally an active player is not at risk of losing an item or mount. However, if you become extremely inactive and other players show interest or we need it for a storyline you risk having it taken away. This goes doubly so for anyone abusing a lore item or mount.
However, we will sometimes take things as a case by case basis If you're at all in doubt about this, make a thread in the 'Contact the Staff' section asking about it. Better safe than sorry.
18b.)Lore Items on Characters - Lore Items should not be wielded by characters (in the mall or otherwise) who do not in fact possess them. Most of them have been blacklisted and aren't available through the ".additem" command and most have been removed from vendors, but may still be present in the custom item mall. Items like these will be removed if discovered.
19.)Plagiarism (Characters) - Where inspiration and references are fine and no real repercussions follow, the server generally encourages originality and discourages outright imports of characters from other settings, universes or games (trademarked and copyrighted) due to discrepancies and mismatches in the content and how it translates to World of Warcraft. These will be treated on a case-by-case basis as they appear, with conversations between the players concerned and the staff.
20.)Adult Situations - Here, on Freedom, the staff doesn't care what two consenting adults do in private chats. But keep it just like that, in a private party. Any adult themed RP (such as ERP) is strictly to be kept out of public channels. We have people who may not want to see it and those younger then 18. We ask you respect this and keep such roleplay in private parties.
21.) Regarding Player Character Death and Resurrection
a. Player Characters - Characters may not be killed against their will either in events or outside thereof without the player character's express concent and permission unless they are doing something that is incredibly dangerous and doing so in a way where death is the only option (ex: Running through Stormwind towards the Keep throwing fel everywhere, yelling you're going to murder the king).
b.Player Pets/Mounts - Pets/Mounts have the same protections as Player characters with regards to player death, insofar a, a player's pet or mount cannot be killed without the player's consent and permission, unless they are ordering the pet do something incredibly dangerous where death is the only option. (ex: Strapping a bomb to the pet and directing it to run towards the Orgrimmar Keep to kill the Warchief)
c. Resurrection - Player characters may be resurrected if they die on a case by case basis. Post a CtS thread explaining how they died, how they will be resurrected, and any lingering affects fom their death and resurrection (i.e. resurrection sickness.)
c-2 Battle / In-RP Resurrection - Certain effects that allow you to resurrect in battle exist, such as soulstones. So long as these are not abused, there will not be a problem and these do not need to be cts'd, but the resurrection should still come with the normal side-effects of dying and coming back to life. If your / a character dies, and wants to be resurrected via soulstone or other form of resurrection later than the same RP in which the death occurred, a CTS is required as per normal resurrections. If you feel an exception is warranted to needing a CTS, just DM a staff member or post in QFS.
22.) Regarding PvP Roleplay
We believe that conflict is natural and has a place in roleplay, however we try to make sure it is fair, it makes sense, and it is consensual.
Sometimes conflict/PvP fights cannot be avoided in which we do have a few rules which must be followed:
Server-Wide we do emote-based PvP fights, which are known as "trust fights". We understand that some players do not prefer this method in which there are alternatives, with specific caveats:
a. Roll Fights In lieu of a trust fight, two players can deal out their pvp battle in a roll-fight, however, this must be consented and agreed upon by both parties. If one party does not want to roll fight, but both insist a fight needs to happen, then the fight must be a trust fight. We do not allow forcing any player to roll fight under any circumstances because roll fighting is largely dependent on RNG and generally has no basis in our roleplay setting due to the constraints of being unable to apply advantages/disadvantages that one does in a classic D&D. We do not have such a system to support roll-fighting. So roll fighting must be consensual. If, a player feels uncomfortable with an emote-battle, but does not want to force a roll fight then:
b.Predetermined Outcome We recommend that the two parties discuss oocly the outcomes of the fight that way everyone's best interest can be served. If there is still a level of unsureness about this option, then:
c.GM Moderator We encourage our players to seek out a GM to moderate the emote-battle for any abuse of power in the fight itself. If the battle is with a GM-player character, a player has the right to ask for a third-party GM/The Admin to moderate.
If the players cannot agree to any of the above, then they need to find a reason not to fight, or to have something break up the fight.
Edit: This rule strictly applies to PvP RP outside of events. Events are DM-discretion on if roll fights are necessary or not. The only thing we require is that the DM makes it clear that the event is roll-fight only beforehand to the players getting involved.
A Reminder: If you feel that any of these rules are being broken, or feel that you are personally being victimized, please take screenshots of the incident, and send it to the staff. It is much easier to decide if a rule was broken or if someone is being bothered by having evidence beforehand. Please be sure to speak up if you are being harassed or see something going on that’s clearly wrong. The staff isn’t on all the time and we can’t see everything. At times, it up to you the player, to come to us and let us know.
23.) Rare Lore If there is something which happens in lore but only occurs on one or very few occasions, the staff reserves the right to decide whether players are able to replicate it. This includes instances such as purifying demons.
25.) ERP, Age of Consent, Sexual Harassment WoW Freedom is not an ERP server, but we are aware it happens here. Any ERP or sexual conduct with anyone under the age on 18 will result in a permanent ban for both parties, with no chance for appeal. If someone continuously pressures others into ERP or other forms of sexual RP, this is sexual harassment, and will not be tolerated at all. This will result in a permanent ban for the offender with no chance for appeal.
[b]The Staff Reserve the right to revise, remove, and add new rules at anytime. We also reserve the right to deal out punishment based on the severity of the infraction[/b]
Open Thread