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  Return Karazhan
Posted by: zackaroth - 06-28-2021, 11:30 AM - Forum: Announcements & News - No Replies

Return to Karazhan
The Emerald Nightmare has been defeated and the Nightfallen finally have a way to counter the addiction to the Nightwelll and prepare for a full scale rebellion. But the Legion still remains an ever present threat. Hundreds of demons pour from the Tomb of Sargeras every day and shows no sign of stopping. Where they to gain another entry point into Azeroth...it could spell doom for everyone. But what place on Azeroth would allow them entry? What place could be connected to all the Leylines of the world. What place could be considered a magical nexus strong enough to even rival the Tomb? Uh oh...
Khadgar's wards are failing, Karazhan comes alive with old and new foes alike and once more the Legion teeters on the brink of victory, threatening to completely undo what has been accomplished in the past year. To save Azeroth from a two front war they could not possibly win, the Heroes must Return to Karazhan....
Hey guys! In July we begin the Return to Karazhan storyline!There we will face off against many new and old bosses from the past! The event line will be about 3 weeks long and the dungeon broken up into two of those weeks! See below for the full schedule! An additional note, the two Opera Halls not done will be able to be done by ST's once the instance is finished!
July 17th: Return to Karazhan

July 23rd: Return to Karazhan Lower: Opera Hall, Maiden of Virtue(Dungeon)

July 24th: Return to Karazhan Lower: Moroes, Huntsman(Dungeon)

July 30th: Return to Karazhan: ???(Bonus Boss), The Curator(Dungeon)

July 31st: Return to Karazhan Upper: Shade, Mana Devourer, Watcher(Dungeon)

August 1st-August 15th: Two Week break

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  Emerald Nightmare Lore Items
Posted by: zackaroth - 06-13-2021, 11:41 AM - Forum: Announcements & News - No Replies

Hey guys! If you know the Emerald Nightmare loot list, your probably wondering what happened to two very specific items. Well, wonder no more. Both the Horn of Cenarius and The First Satyr's Spaulders can be CTSed as Lore/Legendary items. These are NOT considered Legion legendaries and do not count towards that limit.If you are interested in these items please create a CTS with the effects and the event line to get them.

Horn of Cenarius: Druid, Night Elf and Tauren(Non-dark caster class) ONLY: The fabled Horn of Cenarius, used to summon the power of nature to defeat Archimonde at the end of the Third War and again to rally the ancients of Mount Hyjal to confront the forces of the Old Gods during the Cataclysm.Every time it has been used, Azeroth has always been in great danger. With the Nightmare gone, but the Legion still a threat, the Horn is needed now more than ever.

The First Satyr's Spaulders: Demon Hunters, Shadow Priests, Warlocks, Death Knights and other dark caster classes ONLY: A piece of Xavius still exists in this world. While the evil Nightmare Lord can never return(probably) these shoulder's he wore since his first inception linger with his power.It would take a powerful person to control the evilness that lurks within and use it against the forces that seek to destroy Azeroth.These shoulders can be transmogged but MUST reveal themselves in their true form when the owner is in combat.

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  The Emerald Nightmare/Finale of Suramar
Posted by: zackaroth - 05-09-2021, 11:36 AM - Forum: Announcements & News - No Replies

[Image: 46153-ilgynoths-whispers-in-patch-83.jpg]
"Your coming was foretold in the rings. The long circle is nearly complete"
The Emerald Nightmare
The Emerald Nightmare has only grown stronger since the heroes departed Val'sharah. Now completely corrupted, the Nightmare threatens to spill over into Azeroth during a critical point with the war with the Legion. Malfurion has decided it's time. He calling all the Heroes of Azeroth, all those who are friends to nature and all those who wish see the Dream once again in it's pure state to his cause. To storm and cleanse the Emerald Nighmare. But it won't be easy. Corrupted Wild Gods, Infected Dragons, pieces of the corruption itself, Malfurion's own teacher and finally...the Nightmare Lord himself await. The battle to purify the vision of the blueprint of Azeroth begins...
Legion's first raid begins in two weeks! This time we are doing raids a little different, trying to make them 2 bosses per day instead of three. Of course, the final two bosses will still be a Friday and Saturday combo. Below you will find the schedule!
Also keep in mind we will be doing the Suramar Finale a week after the end of the Emerald Nightmare as it ties into the ending of the raid!
May 29th: Emerald Nightmare: Nythendra


June 4th: EN: Elerethe Renferal, Ursroc

June 5th: EN: Dragons of the Nightmare, Il'gynoth, Heart of Corruption

June 11th: EN: Cenarius

June 12th: Emerald Nightmare Finale: Xavius

June 26th: Suramar Finale: A Change of Seasons

June 27th-July 11th: Four week Break
And after that's done...
" The master has been gone for so very long..."
[Image: zx0AKMw.jpg?1]

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  [Important] BFA Core / End of Legion
Posted by: Aphetoros - 04-01-2021, 02:25 PM - Forum: Announcements & News - No Replies

Hi everyone,

We’ve waited a while to announce this, as it was a topic of intense discussion among the staff team. In the end, we have decided that for the good of the server we will be ending the Legion expansion preemptively, and moving to a BFA core starting May 31st. This may sound drastic, or as if it’s coming out of left field, but we’ve dealt with so many issues with Legion as an expansion. The reasons for this are manifold, but one of the prime reasons is that there is too much content left in Legion, and we do not feel we are making appropriate progress due to the sheer amount of player progression that occurs while storyline progress is minimal. When we realized that development on the BFA core was almost finished, we decided it was time to make the jump.

Because of this, not only are we skipping to BFA, we are wiping the server of all characters, and past history. Any previous lore will be no longer admissible, but we will accept CTSes for lore that players wish to transfer. Doing this will allow the server to have a fresh start, because Freedom’s history is too bloated, and our existing characters are too powerful to bring into BFA. We will likely not be accepting any applications to transfer existing characters in effort to encourage new character concepts, but we are allowing people to apply for transfers anyway as it may be possible to adjust them to fit the new server post-wipe.

Seeing as BFA is a totally different landscape, making new characters will allow people to participate in the war effort when many of the current characters (Wrenard excluded - blue made me add this) wouldn’t, which allows us to run the BFA expansion without making any changes to the story. This is great for the server because it allows us to experience some of Blizzard’s best writing in recent years without tainting it with custom content that would make it hard for new players to join in. 

One issue with BFA we needed to figure out before we could announce this is the Heart of Azeroth. Because BFA is structured around the Heart of Azeroth, we thought it would be unfair to give it to one player, and we couldn’t find a way to make it possible for multiple players to wield it. Because of this, Zackaroth has agreed to return from his RP hiatus to play Zackaroth, now the Hero of Azeroth, who will lead the other heroes as wielder of the Heart of Azeroth. This decision was made to ensure that no one fights over the Heart of Azeroth or feels upset. In certain events, Zackaroth may allow another player to hold onto the Heart of Azeroth, returning it at the end of each event.

While we will be moving to the BFA core on May 31st, we won’t start the storyline right away. People will have time to set up new characters, as we’ll be starting right at the end of Legion. During this time, we’re trying something else. We will be attempting a FreedomClassic server, which will run as an experiment during this Summer break (Likely until September.) This server will start at the beginning of vanilla WoW and go up until TBC - we’re still ironing out the timeline on the events, so keep an eye out for that, as we’ll be asking storytellers to help run those events. 

Over the next few weeks, similar to our Legion Update threads, we’ll be announcing updates on Freedom: BFA as we have them ready for you. 
But we understand this is short notice, so in posting this we are also including below the template for a lore transfer request. Post these in the CTS forum when you have them ready, and we will go over them in each meeting. These will be open for the rest of the Summer. Prepare to wrap up any storylines currently on-going before May 31st, and we will start reviewing lore transfer requests immediately. 

Thanks for reading - we’re excited to bring this new chapter of Freedom to you all. Thanks to Crow and Kretol for their amazing work on the BfA core - we can’t wait to share it with you.



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  Suramar Storyline
Posted by: zackaroth - 12-16-2020, 08:12 PM - Forum: Announcements & News - No Replies

Hey guys, hope your having a good break and a good holiday season. Well, 2020 is almost over and 2021 is coming in hot. It will officially be the year of Suramar! Thats for most of the year much of the focus is going to be on the zone Suramar and it's storyline. There will be detours, such as Karazhan and the Trial of Valor, and of course the Emerald Nightmare, but expect to be seeing alot of Suramar! Also, Class Order Hall storylines are done so there will not be staff run Order Hall events until 7.2 in 2022. However, as always, people are free to run their own custom events for the Order halls.

below you will find the first half of the year. If you notice at certain points I gave us a two week break. Thats so people would not get burned out on Surmar and could also have a chance at doing some of the Legion Side quests in other zones as well as the TONS of side quests in Suramar! Any questions feel free to ask.


Jan 8th: In the House of Light and Shadow

Jan 15th: Beginnings

Jan 16th: Destiny Unfulfilled (Illidan BT Boss Fight)


Jan 23rd: Nightfall(Suramar Intro)

Jan 30th: An Old Ally


Feb 6th: The Telemancer

Feb 12th: Tapping the Leylines

Feb 13th: Masquerade

Feb 20th: The Light Below

Two Week Break: February 21st-Match 7th


March 12th: The Waning Crescent Part 1

March 13th: Waning Crescent Part 2

March 20th: Thalyssyra’s Abode

Two Week Break: March 21st-April 4th

April 10th: Blood and Wine

April 16th: Statecraft Part 1

April 17th: Statecraft Part 2

April 24th: The Arcway(Dungeon)


May 1st: Court of Stars(Dungeon)

May 8th: A Growing Crisis

May 9th- May 23rd:Two Week Break for Emerald Nightmare Raid Prep

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  Stormheim Storyline
Posted by: zackaroth - 07-26-2020, 11:58 AM - Forum: Announcements & News - No Replies

Hey guys, Stormheim is coming up as well as the end of the 7.0 Class Hall Order Storylines! We are reaching the end of 7.0 leveling content as this will take us from the late summer, all the way into the fall. This will be our last major storyline for the year and once it's over...well get ready for 2021: The Year of Suramar!

August 29th: Assault on Violet Hold (Dungeon)


Sept 4th: Greymane’s Gambit (Alliance)

Sept 5th: Windrunner’s Fate (Horde)

Sept 11th: The Trial Begins

Sept 12th: Blessing of the Watchers

Sept 18th: Will of the Thorignir

Sept 19th: Heart of a Dragon

Sept 25th: The Runewood

Oct 3rd: To Helheim and Back

Oct 10th: Protecting Valor

Oct 17th: Halls of Valor(Dungeon)

Oct 24th: Battle of Skold-Ashil (Horde and Alliance Stormheim Finale)


Oct 30th: Tideskorn Harbor

Oct 31st: Maw of Souls (Dungeon)

Nov 7th: Vault of Wardens(Dungeon)

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  Highmountain Storyline
Posted by: zackaroth - 05-26-2020, 12:57 PM - Forum: Announcements & News - No Replies

Hey guys! This is the list of events for the Highmountain Storyline! Take note that the zone actually begins June 6th, with the first week being a very special event chain!

May 29th: A Falling Star

May 30th: Bringer of the Light


June 6th: Thunder Totem

June 13th: Riverbend

June 19th: The Skyhorn Tribe Part 1

June 20th: The Skyhorn Tribe Part 2

June 27th: The Bloodtotem Tribe


July 4th: Unexpected Allies

July 10th: Huln’s War

July 11th: Secrets of Highmountain

July 18th: Battle of Snowblind Mesa

July 25th: Neltharion's Lair(Dungeon)

July 26tth-August 23rd: Break. Third Half of Order Hall campaigns

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Star Sanctioning Explained; Eredar Binding Updates, and Anti-Legion Aligned Demon Info
Posted by: Talona - 05-17-2020, 06:01 PM - Forum: Announcements & News - No Replies

Hey Everyone it’s been a bit and we felt that we should elaborate and get some more concrete decisions out on Sanctioning for Warlocks,  Forlarren, Anti-Legion Aligned Demons, and Summoning/Binding Eredar.

To explain our system by Faction:

The Horde primarily does not require warlocks to be sanctioned; rather, only the Forlarren require it and most of them have aligned themselves with Silvermoon so they are overseen by the Fel/Warlock representative of the Convocation (which at present is Salinos/Kukamang) and the other Warlock High Magisters.

Warlocks themselves don't require sanctioning so they are allowed essentially without Check ins, but in many societies they are not regarded well unless they have proven themselves extremely trustworthy, and not a threat, and even still that is somewhat a cautious rapport.

Necromancy is also technically allowed although Silvermoon might not like it. It is definitely existent in the Horde (e.g. Forsaken) but this is tolerated extremely poorly and perhaps seen worse to the Horde than Warlocks or even Forlarren (since they do not have a choice in being born such). Of course everyone and every society is different on the whole, Forlarren and Necromancers by the many (the npcs) are likely begrudgingly tolerated (Unless you're with the Forsaken).

With the Alliance there are requirements for Warlock characters to be sanctioned, though it’s more ICly-assumed that Warlock characters are sanctioned unless they state otherwise. This is because we do not want to require people to have to do special applications, or require staff to appoint or give sanctioning to every Warlock and Forlarren.

Sanctioning is not akin to Templars and Mages like in DA:O. Rather, Warlocks just have a badge or something to prove they are allowed to practice, study and perform warlockery. For most people they would still like to be aware of who is doing it since it can be a corruptive and dangerous magic.

The purpose of sanctioning Warlocks is to protect them and give them agency to practice without having to be secretive or in underground groups that fear for their lives if being found out. They shouldn’t be obviously casting rituals or summoning demons in public, but they can defend the city. Warlocks’ sanctioning now would be a license rather than a sanction in the traditional sense where they have many restrictions or threat of harm. 

Forlarren also require sanctioning but it is distinctly different to the Warlock's sanctioning purpose. A Warlock's sanction is allowing them to practice their magic without legal impedance and being trusted to be of sound mind and intent. A Forlarren's sanctioning allows them to be citizens of the Kingdom/Faction and makes them legal within. They likely would be reporting to the Warlocks occasionally to ensure they are doing well and not falling to the much harder struggle of their nature. Most Forlarren are Warlocks and while they won't be made to apply for a second sanctioning, instead they would be given the same rules and conditions Warlocks themselves are given, like not having demons out in the City, or practicing or creature rituals in the public city, etc.

As a note: They do not sanction or allow Necromancy in any regard. Death Knights are allowed as they do not have a choice; however, they would not be permitted to practice any of their magics or raise any Stormwind people on Alliance lands.

Both Factions:
Because of the Illidari and their Allowances in the Capital Cities, as well as their ability to deal with all things Demonic, the Horde and Alliance will relax on the Forlarren’s sanctioning  and instead it will be treated as citizenship, and not something that needs to be implied it so heavily requires being watched or handled by Warlocks or other entities as if they were a ward but if problems occur they can go to the Warlocks.

Regarding Warlock Summoning and Binding Eredar:
Lesser Eredar (which are greater demons for consideration of Warlock characters) can now be allowed to be summoned/bound, but they can ONLY be NPC Eredar minions we are not allowing Warlocks to bind and summon PC Legion-aligned Eredar, and Eredar Lords will not be allowed to be bound, period. While the factions will restrict Eredar being out in the public eye undisguised they will no longer require Warlocks to dismiss or kill their bound minion at the end of Legion.

We still require the binding and summoning of them to be achieved through the Warlock Order Hall.

Regarding Anti-Legion Aligned Demons
Demons of the Illidari or contracted by Warlocks can be in factional cities, but must have disguises (although demons bound by a Warlock may not need it if their Warlock is present, if they do have a disguise it may get outed by the DHs though they should give you a PST) understand this does NOT make them sanctioned by the factions or a citizen.

Note on Forlarren with Demon Souls
Traditionally, we do not allow demon soul forlarren to be sanctioned, but we did decide that a Forlarren who is sanctioned by a faction that joins the Illidari and gains a demon soul could actually be one case where its allowed, but if they have that intention we would ask they make a CTS so we understand their intent.

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  Announcement Regarding Custom NPCs and Orderhalls
Posted by: Talona - 05-10-2020, 02:56 PM - Forum: Announcements & News - No Replies

Hey Everyone!

The staff will be imposing a soft cap of 2-3 custom NPCs per person that can be spawned in orderhalls. While this seems small, its important to note that per person can swell to 10-15 npcs if 5 people spawn NPCs for an orderhall. To that end, we may also lighten NPCs in the orderhalls if it becomes several npcs bloating an orderhall and taking up RP space from people.

This doesnt mean NPCs can’t be in an orderhall ICly, or have cameos in RPs when necessary, but on the OOC we want to be cognizant and aware of the limited space in orderhalls, and the bloat custom NPCs can have on people’s computers.

Thanks everyone!

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  Friendly Reminder Regarding Spawning Projects and lots of Objects
Posted by: Talona - 05-03-2020, 02:06 PM - Forum: Announcements & News - No Replies

Hey Everyone!

The staff wanted to give a quick reminder when it comes to spawning, we understand when it comes to spawning personal houses, estates, or guild bases that it can be very exciting and we understand some people try to spawn things exactly how their mind's vision shows it, even down to individual blades of grass, or individual stones to replicate a road, across a large space it can not only be a time consuming effort that can eat away at temporary powers, but it can be incredibly draining on computers. We've encountered in the past people spawning grass objects for example in the hundreds close to thousands and the effects its had on performance makes the area unRPable unless you force your rig to be low on everyone making the point of a detailed spawn... useless.

(Ising myself as an example) I have a high-end gaming computer and graphics card and liquid cooling system, I normally get high-ultra graphics on retail but appearing to a location with grass objects nearing or over 1000 tanked my FPS to 30 for other computers not has high end as mine, it was 10-20s. This is way too much and we want to give a friendly reminder to please do not do this because this makes an area completely unusable. Its unnecessary and not the intended use for powers St or Building Privileges.

If you are unsure if what you're spawning might be too much please poke a staff member or make a CTS because otherwise if we encounter this we may and will ask it to be scaled back

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