The Forces of Darkness gather as the Champions of Draenor prepare for the final confrontation
Gul'dan has taken over the Iron Horde. After deposing of Grommash Hellscream, the warlock Gul'dan has successfully usurped his way into leadership. Thanks to his agents, who he has embedded deep within their ranks, there is little resistance and Gul'dan is free to do as he pleases. One of the first steps is to begin corrupting the very land itself. All over Draenor, those attuned to magic and the elements can feel vast amounts of Fel, the warlock is pumping into Tanaan and his creation of an "improved" Hellfire Citidal. And Gul'dan is not alone. His Shadow Council has begun to rip open portals to allows swaths of demons to invade Draenor. Though not a full Legion, it is quickly becoming one as the demon's ranks grow by the day.
The Champions of Draenor will need to band together once more to face off against Gul'dan and his Masters. Who knows what horrors he has created and currently await them within Tanaan and the Citadel? And who knows what more the Legion itself has planned for Draenor...and Azeroth.
Battle for Tanaan
6.2, like Siege of Orgrimmar, will be two parts over two months. The first half, will only have two main storyline events. After these two events, the rest of May will be open for ST's and players to conduct their own events within the zone. Below are some areas of interests that players may apply to hold events for. You aren't limited to just doing these areas and are free to have your own custom events in the zone. You're also free to do Fel Iron Horde/Legion invasions in other areas of Draenor as well!.
Fang'rila: Home to the Blackfang Tribe of Saberon. These Saberon are a level of vicious that extends even beyond the normal bloodlust this species has. While not corrupted by Gul'dan, these beast men are proving to be dangerous annoyances as they will attack patrols and even lead small strikes on the Horde and Alliance bases to steal supplies. The Saberstalker group has shown interest in stopping these attacks.
The Fel Forge: Built near the glowing veins of Fel that Gul'dan unleashed on the jungle, this area serves as the area where the Fel Iron Horde builds its weapons and machines of war. Weapons imbued with fel and machines that run off it, this area supplies most of the army outside of the Citadel itself. Put an end to their terrible machines and cut off a source of Gul'dan's weapons\
Throne of Kil'Jaeden: This is where the orcs gathered originally and rejected Gul'dan's gift. But like in Outland, the Throne now serves an area for some of the Legion's most powerful minions and Gul'dan's most powerful warriors and Warlocks. The area is also heavily saturated with Fel. This will most likely be the most difficult place for champions to assault, save for the Citadel itself.
Warcamp Gromdar: A former Iron Horde Warcamp, named after Grommash. But like his Iron Horde, it has been twisted and now only twisted monster and fel addicted orcs gather. This is where the finishing touches of items created at the Fel Forge are brought. Bringing this area down will surely dent Gul'dan's plans.
Ironmonger's Hold: The last outpost of the original Iron Horde within Tanaan. Made up of mostly Blackrock orcs, they have refused to join Gul'dan's twisted vision and now seek to just survive. This is almost proving impossible as not only is their fel counterparts attacking them, but also a forces of Pale within their own hold. Perhaps you can convince them to join our side? It won't be easy as they still blame the Outsiders for what they did to the Foundry but they may have no choice. As if they are not wiped out by the Legion or Pale...then we may have too.
Zeth'Gol: Zeth'gol is the home of the Bleeding Hollow orcs. While Kilrogg spends most of time within the Citadel, Zeth'gol is still very active. There the Bleeding Hollow Orcs refine their use of Blood Magic and transform those they deem worthy into Fel Orcs.
Ruins of Kra'nak: Ruins of an Old Arakkoa Village. The Arakkoa here have fallen to Gul'dan's promises of power and have joined his Shadow Council. Here where the Fel Iron Horde Warlocks teach their new students on how to combine their already dark magics with Fel.
Farlight Terrance: Another Arakkoa ruins near Kar'nak. However here the more powerful Arakkoa lay, those who have adapted well to Fel Magics. Its is unknown who leads these Felsworn Arakkoa and it believed they may have kidnapped and maybe even killed the missing sage, Iskar.
Temple of Sha'naar: A hidden Draenei Temple in Tanaan that was cut off from the world when the Iron Horde formed. However, the paladins and priests here remained resolute and fought off any Iron Horde attack that threatened them. This changed however when the Sargeri allied with Gul'dan's Fel Iron Horde and invaded Tanaan. They brutally executed the stalwart inhabitants and took it over. Now they torture the souls of the dead and Sargeri here seek to prove themselves to become full on Eredar.
WORLD BOSS: Supreme Lord Kazzak: "Second" in Command to Gul'dan and leader of the Legion forces until a higher rank arrives, Kazzak has a sordid history with the people of Azeroth and seeks revenge. Though he stays upon the Throne of Kil'jaeden, he awaits his chance to finally kill the champions who killed him back on Azeroth.
Hey guys, this isn't the official 6.2 post but I wanted to take the time to tell you our plans with Tanaan. Right now we are on break until the 5th of May. The first and ONLY two Tanaan Main events will be on May 10th and May 11th. From there the entire zone will be open to Storytellers or the entire month of May. This means an entire 3 weeks of stuff for Storytellers to do. This will be handled in a way similar to Battlefield Barrens, where people may request to do events in areas in Tanaan and also have the weekends open. We will have several mini-world bosses as well as the full on world boss, Doom Lord Kazaak, available for players to sign up for as well.
Now beyond Tanaan, we are getting extremely close to Legion. Now is the time to start thinking about custom artifacts and getting your CTS's ready. We will have an official announcement on that next week and after its up, players may begin putting their CTS's up about them.
For those who are time minded, here is what the next 4 months will look like.
May
May 10th: Invasion of Tanaan
May 11th: Cipher of Damnation
May 12th-June 2nd: War for Tanaan(ST's Tanaan events)
Hey guys, this announcement is going up a little later then I intended but it is here regardless. We are changing the raid loot rules just a bit. This will not alter the way we hand out loot but instead help people who may have to leave at mid or at the end of the event. If you have the leave the raid in the middle or towards the end you may ask a staff member to look at the loot list and get loot for that day on the character you where on, if their is any loot left. Keep in mind you will have to been actually part of the event and been there for a good chunk of it.
Next is about the WoD Lore Weapons. WoD drops ALOT of lore weapons. Normally the way we would go about these is look at players who have been active and seem deserving and want the item. However..because WoD raids are very close to Legion artifacts storylines it sort creates a strange scenario where if we give someone a Lore Weapon, they may only use it for a few months until its time for us to start handing out artifacts.
So instead what we are going do is list the current WoD Lore Weapons available and if players are interested, may make CTS if they believe their character is a fit for them. Keep in mind, again, artifacts are coming sooner then you think and if you want either a canon or custom artifact then the staff recommends you not get a WoD Lore item. But it also bears reminding that these WoD Lore weapons can be turned into artifacts once we hit Legion. I will update this list as they become available. Also keep mind CTSing for a WoD lore weapon does not mean you are guaranteed to get it. You will also have to create your own effects for the weapon and get it approved by the staff but the staff is willing to help you.
WoD Lore Weapons
The Bladefist: (Fist Weapon): In our timeline, Kargrath eventually replaced both his hands with terrible bladed weapons known as the Bladefist. These weapons, while simple looking, killed many in the orc’sdemonic blood lust. In this timeline, the heroes pushed Kargrath to attempt to replace his other hand early but was killed by them before he could. Now his infamous weapon has fallen into your hands...
Gar'tash, Hammer of the Breakers: (Two handed Mace): The Hammer of Kor'ragh, the breaker immune to almost all magic. The weapon itself is a strange paradox. It is somehow infused with magic but also repels it.
Staff of the Grand Imperator(Magic Staff): The staff of the Ogre King. A powerful relic wielded by Mar'gok until his death at Cho'gall's hands. It is infused with large amounts of arcane energy and seems to pulse with power. What secrets did the Imperator leave in this weapon?
Gor'gah, High Blade of the Gorians (Two Handed Sword): The sword of the Ogres. A massive and hefty two handed blade that was meant to be used by a champion of the Gorian Empire. Mar'gok never found anyone worthy to wield it and thus it sat in his vault for years. That is until his death and it was rediscovered by the heroes who helped bring down his empire.
The Staff has decided to retire the Patch Notes section of the forums. Our reasons for this are:
We have been more consistently using the announcement threads to announce changes to rules, storyteller, mainstoryline, etc. The intended purpose if the Patch notes was to do this, without making announcements.
The patch notes system is not user-friendly, and becomes unclear what each patch note entails
The patch notes system is overshadowed by changes made through announcements and becomes out-dated
With all this being said, we intend to make sure that any changes we make, lore considerations we have, etc we will put in announcements as an easier, more user-friendly way to access up-to-date information in a clear and concise way that the Patch notes were not doing. Below you will find the complete and up-to-date information from the Patch notes section, the information is split into five categories of information being: Mainstoryline, Morphs/Morph Rules, Server Rules, System Changes, and Misc. Lore Notes
2. Turning People Away in Raid vs. Forfeiting Loot We have revised our policy with regards to denying entry to an event that is underway. Instead, if someone arrives more than halfway into the final boss they can still attend the raid but have to forfeit their loot, the killing blow, and any attendance rewards they may have been eligible.
3. Priority Rolls for Overtly Evil Chars of Evil Organizations Overtly evil characters, or characters that come to events as spies for evil organizations may be given lower priority for items that are not directly related to those characters. Additionally, they will still need to seek DM discretion on if the event is appropriate for them to attend.
Morphs/Morph Rules 1. While these changes took place some time ago we do want to reflect on them Eredar: All Eredar are under Tier 4, but it is still important to note the differences in the Eredar you may apply for.
Dragons: We have also added Dragons to Tier 4, and you do not need to be a pre-existing drake to be a Dragon; They are case by case applications.
2. Concerning Temporary Morphs For temporary morphs, you may ask a GM in LFG or asking for the Staff in Discord, but remember to specify why you want it. If you want to morph into a Dragon to show that your players in your event are fighting a Dragon, then ask for the temporary morph from the Staff. You do NOT need to apply for a temporary morph. Alternatively you can apply for Storyteller to use these abilities.
3. Concerning Dragons You can evolve into a Dragon, or apply for a Dragon separate to a drake, but ALL dragon applications are case by case.
4. Concerning ALL Non-Legion Aligned (even BOUND) Demons All demons that intend to be Anti-Legion Aligned will need to make a Tier 4 application IF you intend to actively oppose the Legion (Such as being a Champion of Azeroth; Defender of Life).
Demons who are bound may fight against the Legion but it must be against their will due to the master who bound them. If you wish a bound demon to be anti-legion aligned you are still required to make a tier 4.
5. Ticket System Mention Removal Removed all mention of requiring to make a ticket as the ticket system does not work, and additionally GMs can add morphs to morph applicants when they are offline so long as the morph information was supplied.
6. Felsworn and Dire Orcs/Trolls Felsworn have been moved to Tier 1 (Previously Tier 2), and now include Felblood Elves, and Fel Orcs. Dire Orcs and Trolls have been consolidated to be Dire Orcs/Trolls
7. Botani Distinction in Tier List Traditional Botani that follow the genesaur (and are seen more as antagonists) will be Tier 1 Independent/Good Aligned Botani will now require a Tier 2 WoD Tiers included on the Tier List and are denoted by (AU)
8. Sargerei: Sargerei right now wouldn't be Eredar, they would be traitorous felsworn like Draenei, they will be allowed to be applied for once Auchindoun is done. There is no possibility of Sargerei being good or independent. They may become full Eredar in 6.2 when they drink the demon blood. These Eredar wouldn't be allowed to be independent aligned either.
8.2 Sargerai Addendum People can be Sargerai Infiltrator under the following Conditions: -They must be CtS'd for. -They can only be reveal themselves to be Sargerai after Auchindoun, meaning they can't do anything overtly nefarious until Auchindoun is done. -They can't have absorbed or taken any Fel until Auchindoun as that would give away that they are infiltrator's for the Sargerai, it is much more likely they'd have to 'earn' the fel blood, and would possibly earn that once Auchindoun is done. At which point these characters would be felsworn Sargerai, before that point they would look like regular Draenei. -If too many people apply for this, we will have to close the door on these infiltrator's been applied for, to maintain a fair equilibrium between heroes being in the Garrison and infiltrator's. -If you plan to be a Sargerai Infiltrator you couldn't have information that impacts the main storyline or have information that has inner-workings within the Sargerai and the Shadow Council.
9. AU Arakkoa: After being rescued from the Blood Maul Slag Mines The flightless AU Arakkoa may now be applied for. They would have needed to be slaves within the dungeon who recently escaped thanks to the heroes efforts. (At this point in time all Arakkoa may be applied for)
10. Update on Drakes Drakes can be related to Aspects with the following understanding: -This doesn't change anything to your character, you're not any better or stronger than any other applied drake. -Any relationships with the aspects is extremely impersonal and they hold no sway with the Aspects. -The only clutch you can not be a part of is Kalegos as he was only an aspect for half a year.
11. Dreadlords Dreadlords are now open to be applied for under the current stipulations. This is due to the fact Auchindoun is complete. -They can now be rped on Azeroth and Draenor -They can rp in Legion bases and Legion space
12. Fel Lords Fel Lord's have been put on the Morph Tier list and can now be applied for, they are being considered as Tier 3, and may be applied for, here on in.
Server Rules 1. New rule in the Freedom Rule Section 21.) Adult Situations - Here, on Freedom, the staff doesn't care what two consenting adults do in private chats. But keep it just like that, in a private party. Any adult themed RP (such as ERP) is strictly to be kept out of public channels. We have people who may not want to see it and those younger than 18. We ask you respect this and keep such roleplay in private parties
2. Rule Changes: Rule 4.) Don't be intentionally rude. Tough-skin is required, but being rude on purpose still isn't cool. Rule 16.) The exception to this rule is demons, elementals and similar NPCs that are not permanently killed when they die on the mortal plane. These NPCs will be treated on a case-by-case and you should let us know if you want to kill any of these with the understanding they can return at staff or story discretion Rule 10.) We consolidated rule 10 with 10a and 10b to cut down on redundancy and adding an additional note. Rule 11.) The Three Strike rule is an arcane and archaic rule that has been removed as it was redundant and not used often.
3. Rule Addition Regarding Pets Player Character Death and Pet/Mount Death a. Player Characters cannot be killed without their consent and permission, unless they are doing something where death is the only option. (Like doing something knowingly that is dangerous and stupid)
b. Pets/Mounts are to be treated the same as player characters in that they also cannot be killed without the player character's (owner of said pets/mounts) consent and permission.
4. Rule Addition Rule 22.) Server-Wide we do emote-based PvP fights, which are known as "trust fights". We understand that some players do not prefer this method in which there are alternatives, with specific caveats: a. Roll Fights In lieu of a trust fight, two players can deal out their PvP battle in a roll-fight, however, this must be consented and agreed upon by both parties. If one party does not want to roll fight, but both insist a fight needs to happen, then the fight must be a trust fight. We do not allow forcing any player to roll fight under any circumstances because roll fighting is largely dependent on RNG and generally has no basis in our role-play setting due to the constraints of being unable to apply advantages/disadvantages that one does in a classic D&D. We do not have such a system to support roll-fighting. So roll fighting must be consensual. If, a player feels uncomfortable with an emote-battle, but does not want to force a roll fight then: b. Predetermined Outcome We recommend that the two parties discuss OOCly the outcomes of the fight that way everyone's best interest can be served. If there is still a level of unsureness about this option, then: c. GM Moderator We encourage our players to seek out a GM to moderate the emote-battle for any abuse of power in the fight itself. If the battle is with a GM-player character, a player has the right to ask for a third-party GM/The Admin to moderate.
This is due to being asked what our rules are on PvP are, as well as player's rights with regards to it
Edit: This rule strictly applies to PvP RP outside of events. Events are DM-discretion on if roll fights are necessary or not. The only thing we require is that the DM makes it clear that the event is roll-fight only beforehand to the players getting involved.
System Changes (To Discord, Forums, Storyteller, or IG systems e.g. Black Market) 1. New sections of the Forums: The Community Gatherings Section where you can use the section to connect with others, this includes streaming music with Plug DJ, D&D games you want to advertise for players to join, stream movies to watch, host game-nights, etc. This area is a great place to go when you want to take part with the community!
Art Gallery Section where you can use this section to post your personal art, whether its your commissions, things youve drawn, an art dump you want to share with people. Anything you want to share with the arts is great for this section!
2. Bot Spam on forums and Discord Make sure to report any bots advertising for Paragon/RPH, we have additionally removed some of the permanent links that were accessible to all.
3. Dynamic Storyteller Lowered the player requirement for DST.2 to 3 people interested, excluding the DM Clarified DST.5 making it clear showing what one has hosted must be done in storyteller section with progress reports
4. Guild Storyteller Lowered the player requirement for GST.1 to 3 people interested, excluding the DM Clarified GST.5 making it clear showing what one has hosted must be done in storyteller section with progress reports
5. Storyteller General Rules Storyteller Forums and Progress Reports A new example of the Progress Reports is included with clarification that the only information required for reports are completed events and the day they were hosted on. Also elaborated the DSTs can run facilitation of social RP in their progress reports
6. Storyteller Information: Hosting Multiple Events in the Same Day
Clarifying that it is okay to have multiple ST events the same day as each other but that the staff encourages people to do so thoughtfully, with careful planning, and to communicate with fellow STs in the long run.
7. Storyteller Review Change The time between reviews for storytellers has been increased to a month and a half rather than a single month.
8. Storyteller Rule Updates: Invisible Morph Ruling: You are not allowed to use the invisible morph outside of your own events. It is not something to be given to other players, or added to other players outside of your events or in the mall in any regard. If this happens again where this morph is abused outside of ST events, it will not only result in the loss of ST for the personal offender, it will also result in the morph display being totally prohibited for all STs. The staff is extending a hand of trust towards you all, and we want to emphasize how serious this is by saying that abusing this morph will result in the loss of ST powers, and all STs will be prohibited from using it.
9. Storytellers Claiming Land With Banners With regards with using banners to claim areas that may be used for future events, the staff is not disallowing its use but we definitely recommend that if it is used it should be for projects you intend to do in the near future, within a couple weeks or so. Otherwise, such as using it to claim lands for future events, or because you want to remember the land, we recommend not doing so, because claiming things with banners and leaving it does not guarantee it will remain in your hands and we prefer for people to use things as and when they need them. That being said there is an alternative to the banners for some. If you are interested in a piece of land but unsure what to do with it, or you want to remember its location for a possible idea in the far future, or something, you can make a private teleport of the land, and port to it when sometimes comes to you, baring in mind the land may end up in use, but that goes for the banners as well.
11. Custom NPC Requests; Custom Beast NPCs Through the efforts of Bluelink, those staff members who are capable to make NPCs, can make any NPC race tameable by Hunters through a custom NPC.
For example, if you wanted a skeleton pet and want it to follow you around as a pet does for a hunt, it can be done through the creation of a custom npc. Staff members who wish to know how to make tameable npcs may find the pinned post under custom npc requests.
12. Forum Update The Freedom Lore has been removed, as its purpose has been efficiently covered by the CTS section on the forums, and the QfS section in the Discord.
13. QFS Lore inquiry policy We'd like people to make sure they do some research regarding their lore question before asking them. In order for us to most accurately, promptly, and assuredly respond to questions, we need to be aware of how much about the topic you're aware of.
To this end, we'd like to ask everyone that, when applicable, please include a little bit about what you've found through your own research regarding the area of lore in question. We're not asking for a research paper, and definitely not anything near the level of research needed for a complex CtS inquiry, but just enough that we're not blindsided by further points that you might bring up. This will help us answer questions as best as possible.
14. QFS BFA Lore Inquiries Players may now ask questions in QFS regarding BFA lore
Misc. Lore Notes 1. NPC Drake Companions Going forward, npc drake companions will be rare without a very in-depth reason, so to acquire one will be through in-depth storylines, or otherwise. Additionally, npc drake companions cannot be brought to any events without express DM approval.
2. Dragonkin Ages Like people, every dragon grows at a different rate. It really depends on the character, and it's a case by case basis. But, we would find it hard to believe that a dragonkin would still be a drake past 500 years. We mostly say it's up to personal experience so that our Whelp players don't end up needing to wait, like, 5 years to actually grow into a drake, but the point does still stand for drakes.
3. Dragon Ages Dragon characters can be born up to 1000 years before the War of the Ancients.
4. Monk Wind Teleportation Advanced monks that work for or with the Shado-pan may have the ability to learn a 'windstep', an ability that is similar to Blink or Shadowstep. It will most likely be tiring after continual use in combat, just like Shadowstep or Blink.
5. Developer Spellbook Updates Everyone can now use Track Humanoids innately!
6. Reminder on Legion Lore with regards to Helya/Helheim Any Vrykul Spirits/Kvaldir from Helheim are under a sway/curse of Helya that prevents them from talking about Helheim or revealing Helya in any regard. This is due to the fact that the reveal of Helya and Helheim are generally supposed to be a big reveal and surprise.
7. Defined Distinction with Personal Dragonsworn and General Dragonsworn Personal Dragonsworn are Dragonsworn who were bestowed their gifts and duties by a personal player character drake/dragon. These players serve and are attached to the personal player character drake/dragon and aid that character with their duties of the flight. A general Dragonsworn are those who helps the entire flight typically by way of group affiliation such as Cenarion Circle or the Timewalkers and their focus is the Dragonflight as a whole.
It is important to note that being a personal dragonsworn does not mean you do not have those core group affiliations, it simply means that you are a primary aid to a specific drake/dragon.
8.Transmogging Items Precedence: We are allowing transmogging of gear, but at this time we are still not allowing the transmogging of weapons.
Note: Transmog cannot be used to disguise heavy armor as cloth or vice versa ICly. (In example: If you're wearing cloth gloves, you cant say they are transmogged to look like cloth gloves but when you punch someone you punched them very hard because its actually plate.)
9. Lore Update on Demons vs. Alternate Selves The lore implies because Demons souls are linked to the Nether that they transcend space timelines.
Because the npc: Socrethar/Othaar It is possible that a demon could have an Alternate self if they became a demon in recent history (within the last couple decades or so). So their past history would still exist but the longer they are a demon the more they transcend time. We will be coming out with an announcement on this in the coming weeks!
10. Different Races + Paladins We are allowing Forsaken to be able to be Paladins We are also allowing for the possibility of Orc Paladins
Note: For any of the above races or non-traditional Paladin races, please make a CTS if you are looking into such characters.
11. Demons in Pandaria Demons can now go into Pandaria. It's important to note Pandarens wouldn’t react very well to seeing a demon going around Pandaria, so be mindful and utilize disguises in the open. There is no risk of summoning any Sha unless there is an extreme pull of power and emotion.
12. Monk Multiclassing Guide We have come out with a working guide on the classes that are open to be multi-classed with monks. We have also included the classes that cannot, and a general reason why. We will also be expanding this guide to include certain RPG classes overtime. However, if you are interested in knowing how/if your RPG class could multi-class with a monk please make a CTS so we can help!
13. Challenge Mode Weapon Update: The Staff is allowing players to use the challenge mode weapons on the basis that: These weapons are to be CTS'd for as custom items They need some sort of questline to obtain as they are rather unique. We are treating them as semi-significant/minor potential lore items There are some challenge mode that are not listed as they will be potential artifacts/loot for future events in WoD, but the ones listed below are now open for CTS:
Claws of Creation Sunblade Greatstaff of Infinite Knowledge Living Longbow Elemental Crescent Bloodmaw Gargoyle Arcana Shard Spire Tesseract Timepiece
14. Draenor Native Clarifications: Native Draenor Orcs can be played in the approved zones (Frostfire/Shadowmoon) but those Orcs who are of clans a part of the Iron Horde will have to be exiles of their original clans. Any Iron Horde Native cannot be allowed until Gorgrond for when they are first seen (With the exception of Thunderlord and Shadowmoon that are in the Iron Horde). (All other clans can be allowed at this point in time of WoD)
15. Priestess of the Moon discipline priest tree update Priestess of the Moon can be discipline priests, they'd learn spells like psychic scream as defensive techniques. Spells such as Shadowfiend and Shadowmend would not be taught, and they would need to learn those spells with a teacher of another race or on their own. This may be frowned upon in Kaldorei society, but it wouldn't make them a pariah.
16. Rping in locked zones and player houses Any homes or villages spawned in locked zones will not be allowed to be rped in, until the zones themselves are unlocked. This includes but is not limited to quiet secluded areas, or island homes off of the coasts or areas on the fringes to other areas. If confused, about when a zone is unlocked it is generally only unlocked when the main-story goes to those areas.
17. Wildhammer Druids As per the day's meeting, Wildhammer Dwarves are no longer required to submit a CtS thread to roll characters as Druids. The effective level of power, methodology and expertise of a starting Druid of Wildhammer origin should be treated as and be compared to the Gilnean Harvest Witches.
18. Blood Elves can now start transitioning into having Golden Eyes This cannot be represented in game as of yet but can be stated via TRP etc. This transition will come more easily for light users, and will be impossible for Warlocks and Shadow Priests (And Demon Hunters, Death Knights, etc. Use Common Sense.) This will not be possible for High Elves, nor can Blood Elves revert to blue eyes.
19. Languages and Dialects Kingdoms speak common, not any other dialects - with the exception of Gilneans which have a British accent. Players can use different dialects and languages however, as long as they say that it’s more localized and not widespread throughout the entire kingdom. Open Thread
"On behalf of our favorite dreadful overlord Zack and the best green overseer Kretol, we're happy to announce that, among many other exciting things, World of Warcraft: Legion is finally coming to Freedom™. That's not all we've had in the works though. We've kept our dev team chained to their desks for months so this transition would be as physically painless for everyone involved as possible. In short, we've decided to stay one step ahead of other RP servers and allow you all to take us with you everywhere you go. So not only are we going Legion, we're going mobile!
We've always known that mobile gaming is the way of the future but it wasn't until recently we figured out how to cram so much content into such a tiny device but that's all been solved through Sorcery™. So starting April 2nd, you'll be able to enjoy all the content without being bound to your desk, unlike our dev team. You'll never have to miss another storyline event or raid because you're doing something trivial like driving or happen to be stuck in class. We're also planning on introducing VR support in the third quarter.
Beyond that, all allied races will be insta-unlocked upon Legion's Launch. The staff feels that many of the recruitment scenarios simply doesn't match up to the quality RP and story standard that we expect of Freedom and her storylines. So we have decided to retcon that lore and implement our own. The four allied races in Legion (Nightborne, Lightforged, Void Elves, and High Mountain Tauren) Have banded together creating their own third faction known as the Unbound, we're preparing another Infodump regarding the subject. Things are about to get interesting in Legion and beyond, as both factions will vie for the support of this up and coming powerhouse of a faction known now as the Unbound!
You do have a mobile device, right?"
This was supposed to be my post. Informative, cheeky, just like the spirit of our beloved server. But this time Zack's gone too far.
Some of you may know that our meetings are carried on Sundays, and as usual, Zack just dumped all this info on us. The discussion ended up being so heated I wouldn't be surprised if more of the staff came forward feeling the same way I do.
As much as I don't care for the most of you, some still deserve to know how we're moving forward. As part of the effort to bring Mobile, VR, and Donate2Artifact we will be scrapping everything along with the old core for the upcoming expansion. Everything will be rectonned, forget your characters, your stories, and all your work.
Why? Well, we're sick and tired of people complaining how admittedly dead the server is, and going mobile is our way of putting it onto your lazy-butt hands o keep the server alive. (That was intentional by the way. Because you can’t say expletives on the forums without it being flagged. Welcome to Zack’s new Catholic Server, another way to censor us and make Freedom an ironic meme) tWe know how unaccustomed you are with actually doing RP, so going VR is also a way to bring out that fresh, young Fortnite crowd into the server to keep it brimming with life(And you know we won't KEEP them here if we don't do microtransactions). It shouldn't impact RP quality, given the bar we've set...
That feeds into why we're hitting the 'scary reset button'. So that we can be truly just with old and new players alike, and encourage people to actually pay for our jobs. So if you are a dedicated player that actually helps the server for a change, then you get an artifact of your choosing. What happens if someone already has it? Duel it out or Khadghar makes a copy of it. Not really our problem at this point. Just so you all know, the new server will be called...
Freedom 2: The Rise of the Freenix.
Honestly, this is too much for me. The name, the reason, the logic behind it. Well, it's all utter shit. This is the last drop in a long coming wave of frustration. We're constantly being watched, judged, by the staff, and now this? I could handle bad characters and terrible writing from the rest of the server, but not this. We're better off RPing in retail folks. If any of you need me, I'll be in Goldshire playing some poker, make sure to bring gold and good times
We believed the roughly 40 days were enough for everyone to make sure their used projects, and so you did. With that being said, we will officialy begin cleaning up the zones aforementioned. We will no longer be accepting used projects, as the amount of time qualifies for inactive bases, one of our rules for player housing. We will, however, continue to accept input regarding places that are no longer being used.
DO NOT delete your unused projects, as that combined with a lack of communication will only have us confused and may hinder our procedure. That thread is formerly locked and the form will be modified for our best interest.
The Staff wants to give crucial changes to the Black Market System. In this post we will be discussing its retirement, what that means for the future of Black Market system, and what it means for current token wielders.
The Retirement of the Black Market System
In it's original inception, the staff created the Black Market System to address and alleviate loot saturation while trying to facilitate and foster RP through the items that are gotten, such as storylines to obtain certain mounts, or items, even spells, and crafting opportunities.
As we have gone through WoD, loot saturation has become less of an issue, and we have also noted that the majority of the Black Market item list are weapons which, when Legion comes, will not be a priority for many players. Since we will notbe focusing on weapons for dungeon and raid loot tables, Legion will focus on trinkets, and rings which also makes pretty much the rest of the Black Market defunct as well.
What This Means For the Future of Black Market System
The Black Market will continue to exist as an IC entity, and a potential quest hub as well as classhall individuals for the Rogue classhall. That means the Black Market will continue to function ICly and Lore wise but it will not function as it used to OOCly, instead we want to make it more of an interesting plot group. There is potential for something to come in the future with the Black Market but we will insist on our focus to be creating RP through it.
This means that the way the Black Market was done is retired. There will be no more tokens passed out from trading in loot items, and it's system will be null.
What Does this mean for Current Token Wielders
All previously acquired tokens for the Black Market will become Timeless Coins instead. Timeless coins will still be passed out but ICly through Chromie, and it will be done as dungeon/raid event loot through the Staff.
If a player had multiple black market tokens, all those tokens will become a single Timeless Coin with the caveat that they will be able to use that single coin for any of their characters this is because we are taking away potentially multiple black market tokens so we wanted to give more freedom for Black market token wielders who are potentially losing out.
What Are Timeless Coins
Timeless coins are tokens that require the individual to reach out to Zack for loot lists from previous expansion dungeons and raids. That individual will be able to get their character a loot item already passed out, that would not otherwise be gotten again. Traditionally, only the character with the coin would get the loot, the ONLY exception to that is if the coin was previously Black Market tokens.
If you were previously a black market token wielder, you now have a Timeless coin, please contact Zackaroth to spend that coin.
If you have any questions or concerns please do not hesitate to contact a Staff member!
Greetings folks! This announcement is a little different, given we need your direct input for this.
Lately we've noticed a bunch of unused building projects, and we're having some trouble keeping up with their uses, which have fallen to inactivity, and so on. Therefore we decided to compile a list of all buildings, both used an unused, so we can keep our maps and areas clean of ghost towns and abandoned houses, and at the same time know which areas have ongoing projects so we can better guide whomever might be interested in them.
For that, we've made this simple form, which shouldn't take more than a few minutes, but will greatly reduce the complexity of going about finding those areas and their owners.
The deadline for this form is March 31st. Any projects not included in any of the lists will be considered unused, and henceforth deleted. So don't forget to submit yours!
Hey guys, unfortunately, it seems our Dynamic staff app idea did not pan out so well. As I said in the thread, the test would last either until the start of 2019 or till March 2019. Because of only one application however, we have decided to shut this system down and revert back to the original system.Which is us opening up staff apps when we feel we need more staff.
Right now, Staff Apps are open from January 21st to Feb 10th
But this is not all. The staff itself has gotten together and discussed what we feel we expect from new staff members based on our past experiences in doing this job. Below you find a comprehensive list of what we not only expect from new staff but ALL staff.
1. Strong Teamwork: Despite what people may think, we do not make decisions on our own. The staff discusses how answer player concerns, lore issues, loot, and even item effects to ensure as many views as possible are seen so we can craft the best possible answer to give the player. People who want to join the staff must be comfortable working in a team and discussing things with staff without letting their personal feelings get involved.
2.The staff is a position of service: Those who join the staff must understand that being on the staff is not a privileged position. Its not there for people to use to uplift themselves or their friends. If your own the staff your working the betterment of everyone on Freedom, which means sometimes you'll have to make hard decisions that may effect you negatively but in the long run be better for the server.
3.Work Ethic: We need people who are dedicated to the staff and when willing to do something, will do it.
4. Willingness to try: Before we used to break down staff members somewhat. Those who could do events, those who could handle the more administrative stuff and everyone in between. Well we can't really do that any more. With Legion approach closer and closer, I can't handle all the story on my own. Hosting events, creating loot, acting as a lore character are all very daunting things at first but it gets eaiser over time if your willing to learn. That's what the staff needs. I don't need event runners who can dm for 40 people. But I do need people who are not afraid to dip their feet water and give the story hosting side of Freedom a try. I won't ever burdern any of staff with something I think that can't handle or won't offer to help when you need it but first you need to give it a shot.
5. Sharing your thoughts: One of the most important things for a staff member and something I personally expect greatly, is the ability to share your thoughts on the situation. I'm not looking for yes men to agree with me every step of the way. I'm asking for combative or argumentative people, but I am asking people who can reasonably debate things and share their concerns and ideas. People who can constructively get their points across and give ideas when needed.
I hope people who are interested read this over and apply with these points in mind. I look forward to finding new staff members as Freedom makes its way forward this year.