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  2017/06/19 - Various changes/fixes
Posted by: Kretol - 06-19-2017, 03:07 AM - Forum: Development and Staff Updates - No Replies

Throm'ka!

I've been rather bad at making developmental posts whenever I've changed or fixed something recently (mostly because it's just been little things here and there), so here are a few of the most recent changes:

  • Fixed an issue with the .add command where it would not check the validity of a shift+click link specified which would cause a crash (e.g., NPC, Spell, etc. links)

  • Fixed spawning WoD creatures

  • Added Track Humanoids to all characters

  • The Minimanager is now accessible via [url="https://mm.wowfreedom-rp.com"><s></s>https://mm.wowfreedom-rp.com. Main links should be updated, but there are still posts strewn about that will still point to the non-https version (along with the port 8080). Currently those links will auto-redirect to the proper site, but Soon™ they will stop working. Be aware!

There may be other things that I cannot remember, but they were undoubtedly small changes or fixes (like deleting the crow.exe code that was bugging out the server - merely a setback, you see!Wink.



Lok'Tar!

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  We need YOU to help make Freedom better!
Posted by: Hayden - 05-23-2017, 10:38 PM - Forum: Development and Staff Updates - Replies (2)

As some of you guys have noticed, our custom item system can be... a little less than fufilling sometimes. It's difficult to always ensure it will give you the entry ID for all weapons an npc wields. So, with successful addition of our new item, the Argent Crusader Shield, we now implore you, players of Freedom, to help us find other items that you have had difficulty extracting from an NPC using the minimanager! The request format is below, be sure to tell us what the weapon is (axe, shield, off-hand weapon, etc.) and any other additional information that may be needed.



Happy RP'ing!



<blockquote class='code_blockquote'><dl><dt>Code: </dt><dd>&nbsp;</dd></dl><code>NPC Name:

Wowhead Link:

Weapon sought:

Additional Details:</code></blockquote>

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  Clarification: Hosting on the Same Calendar Days
Posted by: Talona - 05-18-2017, 01:35 PM - Forum: Announcements & News - No Replies

The staff wanted to give a reminder that STs can claim the same days and overlap, and that for the forseeable future we will not be regulating calendar days as it would be unfeasible with the amount of STs we have, and it would unnecessarily complicate the ST system. That being said, should STs choose to do events on the same day as one another, we encourage everyone to do so thoughtfully and with careful consideration and planning.



For example,



STs who are hosting on the same day can stagger the times to be 2-3 hours earlier or later of eachother, or if they know one is an alliance event and the other may have a horde event they could in theory do it on the same day and time. If a GST knows their event is purely for their guild, and their guild alone and their members dont have interest in the event thats scheduled they could run it at the same time as well.



If you are planning on claiming events in advance do consider staggering event times, or event days. Instead of taking every Wednesday, consider taking two Wednesdays and three Sundays. This is suggested guideline when scheduling, it is difficult with so many STs to maintain a first-come-first-serve policy, so it is important that everyone understands event days that are claimed are not completely blocked out.



Finally, communication with your fellow STs goes a long way. If at all possible, try to communicate and work out with one another if you and another ST are considering running events that is intended to have high traffick on the same day at the same time. But understand that unless for specific reasons underlined with the staff, STs are not inherently required to shift their times and days.

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  Sachi's To-Do List
Posted by: SachikoMaeda - 04-30-2017, 04:13 PM - Forum: Development and Staff Updates - Replies (1)

The collection of things I need to do for Freedom.





Look into broken summoning spells



<del>Look into missing Two Forms on Worgen</del> Custom spell table had "Two Forms" listed with the wrong race ID. However, changing it to the 22 it should be didn't resolve the issue.



Remove duplicate entries from object patch



<del>Look into creating <ST> tag for Storytellers.</del> Requires edits to the server core itself with understanding of C++. Should probably talk to Kretol and Crow about this. Explanation of adding commands can be found [url="http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-guides-tutorials/192958-creating-custom-commands.html"><s></s>here. Might be made in a .DLL for the server to reference. Might want to invest more than just one command, but might not carry over into Legion. I'll have to test it on the Legion server to see if it is possible to carry it over.



More in depth guide is [url="http://www.ac-web.org/forums/showthread.php?131466-C-HowTo-Create-custom-commands-%28Trinity%29"><s></s>here.



<div class='spoiler_toggle'>TL;DR</div><div class="spoiler" style="display:none;"><IMG src="http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg"><s>[img]</s>[url="http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg"><LINK_TEXT text="http://s2.quickmeme.com/img/bc/bc75b955 ... 8f1cc1.jpg">http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg</LINK_TEXT>[/url]<e>[/img]</e></IMG></div>



Get the WoD test server functional



Get a good Noggit setup. Current testing machine may have issues running Noggit tools.



Stress test Legion test server



Find out which tables can be moved from WoD to Legion without modifying for seamless upgrades.



Auto updating Freedom clients maybe???

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  2017/2/26 - Various changes
Posted by: Kretol - 02-26-2017, 05:18 AM - Forum: Development and Staff Updates - Replies (2)

So although I do realize there is an existing development thread, I've always made a new topic with additions in the past so folks are able to post replies if they desire without screwing up a pristine changelog thread. This is also a bit of a belated thread, since I did not make one for my earlier code changes.



Near the beginning of this month, I ported over some commands (among other things) from my CotH code that include:

.playlocal - A Storyteller command that will play the specified sound file (You can check [url="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing"><s></s>this spreadsheet, but bear in mind it is very large) to all players in visual range.

.cast player - A Storyteller command that you can use on a targeted NPC that will cast a specified spellID on the character name specified.

.npc return - A Storyteller command that will make the targeted NPC return to its spawn point.



I also made scale and morph commands persistent so you do not have to set them each time you log in. With morphing, be sure to use .f demorph if you wish to clear the persistent morph ID you have saved.



Tonight's changes include persistent pet scaling:

.f petscale - A command that will change your pet's scale to the specified value (uses the same restrictions as normal scaling), also making it persistent. Using 'reset' as the value (ie, .f pet reset) will set your pet's scale to normal.



Another change that I had implemented that was on CotH was infinite view distance for WMOs and generic GObs (such as trees); however, the amount of GObs that can be in a custom area was presumed to be the cause of intermittent server lag since implementing it, so it has been disabled with tonight's changes. I did change the infinite viewdistance to a toggle in the server config, so if we wish to test it again in the future, it is easy for us to enable it again, now.



Lok'Tar!

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  Kretol To-Do List
Posted by: Kretol - 01-29-2017, 01:23 PM - Forum: Development and Staff Updates - Replies (1)

While at PAX, I had the time to make a To-Do list for myself... in spreadsheet form, of course.



[url="https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing"><s>https://docs.google.com/spreadsheets/d/ ... sp=sharing">https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing[/url]



I will try to keep this updated as time goes on! Feel free to comment on my tasks in replies here if desired (or correct anything I may have incorrect in my notes).

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  2017/1/20 - Dress NPCs
Posted by: Kretol - 01-20-2017, 08:42 PM - Forum: Development and Staff Updates - Replies (3)

Throm'ka!



With the restarts earlier this morning, I implemented the [url="http://rochet2.github.io/Dress-NPCs.html"><s></s>Dress NPCs patch into the Freedom code. This allows us to create NPCs completely from scratch so long as it's a race that would normally allow customization (take a look at [url="https://docs.google.com/spreadsheets/d/1pmkCOSDyCflbo9avwYgmAR60_cVV0Dk-t6p_Ec8AyRE/edit?usp=sharing"><s></s>this spreadsheet). Back in the days of CotH, I had created another spreadsheet that folks I had given edit access to could input requested NPCs and the appropriate queries would be generated, making my work easy. I've made a copy of that spreadsheet that can be accessed [url="https://docs.google.com/spreadsheets/d/18R-E_zRKTxQQfUlvwLGNVeQ0xaIo2XZYVWzFJB-jBD8/edit?usp=sharing"><s></s>here, but right now you will only be able to view it. I'm still working on some minor changes in some of the formulas on there.

I imagine that we will formulate some process for NPC requesting and granting access to add in NPC requests, but announcements for that will come later. I just wanted to let folks know of the ability for it now!



For GMs:

Inserting the creature_template and creature_equip_template values work as normal, in the wod_world database. The creature_template_outfits table is in the freedom database, so insert queries will have to be run there.



Lok'Tar!

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  [Important] New Loot Rules
Posted by: zackaroth - 01-09-2017, 09:42 PM - Forum: Announcements & News - Replies (5)

Hey Everyone,



The staff wanted announce changes being made to the loot system, as well as make a very important note.



Free Roll will no longer be a feature in future raids at this time. Previously items that were not rolled upon in raids or dungeons went to free roll where after primary loot was done, anyone could roll on free roll items regardless if they got a primary item previously. However, we are no longer going to be using that, and instead all free roll items will go to the Blackmarket.



The Blackmarket can be accessed by blackmarket tokens passed out at GM-hosted events. The player can request to go to the Blackmarket (outside of event-time) and The Blackmarket runner (the staff) randomly selects two mounts, and selects three items fitting to the character, their class, or the current expansion the server is on, and allows the player to pick one out of those five items. The blackmarket token is used up and cannot be reused.



We feel this will help mitigate issues we have been experiencing with free-roll which is loot saturation of loot that is not being used.



Important Notes about Loot:



I wanted to make a few important notes about loot, Firstly and specifically about when you go up for loot. Please do not go up for loot if you do not intend to use it, and more specifically I ask to be considerate of others, just because you can use something doesn't mean you should. What I mean by that is, when going up for loot, especially now that free roll is no longer going to be used, go for loot that is fitting for your character, and consider if it's something necessary to the character.



Secondly, we will be employing Diablo rules with regards to rings and trinkets, which means no more than two rings and two trinkets can be used in encounters, anything more will negate the effects.



Finally, with regards to raids and other events at the DM/GMs discretion, for characters who have not gotten any loot, they will be given a black market token



EDIT: With regards to the token we will be testing this system out in the up coming raid, it may be subject to change depending.

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  If You Have an idea for a Race/Class Combos
Posted by: zackaroth - 10-05-2016, 08:27 PM - Forum: Announcements & News - No Replies

Hey guys. The staff has seen alot of people ask about certain race class combos that are not represented in game. Until now we really had no official announcement on this and it was mostly players who asked. Well, if you want to play a race/class combo that is currently not represented in game feel free to make a CTS and ask us about it. Keep in mind however, not every combo will be accepted, due to lore,physical race attributes, etc.

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  Legion Lore and What is Known
Posted by: Chalker - 09-04-2016, 04:06 PM - Forum: Announcements & News - Replies (2)

Heya folks, with Legion out for near a weak now, we've decided to draw up a list of things that people can know or not.



Please bear in mind, this information is applicable only to characters who make sense to know it. Otherwise, most of this information can be known via legends, stories, and rumor.





What can be known!



<div class='spoiler_toggle'>Basic Broken Isles Info</div><div class="spoiler" style="display:none;">



-Knowledge of Night Elven Ruins, Val’sharah, Suramar (excluding City), and Azsuna.

-Knowledge of the Broken Isle Tauren Tribes

-Shaladrassil is alive and uncorrupted.

-Legends tell of King Deepbeard, the Sea Giant.

-Halls of Valor exist in Stormheim, but no one knows what it looks like on the inside. Vrykul tell stories of it, along with legends of Skyhold and more.

-Helheim only exists in legend among the Vrykul.

-Black Rook Hold lies abandoned and presumed lost.

-The story of Huln Highmountain and how he helped Jarod Shadowsong and the Resistance in the War of the Ancients.

-Knowledge of Ashamane, the Wild God of Sabercats



</div>



<div class='spoiler_toggle'>Specialized Info</div><div class="spoiler" style="display:none;">



-Wardens Only - Knowledge of the Vault, Watch Towers, and Isle of the Watchers



-Dragonkin- Knowledge of the last clutch of Blue eggs/whelps, Blues know it as Azurewing Repose.



-Dark Riders of Deadwind are just a legend and haunt Duskwood/Deadwind Pass.



-Drogbar were slaves of Neltharion prior to being Deathwing, presumed extinct.



-Vrykul in Stormheim, they awoke long after the Sundering, only elves from the region would know.

</div>



<div class='spoiler_toggle'>Class Halls and Artifacts</div><div class="spoiler" style="display:none;">



Stories exist for the following Artifacts; Claws of Ursoc, Scythe of Elune (in the custody of the Druids), G'hanir, Talonclaw, Thas'dorah, Felo'melorn (believed lost in Icecrown), Sheilun (kept in the Terrace of Endless Spring), Fists of the Heavens, T'uure (the Draenei believe it to be lost to the Legion), The Kingslayers (owned by Garona), The Dreadblades, Sharas'dal, Scepter of Sargeras, Strom'kar (legendary blade of the First King of Arathor, lost to time).



Stories exist for the following Class Halls; Sanctum of the Light (rumored to be under Light's Hope Chapel), Trueshot Lodge (presumed destroyed in the Sundering), Hall of the Guardian (highly rumored sanctum within Dalaran), Netherlight Temple (known to the Draenei, but lost to the Legion), Heart of Azeroth (known to Shamans as the center of the world, elementally, currently empty).



</div>



<div class='spoiler_toggle'>What can not be known.</div><div class="spoiler" style="display:none;">



-Any artifact or Class Hall not listed above.

-Suramar City being intact and well. It is presumed destroyed due to the magic bubble about it.

-New types of Demons such as Jailers, Inquisitors, Overfiends, etc.

-Fal’dorei are not known about in any way.

-Violet Holds new batch of inmates from after Wrath of the Lich King.

-Knowledge of the Storm Dragons of Stormheim/Suramar.

-The Villagers of Bradensbrook, who fled Gilneas, are presumed to be lost at Sea.

-Aggramar’s Vault is a rumor and nothing more.





</div>



<div class='spoiler_toggle'>Info about the Isles in current time</div><div class="spoiler" style="display:none;">



-The Islands have no trait of fel corruption as of right now.

-The Broken Shore, as well as most of Aszuna and Suramar are abandoned and empty. The only inhabitants being specters.

-You cannot go to the Broken Isles prior to the Legion Storyline. No ifs, ands, or buts about it.



</div>



Please keep in mind that this list will be ever changing as the new expansion progresses!

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