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A Long Time ago...
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Hello there
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Antorus Legendary and Lor...
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Argus Side Events!
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Netherlight Crucible
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| 2017/2/26 - Various changes |
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Posted by: Kretol - 02-26-2017, 05:18 AM - Forum: Development and Staff Updates
- Replies (2)
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So although I do realize there is an existing development thread, I've always made a new topic with additions in the past so folks are able to post replies if they desire without screwing up a pristine changelog thread. This is also a bit of a belated thread, since I did not make one for my earlier code changes.
Near the beginning of this month, I ported over some commands (among other things) from my CotH code that include:
.playlocal - A Storyteller command that will play the specified sound file (You can check [url="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing"><s></s>this spreadsheet, but bear in mind it is very large) to all players in visual range.
.cast player - A Storyteller command that you can use on a targeted NPC that will cast a specified spellID on the character name specified.
.npc return - A Storyteller command that will make the targeted NPC return to its spawn point.
I also made scale and morph commands persistent so you do not have to set them each time you log in. With morphing, be sure to use .f demorph if you wish to clear the persistent morph ID you have saved.
Tonight's changes include persistent pet scaling:
.f petscale - A command that will change your pet's scale to the specified value (uses the same restrictions as normal scaling), also making it persistent. Using 'reset' as the value (ie, .f pet reset) will set your pet's scale to normal.
Another change that I had implemented that was on CotH was infinite view distance for WMOs and generic GObs (such as trees); however, the amount of GObs that can be in a custom area was presumed to be the cause of intermittent server lag since implementing it, so it has been disabled with tonight's changes. I did change the infinite viewdistance to a toggle in the server config, so if we wish to test it again in the future, it is easy for us to enable it again, now.
Lok'Tar!
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| 2017/1/20 - Dress NPCs |
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Posted by: Kretol - 01-20-2017, 08:42 PM - Forum: Development and Staff Updates
- Replies (3)
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Throm'ka!
With the restarts earlier this morning, I implemented the [url="http://rochet2.github.io/Dress-NPCs.html"><s></s>Dress NPCs patch into the Freedom code. This allows us to create NPCs completely from scratch so long as it's a race that would normally allow customization (take a look at [url="https://docs.google.com/spreadsheets/d/1pmkCOSDyCflbo9avwYgmAR60_cVV0Dk-t6p_Ec8AyRE/edit?usp=sharing"><s></s>this spreadsheet). Back in the days of CotH, I had created another spreadsheet that folks I had given edit access to could input requested NPCs and the appropriate queries would be generated, making my work easy. I've made a copy of that spreadsheet that can be accessed [url="https://docs.google.com/spreadsheets/d/18R-E_zRKTxQQfUlvwLGNVeQ0xaIo2XZYVWzFJB-jBD8/edit?usp=sharing"><s></s>here, but right now you will only be able to view it. I'm still working on some minor changes in some of the formulas on there.
I imagine that we will formulate some process for NPC requesting and granting access to add in NPC requests, but announcements for that will come later. I just wanted to let folks know of the ability for it now!
For GMs:
Inserting the creature_template and creature_equip_template values work as normal, in the wod_world database. The creature_template_outfits table is in the freedom database, so insert queries will have to be run there.
Lok'Tar!
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| [Important] New Loot Rules |
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Posted by: zackaroth - 01-09-2017, 09:42 PM - Forum: Announcements & News
- Replies (5)
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Hey Everyone,
The staff wanted announce changes being made to the loot system, as well as make a very important note.
Free Roll will no longer be a feature in future raids at this time. Previously items that were not rolled upon in raids or dungeons went to free roll where after primary loot was done, anyone could roll on free roll items regardless if they got a primary item previously. However, we are no longer going to be using that, and instead all free roll items will go to the Blackmarket.
The Blackmarket can be accessed by blackmarket tokens passed out at GM-hosted events. The player can request to go to the Blackmarket (outside of event-time) and The Blackmarket runner (the staff) randomly selects two mounts, and selects three items fitting to the character, their class, or the current expansion the server is on, and allows the player to pick one out of those five items. The blackmarket token is used up and cannot be reused.
We feel this will help mitigate issues we have been experiencing with free-roll which is loot saturation of loot that is not being used.
Important Notes about Loot:
I wanted to make a few important notes about loot, Firstly and specifically about when you go up for loot. Please do not go up for loot if you do not intend to use it, and more specifically I ask to be considerate of others, just because you can use something doesn't mean you should. What I mean by that is, when going up for loot, especially now that free roll is no longer going to be used, go for loot that is fitting for your character, and consider if it's something necessary to the character.
Secondly, we will be employing Diablo rules with regards to rings and trinkets, which means no more than two rings and two trinkets can be used in encounters, anything more will negate the effects.
Finally, with regards to raids and other events at the DM/GMs discretion, for characters who have not gotten any loot, they will be given a black market token
EDIT: With regards to the token we will be testing this system out in the up coming raid, it may be subject to change depending.
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| If You Have an idea for a Race/Class Combos |
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Posted by: zackaroth - 10-05-2016, 08:27 PM - Forum: Announcements & News
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Hey guys. The staff has seen alot of people ask about certain race class combos that are not represented in game. Until now we really had no official announcement on this and it was mostly players who asked. Well, if you want to play a race/class combo that is currently not represented in game feel free to make a CTS and ask us about it. Keep in mind however, not every combo will be accepted, due to lore,physical race attributes, etc.
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| Legion Lore and What is Known |
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Posted by: Chalker - 09-04-2016, 04:06 PM - Forum: Announcements & News
- Replies (2)
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Heya folks, with Legion out for near a weak now, we've decided to draw up a list of things that people can know or not.
Please bear in mind, this information is applicable only to characters who make sense to know it. Otherwise, most of this information can be known via legends, stories, and rumor.
What can be known!
<div class='spoiler_toggle'>Basic Broken Isles Info</div><div class="spoiler" style="display:none;">
-Knowledge of Night Elven Ruins, Val’sharah, Suramar (excluding City), and Azsuna.
-Knowledge of the Broken Isle Tauren Tribes
-Shaladrassil is alive and uncorrupted.
-Legends tell of King Deepbeard, the Sea Giant.
-Halls of Valor exist in Stormheim, but no one knows what it looks like on the inside. Vrykul tell stories of it, along with legends of Skyhold and more.
-Helheim only exists in legend among the Vrykul.
-Black Rook Hold lies abandoned and presumed lost.
-The story of Huln Highmountain and how he helped Jarod Shadowsong and the Resistance in the War of the Ancients.
-Knowledge of Ashamane, the Wild God of Sabercats
</div>
<div class='spoiler_toggle'>Specialized Info</div><div class="spoiler" style="display:none;">
-Wardens Only - Knowledge of the Vault, Watch Towers, and Isle of the Watchers
-Dragonkin- Knowledge of the last clutch of Blue eggs/whelps, Blues know it as Azurewing Repose.
-Dark Riders of Deadwind are just a legend and haunt Duskwood/Deadwind Pass.
-Drogbar were slaves of Neltharion prior to being Deathwing, presumed extinct.
-Vrykul in Stormheim, they awoke long after the Sundering, only elves from the region would know.
</div>
<div class='spoiler_toggle'>Class Halls and Artifacts</div><div class="spoiler" style="display:none;">
Stories exist for the following Artifacts; Claws of Ursoc, Scythe of Elune (in the custody of the Druids), G'hanir, Talonclaw, Thas'dorah, Felo'melorn (believed lost in Icecrown), Sheilun (kept in the Terrace of Endless Spring), Fists of the Heavens, T'uure (the Draenei believe it to be lost to the Legion), The Kingslayers (owned by Garona), The Dreadblades, Sharas'dal, Scepter of Sargeras, Strom'kar (legendary blade of the First King of Arathor, lost to time).
Stories exist for the following Class Halls; Sanctum of the Light (rumored to be under Light's Hope Chapel), Trueshot Lodge (presumed destroyed in the Sundering), Hall of the Guardian (highly rumored sanctum within Dalaran), Netherlight Temple (known to the Draenei, but lost to the Legion), Heart of Azeroth (known to Shamans as the center of the world, elementally, currently empty).
</div>
<div class='spoiler_toggle'>What can not be known.</div><div class="spoiler" style="display:none;">
-Any artifact or Class Hall not listed above.
-Suramar City being intact and well. It is presumed destroyed due to the magic bubble about it.
-New types of Demons such as Jailers, Inquisitors, Overfiends, etc.
-Fal’dorei are not known about in any way.
-Violet Holds new batch of inmates from after Wrath of the Lich King.
-Knowledge of the Storm Dragons of Stormheim/Suramar.
-The Villagers of Bradensbrook, who fled Gilneas, are presumed to be lost at Sea.
-Aggramar’s Vault is a rumor and nothing more.
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<div class='spoiler_toggle'>Info about the Isles in current time</div><div class="spoiler" style="display:none;">
-The Islands have no trait of fel corruption as of right now.
-The Broken Shore, as well as most of Aszuna and Suramar are abandoned and empty. The only inhabitants being specters.
-You cannot go to the Broken Isles prior to the Legion Storyline. No ifs, ands, or buts about it.
</div>
Please keep in mind that this list will be ever changing as the new expansion progresses!
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| WOD TO-DO List |
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Posted by: Talona - 07-13-2016, 06:22 PM - Forum: Development and Staff Updates
- Replies (16)
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Hey Guys, so this is the to-do list for what we need to do for WoD to get it ready! I have compiled a list and when we completed something please put <COLOR color="#009900"><s></s>completed in green, like so. - Spawn the custom item mall <COLOR color="#009900"><s></s>Completed
- Test Out Spells; Any crashy/buggy spells compile in a list in the following spoiler for Aze
<div class='spoiler_toggle'>Crashy/buggy spells here</div><div class="spoiler" style="display:none;"> Add the spells below with their ID:
The Hunter Spell: Camouflouge crashes entire server - 51753
Combat animations: Combat animations sometimes get stuck on you and you cannot equip your weapon or try to wield them but you can reload by TPing or logging off and on again</div>- Transfer the MoP Public spell list to the WoD Public spell list <COLOR color="#009900"><s></s>Completed
- Fully Test Playable Classes: <COLOR color="#009900"><s></s>Deathknight, <COLOR color="#009900"><s></s>Druid, <COLOR color="#009900"><s></s>Hunter, <COLOR color="#009900"><s></s>Mage, <COLOR color="#009900"><s></s>Monk, <COLOR color="#009900"><s></s>Paladin, <COLOR color="#009900"><s></s>Priest, <COLOR color="#009900"><s></s>Rogue, <COLOR color="#009900"><s></s>Shaman, <COLOR color="#009900"><s></s>Warlock, <COLOR color="#009900"><s></s>Warrior <COLOR color="#009900"><s></s>Completed
<div class='spoiler_toggle'>Add the bugs for class spells</div><div class="spoiler" style="display:none;">
<COLOR color="#ADFF2F"><s></s>Hunter bugs (Tested by Talona):
Some animations don't follow through but can use most of their abilities, tame beast doesn't work but that is made null with the .freedom tame command as is. Naming pets now work as well.
Must use the call pets command from spellbook it will not work on the actionbar.
Flare, traps, does not work.
<COLOR color="#FFFFFF"><s></s>
Priest Bugs (Tested by Talona):
Priest spellbook:
Levitate: doesn't work.
Power word: Fortitude buffs everyone, including surrounding npcs, things like this could be abused in mall but not bad.
Lightwell: doesnt spawn a lightwell it spawns a checkered box
Angelic Feather: Nothing spawns
<COLOR color="#CD853F"><s></s>Warrior Bugs (Tested by Talona):
Didnt seem to be too many bugs, most of everything worked.
<COLOR color="#7FFFD4"><s></s>Monk Bugs (Tested by Crow):
Mostly fine except some spells summon creatures
<COLOR color="#DC143C"><s></s>Deathknight Bugs (Tested by Talona):
Deathknight Talent Bug:
Anti-Magic Zone: Doesn't create the actual purple zone.
<COLOR color="#9300C4"><s></s>Warlock Bugs (Tested by Komodo)
A lot of the warlock spells that involve placing something (Soulwell, Demonic Circle, Demonic Gateway) either don't spawn the item or you cannot use the item. Demonic Gateway doesn't despawn when dispelled or when typing ".f un" but will eventually despawn
A lot of duds in the summoning spells, both Summon Dreadguard and Summon Infernal do not work and the imp does melee attacks (which I didn't even know they had) Felguard and Voidlord both don't actually get summoned but everything else summons fine.
Class doesn't crash anything but most of the skills don't do anything. For example, Wild Imps doesn't proc. Class is fine otherwise.
<COLOR color="#FFFF00"><s></s>Rogue Bugs (Tested by Komodo)
Some of skills don't work but no crashes. Death from Above looks funky. Shadow Reflection summons an Infernal.
Shaman Bugs (Tested by Kukamang)
Everything's fine except for the totems. Visual bugged, shows up as boxes
Paladin Bugs (Tested by Komodo)
All good here, just lack of procs and such.
<COLOR color="#009900"><s></s>Druid Bugs (Tested by Komodo)
This class doesn't crash anything but the skills that depend on shape shifting don't do anything.
Travel Form doesn't work.
Mage Bugs (Tested by Kukamang)
All good here! Same as the usual but no crashes. </div>
- Add freedom teles and .teles around WoD/MoP; Here is Aze-made map ID: <COLOR color="#009900"><s></s>Completed
[url="https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing"><s>https://docs.google.com/spreadsheets/d/ ... sp=sharing">https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing[/url]
- Test battle pets make sure they don't crash & make sure they're summonable <COLOR color="#009900"><s></s>Completed They work!
- Test out char customize, char rename, char race change. <COLOR color="#009900"><s></s>Completed
- Make a Google list of lore items old and new to hide!
- Test all the mounts to make sure they work <COLOR color="#009900"><s></s>Completed
- Test out enchantments <COLOR color="#009900"><s></s>Completed Glow effects work!
- Test the toys <COLOR color="#009900"><s></s>Completed Nothing crashes the server or clients. Most of the toys work, but some don't do anything or some of the effects are messed up. List to come later
- Test instances/raids make sure they dont crash
All MoP instances/raids work fine. They don't crash.
Including Throne of Thunder and Isle of Thunder. Found the locations for both. .t ThroneofThunder and .t IsleofThunder
- Make guides about new WoD server features:
- Make a guide about chest-area item layering (how to use custom items to gear your chest-area with different layers using shirt, chest and tabard equip slot). <COLOR color="red"><s></s>INCOMPLETE
<div class='spoiler_toggle'>As for WoD</div><div class="spoiler" style="display:none;">Bloodmaul Slag Mines, bridge isn't spawned.
Grimrail Depot is kind of buggy, but if you get into the instance and fly upwards you can get to the actual train that would be 'moving', like the instance.
Blackrock Foundry works, Blast Furnace looks kind of dead; in the Crucible all the floors Blackhand destroyes are, well, gone.
Auchindoun has a very weird bug where, to the right side boss, the path is not spawned. It's see-through, you can walk on it and all but it's invisibru.
Couldn't get into Skyreach, need to find MapID and teleport there using commands.
Highmaul works fine, just have to fly to the parts where you want to go, considering the gameobject teleporters do not work, obvsly.
Couldn't get into Hellfire Citadel, need to find MapID and teleport there using commands.
Everything else works.
</div>
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| WoD Development |
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Posted by: Azeroc - 03-17-2016, 07:52 PM - Forum: Development and Staff Updates
- Replies (36)
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This thread holds information about various updates made to WoD server or websites such as the minimanager. Also contains status updates.
Some early March and pre-March updates: - Added boatloads of custom items of every item display entry (ItemDisplayInfo.dbc).
- Each weapon custom item is multiplied across six sheath states (SHEATH0 to SHEATH5).
- All chest-area items are multiplied across three chest equipment slots - shirt, chest and tabard.
- Created skin unlock patch for character creation/customize (took multiple weeks and 1000+ line written MySQL script). All I have to say is that CharSections.dbc is a perfect example of what happens when you don't have 3NF design for your DB table or simply put - don't mix 8 or more tables into one). The pedantic nature of CharSections.dbc's primary keys didn't help it either (e.g. if you have color variation indexes X and Y, where X < Y, then primary keys or entry IDs must also be in that order for rest of the CharSection skin entries, what use those color variations).
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| [Important] FAQs |
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Posted by: Talona - 11-15-2015, 01:25 PM - Forum: Announcements & News
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FAQs
1. Server Type: What kind of a server is Freedom?
A: Freedom is a Roleplaying Server.
2. Is Roleplay a Requirement: Do you have to roleplay to be on the server or a part of the community?
A: It s not a requirement to roleplay on the server, however we do not have the functionality for other major game content. Such as, raiding, PvP, dungeons, questing, leveling
3. Never Roleplayed Before: Can I still join Freedom even if I am inexperienced in RPing, or it’s my first time RPing?
A: Yes, you are still able to roleplay on the server even if you are new, and we do not allow for players to be turned away based on their level of experience in RP. We also encourage our players to help and teach new RPers, and mentor them. We encourage you, to ask questions if ever you feel you are unsure about an RP situation, or lore and should talk to a GM.
4. Freedom Rules: You are called Freedom, does that mean there are no rules?
A: Freedom gets its name from the very beginning of the server when the first Administrator of the server created a PVE/PVP/RP server, roughly seven years ago. Freedom does have rules that have changed over time, which you can find in this section of the Forums:
https://wowfreedom-rp.com/f/Thread-The-Rules
5. Transferring Characters From Other Servers: Do you allow players to transfer characters from one RP server, or RP community to Freedom?
A: This is done on a case-by-case basis, so you should ask us in the ‘Contact the staff’ section as linked below.
https://wowfreedom-rp.com/f/Forum-Contact-the-Staff
Note that generally we don’t allow things that have majorly impacted server lore to come over. E.g. if your character founded some warlock cult on another server, they can’t bring that cult over with them.
6. Custom Lore: Do you allow custom lore?
A: We do allow some Custom Lore but it must ALWAYS be discussed to and with the GMs in the Contact the Staff section:
https://wowfreedom-rp.com/f/Forum-Contact-the-Staff
7. Canon Lore: Do you follow canon lore?
A: We generally follow canon closely, but we also give room for custom storylines for players, or additions to the lore that isn’t greatly expanded upon in canon lore.
8. Canon Lore: If you follow canon lore, then why are some Zones completely different than the canon lore? For example: The Eldre’Thalas Horror in Dire Maul, taking over the whole instance?
A: Freedom has been around for seven or so years, and throughout a bulk of that history, there was stagnation on the development side of the server, so custom storylines became heavily relied upon. Additionally, several years ago, the staff was completely different than what it is currently, and some staff members, in the previous years, have allowed a more loose-interpretation of lore, as well as larger overarching custom storylines.
9. Server Wide Lore Reset: Why not reset the lore for the server, to make it fit easily to canon or accommodate for newer people?
A: Freedom as a whole, is an older community, and has more custom lore than the average RP server, however a Server-wide Lore reset would affect many of the players whose characters were very personally affected by some custom lore. We as the Staff, want to help accommodate both new AND old players, and are trying to bridge the gap between the two groups. As we continue doing Mists of Pandaria we are not allowing major custom lore storylines affect the lore for Pandaria.
10. Doing a Zone That’s Been Done: Can I request a lore retcon for a Zone that’s quests have been done?
A: No, we don’t usually allow lore retcons for zones, on the basis that it can alter previous characters having been apart of those quests, alternatively we are open to discussing the possibility of a soft-reset, just send us a CtS thread!
11. Soft-Reset vs. Server or Zone Wide Retcon: What’s the differences between soft reset and server/zone-wide retcons?
A: A soft reset does not remove previous lore or custom lore and say it never happened. It simply allows the zone to return to a state it normally would under the preface that whatever beings would naturally be there have taken it over again.
A: Server/Zone-wide retcons removes all previous lore, and sets the area/server to a state of retail lore.
12. Player Houses and Bases: How does player housing and bases for guilds work on Freedom?
A: If anyone wants a player house we asks players to look around at already existing housing. There are houses spawned that are unused, and if you want to make sure it’s unused then you may ask the staff about it, so we can verify! If there are no player houses that currently exist that would makes sense for your character, you may ONLY ask Staff Members to build a house for you. If you are an ST you are required to ask the staff before building for personal use. (GMs Only)
With guild bases, we ask that players remain active, and those in their guild to be active, and we prefer for the base to be made over time ICly, it’s not required but it is preferred. We ask that if you have to go inactive to let us know especially if it’s for a temporary amount of time. If the inactivity persists then the Staff reserves the right to view each base as a case by case basis, and which may result in the base being taken away.
13. Connection Guide for Freedom: How do I connect to the server? Is there an all encompassing guide?
A: Yes there is! You can find it here:
https://wowfreedom-rp.com/f/Forum-Help-Support
14. Storytellers: What is a Storyteller?
A: Storytellers are those who applied to create RP through storylines. They are granted powers to spawn npcs, and objects, and they have a list of commands to help their storyline.
15. Applying for Storyteller: Where can I apply to be a Storyteller?
A: You can apply here: https://wowfreedom-rp.com/f/Forum-Storyteller-Requests
Before you apply please check out the Rules and Application Format:
https://wowfreedom-rp.com/f/Thread-Story...ion-Format
16. What core are we on?
A: We are using the 6.2.4 WoD Trinity Core.
17. What content are we on?
A: We are presently on WoD Content
18. Who are the staff, and how can we contact them?
A: You can find the list of staff members, both GMs and Trial-GMs and their contact information here:
https://wowfreedom-rp.com/f/Thread-Staff...ct-Details
19. If I had an idea for a storyline or had questions about lore concept and I wanted to ask the staff as a whole, where could I contact them?
A: You can contact us in the Contact the Staff Section: https://wowfreedom-rp.com/f/Forum-Contact-the-Staff
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