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Stormheim Storyline
Last Post: zackaroth
07-26-2020 11:58 AM
» Replies: 0
» Views: 512
Last Post: Talona
07-08-2020 07:14 AM
» Replies: 4
» Views: 591
What free OS does this work on?
Last Post: Aphetoros
07-07-2020 10:32 PM
» Replies: 1
» Views: 373
Highmountain Storyline
Last Post: zackaroth
05-26-2020 12:57 PM
» Replies: 0
» Views: 534
Sanctioning Explained; Eredar Binding Up...
Last Post: Talona
05-17-2020 06:01 PM
» Replies: 0
» Views: 382

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  Stormheim Storyline
Posted by: zackaroth - 07-26-2020, 11:58 AM - Forum: Announcements & News - No Replies

Hey guys, Stormheim is coming up as well as the end of the 7.0 Class Hall Order Storylines! We are reaching the end of 7.0 leveling content as this will take us from the late summer, all the way into the fall. This will be our last major storyline for the year and once it's over...well get ready for 2021: The Year of Suramar!

August 29th: Assault on Violet Hold (Dungeon)


Sept 4th: Greymane’s Gambit (Alliance)

Sept 5th: Windrunner’s Fate (Horde)

Sept 11th: The Trial Begins

Sept 12th: Blessing of the Watchers

Sept 18th: Will of the Thorignir

Sept 19th: Heart of a Dragon

Sept 25th: The Runewood

Oct 3rd: To Helheim and Back

Oct 10th: Protecting Valor

Oct 17th: Halls of Valor(Dungeon)

Oct 24th: Battle of Skold-Ashil (Horde and Alliance Stormheim Finale)


Oct 30th: Tideskorn Harbor

Oct 31st: Maw of Souls (Dungeon)

Nov 7th: Vault of Wardens(Dungeon)

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  Highmountain Storyline
Posted by: zackaroth - 05-26-2020, 12:57 PM - Forum: Announcements & News - No Replies

Hey guys! This is the list of events for the Highmountain Storyline! Take note that the zone actually begins June 6th, with the first week being a very special event chain!

May 29th: A Falling Star

May 30th: Bringer of the Light


June 6th: Thunder Totem

June 13th: Riverbend

June 19th: The Skyhorn Tribe Part 1

June 20th: The Skyhorn Tribe Part 2

June 27th: The Bloodtotem Tribe


July 4th: Unexpected Allies

July 10th: Huln’s War

July 11th: Secrets of Highmountain

July 18th: Battle of Snowblind Mesa

July 25th: Neltharion's Lair(Dungeon)

July 26tth-August 23rd: Break. Third Half of Order Hall campaigns

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Star Sanctioning Explained; Eredar Binding Updates, and Anti-Legion Aligned Demon Info
Posted by: Talona - 05-17-2020, 06:01 PM - Forum: Announcements & News - No Replies

Hey Everyone it’s been a bit and we felt that we should elaborate and get some more concrete decisions out on Sanctioning for Warlocks,  Forlarren, Anti-Legion Aligned Demons, and Summoning/Binding Eredar.

To explain our system by Faction:

The Horde primarily does not require warlocks to be sanctioned; rather, only the Forlarren require it and most of them have aligned themselves with Silvermoon so they are overseen by the Fel/Warlock representative of the Convocation (which at present is Salinos/Kukamang) and the other Warlock High Magisters.

Warlocks themselves don't require sanctioning so they are allowed essentially without Check ins, but in many societies they are not regarded well unless they have proven themselves extremely trustworthy, and not a threat, and even still that is somewhat a cautious rapport.

Necromancy is also technically allowed although Silvermoon might not like it. It is definitely existent in the Horde (e.g. Forsaken) but this is tolerated extremely poorly and perhaps seen worse to the Horde than Warlocks or even Forlarren (since they do not have a choice in being born such). Of course everyone and every society is different on the whole, Forlarren and Necromancers by the many (the npcs) are likely begrudgingly tolerated (Unless you're with the Forsaken).

With the Alliance there are requirements for Warlock characters to be sanctioned, though it’s more ICly-assumed that Warlock characters are sanctioned unless they state otherwise. This is because we do not want to require people to have to do special applications, or require staff to appoint or give sanctioning to every Warlock and Forlarren.

Sanctioning is not akin to Templars and Mages like in DA:O. Rather, Warlocks just have a badge or something to prove they are allowed to practice, study and perform warlockery. For most people they would still like to be aware of who is doing it since it can be a corruptive and dangerous magic.

The purpose of sanctioning Warlocks is to protect them and give them agency to practice without having to be secretive or in underground groups that fear for their lives if being found out. They shouldn’t be obviously casting rituals or summoning demons in public, but they can defend the city. Warlocks’ sanctioning now would be a license rather than a sanction in the traditional sense where they have many restrictions or threat of harm. 

Forlarren also require sanctioning but it is distinctly different to the Warlock's sanctioning purpose. A Warlock's sanction is allowing them to practice their magic without legal impedance and being trusted to be of sound mind and intent. A Forlarren's sanctioning allows them to be citizens of the Kingdom/Faction and makes them legal within. They likely would be reporting to the Warlocks occasionally to ensure they are doing well and not falling to the much harder struggle of their nature. Most Forlarren are Warlocks and while they won't be made to apply for a second sanctioning, instead they would be given the same rules and conditions Warlocks themselves are given, like not having demons out in the City, or practicing or creature rituals in the public city, etc.

As a note: They do not sanction or allow Necromancy in any regard. Death Knights are allowed as they do not have a choice; however, they would not be permitted to practice any of their magics or raise any Stormwind people on Alliance lands.

Both Factions:
Because of the Illidari and their Allowances in the Capital Cities, as well as their ability to deal with all things Demonic, the Horde and Alliance will relax on the Forlarren’s sanctioning  and instead it will be treated as citizenship, and not something that needs to be implied it so heavily requires being watched or handled by Warlocks or other entities as if they were a ward but if problems occur they can go to the Warlocks.

Regarding Warlock Summoning and Binding Eredar:
Lesser Eredar (which are greater demons for consideration of Warlock characters) can now be allowed to be summoned/bound, but they can ONLY be NPC Eredar minions we are not allowing Warlocks to bind and summon PC Legion-aligned Eredar, and Eredar Lords will not be allowed to be bound, period. While the factions will restrict Eredar being out in the public eye undisguised they will no longer require Warlocks to dismiss or kill their bound minion at the end of Legion.

We still require the binding and summoning of them to be achieved through the Warlock Order Hall.

Regarding Anti-Legion Aligned Demons
Demons of the Illidari or contracted by Warlocks can be in factional cities, but must have disguises (although demons bound by a Warlock may not need it if their Warlock is present, if they do have a disguise it may get outed by the DHs though they should give you a PST) understand this does NOT make them sanctioned by the factions or a citizen.

Note on Forlarren with Demon Souls
Traditionally, we do not allow demon soul forlarren to be sanctioned, but we did decide that a Forlarren who is sanctioned by a faction that joins the Illidari and gains a demon soul could actually be one case where its allowed, but if they have that intention we would ask they make a CTS so we understand their intent.

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  Announcement Regarding Custom NPCs and Orderhalls
Posted by: Talona - 05-10-2020, 02:56 PM - Forum: Announcements & News - No Replies

Hey Everyone!

The staff will be imposing a soft cap of 2-3 custom NPCs per person that can be spawned in orderhalls. While this seems small, its important to note that per person can swell to 10-15 npcs if 5 people spawn NPCs for an orderhall. To that end, we may also lighten NPCs in the orderhalls if it becomes several npcs bloating an orderhall and taking up RP space from people.

This doesnt mean NPCs can’t be in an orderhall ICly, or have cameos in RPs when necessary, but on the OOC we want to be cognizant and aware of the limited space in orderhalls, and the bloat custom NPCs can have on people’s computers.

Thanks everyone!

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  Friendly Reminder Regarding Spawning Projects and lots of Objects
Posted by: Talona - 05-03-2020, 02:06 PM - Forum: Announcements & News - No Replies

Hey Everyone!

The staff wanted to give a quick reminder when it comes to spawning, we understand when it comes to spawning personal houses, estates, or guild bases that it can be very exciting and we understand some people try to spawn things exactly how their mind's vision shows it, even down to individual blades of grass, or individual stones to replicate a road, across a large space it can not only be a time consuming effort that can eat away at temporary powers, but it can be incredibly draining on computers. We've encountered in the past people spawning grass objects for example in the hundreds close to thousands and the effects its had on performance makes the area unRPable unless you force your rig to be low on everyone making the point of a detailed spawn... useless.

(Ising myself as an example) I have a high-end gaming computer and graphics card and liquid cooling system, I normally get high-ultra graphics on retail but appearing to a location with grass objects nearing or over 1000 tanked my FPS to 30 for other computers not has high end as mine, it was 10-20s. This is way too much and we want to give a friendly reminder to please do not do this because this makes an area completely unusable. Its unnecessary and not the intended use for powers St or Building Privileges.

If you are unsure if what you're spawning might be too much please poke a staff member or make a CTS because otherwise if we encounter this we may and will ask it to be scaled back

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  Addendum to Dragons
Posted by: Talona - 02-23-2020, 04:35 PM - Forum: Announcements & News - Replies (2)

Hey Everyone!

The staff wanted to alert people to a new change to Dragons, and allowances. In the continued efforts to expand and open up more RP options we discussed expanding Dragons to allow more kindas beyond the normal 4 flights.

Black Drakes Corrupted and Uncorrupted and Twilight Drakes can now apply to age-up or progress by magical means to become a Dragon. This is a requirement to become a dragon that a PC starts as a Drake, and then can at a later time re-apply for Dragon as the character could age up or magically aged up via ritual.

It is important to note that Corrupted Black Dragons will most definitely become public enemy to Wrathion. Twilight Dragons must be progressed in the same way as mentioned above but we are asking people to wait until the completion of the Shaman Orderhall question (Slated sometime between July to the latest August 2nd) as this is when the Twilight Dragons become much more active and present again.

Skeletal and Netherwing Dragons will also be allowed and they DO NOT have to start as a drake and then progressed or aged up. Players can simply apply starting as a Dragon for these two dragon characters.

Finally We are adding Infinite Drakes to be playable, however they are only allowed to be played as Antagonist Characters, and only as Tier 4. We will not be allowing Infinite Dragons at this time as we are still waiting to get more information about the Infinite Flight and their status.

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  Val'shara Storyline
Posted by: zackaroth - 02-09-2020, 09:02 PM - Forum: Announcements & News - Replies (1)



March 14th: The Nightmare Begins (Intro/Archdruid of the Vale)

March 20th: Archdruid of the Claw

March 21st: Archdruid of Lore

March 27th: Temple of Elune

March 28th: Black Tears


April 4th: Heart of the Nightmare

April 11th: Darkheart Thicket(Dungeon)

April 17th: Bradensbrook

April 18th: Ghosts of Ravencrest

April 25th: Black Rook Hold(Dungeon)

Apiril 26th-May 17th: Break. Do Second half of the Order Hall storylines

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  Azsuna Storyline
Posted by: zackaroth - 12-01-2019, 07:13 PM - Forum: Announcements & News - No Replies

Hey guys. We are about a month away from starting the first bit of real Legion content in our first zone of Azsuna! For this xpac and going forwards I will be posting the dates of the events for the community to see so they can look over what events are coming up and which ones they may have to prioritize. Keep in mind, this list is ALWAYS subject to change and it will be announced if it is. One thing you will notice that is different from MoP and WoD is the fact Legion will have longer breaks and more events that are simply just on Saturdays.

This is for two reasons. The first reason is prevent burn out and give players and staff more time to rest. We have no reason to rush through Legion and thus no reason to pack every week with Friday/Saturday events. They will still be around but not as much as WoD. This also allows me to make one event weeks alot more grander in scale. They may be  a little longer but since its the only event for the week, it will not feel as tiring. As for the longer breaks, well this has been a staff and player request for a long time. Normally we would take 2-3 week breaks between zones. However, with an xpac like Legion, even three weeks is too little. Also add in the fact during the 4 breaks of the year we are going to be doing the class order hall storylines and we would run the risk of serious burn out. So for this Xpac we will go to a 4 week break format. We may keep it once Class Order Hall stories are done but I am not sure yet.

So without further waiting, here are the dates for the Azsuna storyline events!


Jan 11th: Behind Legion Lines

Jan 17th: The Eldest Dragon

Jan 18th: Leyline Abuse

Jan 24th: Those who Remember

Jan 25th: Shame of the Prince

Jan 31st: Back to School

Feb 1st: Head of the Snake


Feb 8th: Eye of Azshara (Dungeon)

Feb 9th-March 8th: Break. First half of Class Order Hall campaigns

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  Legion Intro Events
Posted by: zackaroth - 08-20-2019, 02:32 PM - Forum: Announcements & News - No Replies

Hey guys, we are getting very close to the beginning of the Legion Intro Events! These events will obviously set up the Legion storyline as well as the class order hall storylines. Now these events will be big(especially The Broken Shore), so expect ALOT of people and for some of these events to be long. Also expect these events to have long talking sequences as well, with some having minimal combat. Below is the schedule for the rest of the year.

Sept 14th: The Broken Shore

Sept 21st: Return(Finale of the Illidari Event Chain)

Sept 27th: Fallen Lion( Alliance)(Introduction of Alliance DH)

Sept 28th: Fate of the Horde(Horde)(Introduction of Horde DH)

Oct 5th: Calling of the Council

Oct 12th: In the Blink of an Eye

After Oct 12th, that is when we will be doing class hall intros, artifact events and Legion Invasions. Starting after Oct 12th, people may begin to host their own Legion Invasions across Azeroth. We will be posting about this soon to get STs up to speed on what is and is not allowed.

We'll start the Legion proper storyline in January and those event dates will be coming towards the end of the year. If you have any questions, feel free to ask the staff.

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Smile Warlock Demon Minion List of Lesser and Greater Demons and NPC Minions & Inner Demons
Posted by: Talona - 07-28-2019, 05:58 PM - Forum: Announcements & News - Replies (1)

Warlock Demons that do not require a CTS/Lesser Demons

Imps/Fel Imps


Bilescourge (Available once we reach Argus)

Aranasi (Males only)


Fel Hound







Vilefiend (Available once we reach Argus)


Greater demons (Ones that need a CTS are noted)


Weaker Void Hounds

Doom Guard

Greater Succubus

Greater Void Walker



Lesser Abyssals (Requires a CTS)

Fel Lord (Requires a CTS)

Eredar Brute (Not until 7.1, Requires a CTS)

Man'ari Eredar (Requires a CTS)

Overfiend (Requires a CTS)

Jailers (Requires a CTS and needs multiple warlocks to summons one)

Greater Abyssals (Require CTS and multiple warlocks to summon one and only lasts 1 round)

Demons Unavailable as Warlock Pets


Greater Void Hounds

Eredar Lords/Doommaidens

Aranasi (Females)

Imp Mother


Ur'zhul (except for the owner of the mount in Legion)

Demons in Events

As it pertains to main events since many will be heavily NPC-centered we want to make sure we are being conscientious of the amount of NPCs are in events. You don’t need to spawn all minions (or temporary ones) like imps, felstalkers and anything that is implied to be temporary or multiple. Warlock characters should have nor more than 2 named/large demon NPCs in the field, and custom NPCs will have a soft cap of 10 npc minions people can have, anything further will be met with scrutiny and needs good reason to be created as custom npcs. 

That being said you can still use the various warlock abilities that summon the multiple demons but it has to be contained in the raid emotes themselves.

PC demon minions DO NOT count against the NPC demon cap in events. 

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