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Mage Tower Quests!


Announcements & News    No Replies

zackaroth, 05-09-2022, 05:04 PM

Hey guys! This thread is to explain the Mage Tower quests and give a list of them, along with each quests final boss. These events can be picked up by ANYONE, Staff or Storyteller. These are mostly self-contained storylines that deal with other Legion threats on the Broken Isles and around Azeroth. Each one of these quests culminates in a final, epic battle against a very powerful boss.

Not only that, but completing a Mage Tower Final event will unlock the Challenging Appearance for all Main Line Artifact users who attend that event! There are 7 quest lines in all so everyone should have a chance at running or attending something. Should no one do the Mage Tower quest lines or find yourself unable to attend any of the events, the staff will discuss what to do with the Challenging Appearances.

To claim these, just make a quick CTS, ask any questions you feel you need answered, any small changes you feel like you may need to make and you’ll be all set. The Staff will try to answer these CTS’s before Sunday to give you enough time to prepare and get the event going.

And another note, while these quest lines are based on spec on Retail, on Freedom there is no such limitation and can be attended by anyone.

The following google doc shows all the Mage Tower Quests, along with hyperlinks to the start of the quest line and a hyper link to the Final Boss fight quest.



  Open Thread

Wow Freedom Legion: 7.2: Tomb of Sargeras


Announcements & News    No Replies

zackaroth, 04-12-2022, 05:22 PM

[Image: LGO4Bu4.jpg]
The Pillars of Creation have all be found and assembled. Gul'dan is defeated and Sargeras's plan of taking over Illidan Stormrage's body has been thwarted. But the Legion's invasion isn't over yet. Over the Broken Shore, the Fel Storm still rages and unleashes demon after demon on to Azeroth. And while one of their plans have been waylayed, The Legion has no intentions of giving up now. To end the invasion and send the Legion screaming back into the Nether, the Champions of Azeroth and their Order Halls must do what the Horde and Alliance failed to do...invade the Broken Shore and storm the Tomb of Sargeras himself. They must use the Pillars to seal the Tomb from ever being used a gateway to the Legion again. But it won't be easy.
Many challenges await the heroes and their allies, on the Broken Isles and elsewhere. The Legion will fight tooth and claw to keep their hold on Azeroth and with Gul'dan out of the picture and many of the Legion's top Commanders dead or imprisoned, that only leaves one person in full control over the invasion besides Sargeras himself. The Deceiver...Kil'jaeden! The Champions have defeated the likes of Archimonde, Mannaroth and even silver of power from Sargeras himself. But will they be able to stand up to the one who has hunted down his former people for thousands of years?
Welcome to Patch 7.2 for WoW Freedom! In this patch several things unlock! Read below to find out more!
Gold Trait 5
At the end of the event on April 16th, Gold Trait 5 will finally unlock for all players who have gotten it approved! More info on GT5 can be found here!
Class Order Hall Storylines and Class Order Hall Mounts!
Class Order Hall storylines return for the final legs of their stories! Each storyline will introduce a new champion to the Order Hall as well as unlock a special mount obtainable only by members of that Order Hall! Not every Order Hall will be getting a mount similar to retail and there will be a few surprises in there to keep all of you guessing. The staff will have a full announcement about Class Order Hall mounts in the near future. Keep an eye out for Order Hall Events! They will be starting soon!
Battle for the Broken Shore
After the opening event, players will be able to host events on the Broken Shore itself! Like Battlefield Barrens back in MoP, players will have almost 3 months to do events on the Broken Shore with the only off limits zone begin the entrance to the Tomb itself. Not only that, but THREE world bosses are now available. The terrible Fel Reaver Apocron, The Dread Lord Malificus and the powerful Naga Witch Si'vash! The Broken Shore will remain open for the rest of Legion!
Legion Invasions: The Broken Isles
Not only that but the Legion is now focusing its efforts on undoing many of the postive changes the Champions have made to the Broken Isles themselves. Azsuna, Val'shara, High Mountain and Stormheim can now be invaded heavily by the Legion! These can be full story-lines or one off events depending on what the applying ST wants to do! For ideas on these invasions, check out this wowpedia page
The Mage Tower
And finally...Freedom is proud to introduce the Mage Tower Questlines! These are open for anyone, ST or GM to apply for and host. 7 unique storylines that lead to an epic boss battle at the end of each of them. Unlike retail, the quests will not limited to class or spec but instead will be open to all who are interested! Players with Main Line Artifacts who attend a Mage Tower Boss Fight will unlock their final appearance of the expansion: The Challenging Appearance! The staff will have a full break down of the quests as well as alternative ways a player can get their final appearance if they cannot attend a Mage Tower storyline.


  Open Thread

Event Changes for the rest of 2022 and Beyond.


Announcements & News    No Replies

zackaroth, 04-01-2022, 04:00 PM

Attention Freedom, I, your admin, have another announcement to bring you.

As you may have seen at the end of Morgoth’s event, my character, Zackaroth, stated his intentions of coming back from his one-man war to join with the rest of the heros. Now, we know many of you haven’t had the honor to RP with him for a long time. In fact, most people who are present on the server now have perhaps only met him twice.

That being said, with Zackaroth back in the picture, there are going to be a few changes to how events are going forward.

1. The expansion is no longer about the heroes who repel the Legion. Sure, you can help, but Zackaroth is now the main and named character who saves the world.

2. Due to this, every other character will be required to join the guild called ‘The Side Character’. Membership is mandatory.

3. Also, to avoid continuity issues in the future, killing blows now automatically go to Zackaroth.

4. When Zackaroth is in the event, everyone should be talking about him and only him. They should compliment how he fights, pledge their loyalty to him if he defends them. He’ll also accept naming your children after him.

5. If Zackaroth isn’t at an event, your characters should be asking where he is.They should be lost without him and try to go forward with the event in a way they think would make him proud.

6. Events will now be multi-day events, but ICly are considered to be only a few hours. In each event, Zackaroth must enter the battlefield last, and be the last to leave when the room is exploding so that everyone has to worry about him.

7. The GMs will rotate who hosts events so that Zackaroth can attend events. As a rule, he has a static +20 and advantage in every counter attack.

8. All loot is now Zack’s, that way we can make sure the effect is great as we’ll write with a specific character in mind. This also applies retroactively, so make sure you put down your stuff in Khadgar’s vault. It’ll be an honor if Zack decides to use your weapon!

We know this transition might be hard, so we’ll be rolling it out over time to ease you into it. We’re sure this is what’s best for the server going forward.


  Open Thread

7.2: Armies of Legionfall Event Dates


Announcements & News    1 Replies

zackaroth, 03-22-2022, 07:28 PM

Hey guys! This isn't the official 7.2 thread, that will be coming later! Instead this will be the Event Dates of our 7.2 storyline! This patch will be very similar to our "Battlefield Barrens" patches, in that there is not a strong focus on staff run events but rather ST run events within the confines of the Storyline. Once the first two events are done, expect to be given free reign as Broken Isle Legion Zone invasions can finally occur, Events can be held on the Broken Shore, Two New World Bosses,  The Mage Tower Quest Lines and of course the staff led 7.2 Order Hall Storylines as well as Mount Storylines! This will all culminate in the Tomb of Sargeras Raid at the start of the summer! Read below for the dates.







April


Armies of Legionfall Storyline






April 23rd:  Assault on the Broken Shore







April 30th : Cathedral of the Eternal Night(Dungeon)






May 1st-August 28th: Battle for the Broken Shore. Similar to Battlefield Barrens, STs should be encouraged to do Legion themed events around the Broken Shore as well as do the Legion Invasions of the Broken Isles. For us we will need to do the 7.2 Order Hall Storylines and Mount quests, as well as Mage Tower Quests. This can be extended if we need more time or lowered if we need less time.

September
Tomb of Sargeras
Sept 17th :Tomb of Sargeras Prologue: Brutallus

Sept 24th: What a King Must Do(Alliance Only event)

October

Oct 1st: ToS: Goroth, Demonic Inquisition

Oct 8th: ToS: Harjatan, Mistress Sassz’ine

Oct 15th: ToS: Sisters of the Moon, The Desolate Host

Oct 22nd: ToS :Maiden of Vigilance

Oct 28th ToS: Fallen Avatar

Oct 29th: ToS Finale: Kil’jaeden

Oct 30th- Jan 2023: Holiday Break


  Open Thread

The end of Suramar, The Nightwell and other things!


Announcements & News    No Replies

zackaroth, 12-26-2021, 12:40 PM

Hey guys! I hope your having a good holiday season. Come 2022 we are back on track with our events and finishing up the Suramar Storyline! Not only that but we are preparing to doing our third raid of Legion: The Nightwell! Below you'll see the schedule of the last half of the Suramar Rebellion Storyline as well as the dates for Nightwell!

January
Jan 8th: March on Suramar

Jan 15th: Elisande’s Retort

Jan 22nd: As Strong as Our Will

Jan 29th: Breaking the Nighthold

Jan 30th-Feb 13th: Two week Break for Nighthold Prep

February

Nighthold Raid

Feb 19th: Nighthold: Skorpyon, Chronomatic Anomaly, Trilliax.

Feb 25th: NH: Spellblade Aluriel

Feb 26th: NH: Star Augur Etraeus, High Botanist Tel’arn

March

March 5th: NH: Tichondrius, Krosus

March 11th: NH: Grand Magistrix Elisande

March 12th:NH: Finale:Gul’dan

March 13th- April 10th: Four week Break

After that we begin to prepare for our march to the Broken Shore and the 7.2 storylines! We have some special stuff planned for that so be sure to stick around. Speaking of such, a small reminder here. Applications are now open for Gold Trait 5! These effects will not come into play until we start 7.2 but we figured we'd start giving people time to plan them out and CTS them for feedback! Please read this thread for more information: https://wowfreedom-rp.com/f/showthread.php?tid=6274

Until then I hope everyone has a safe and happy New Year!


  Open Thread

Introducing the Artificer


Announcements & News    No Replies

Reigen, 12-12-2021, 09:02 PM

Hey everyone,

Today we’d like to introduce a new rank into the fold: The Artificer.

Artificers are a temporary rank made up of players who would like to help the staff team with writing up dungeon/raid loot. Not only will this help offload some of the work the staff has to do, it’ll also help us see what type of loot participating players would like to see.

There is no application process for becoming an artificer, simply submit a CTS stating you’d like to become one and we’ll go from there. Submissions for artificer will ONLY apply for the upcoming dungeon/raid and, upon completion, players will have to re-apply to help with the next dungeon/rank. As with storytellers, submitting your interest will not guarantee acceptance into that rank.

There are three rules that must be adhered to upon becoming an artificer.

  • Any loot you write for a dungeon/raid will not be obtainable for you under any circumstances, even if that loot piece is unclaimed. If you write it, you cannot loot it, and this rule will apply for staff members as well.
  • Artificers are not to discuss/share the loot they are working on with anyone outside of fellow artificers and staff members. If leaks are found and traced back to you, your rank will be removed and you will not be considered for future artificer opportunities.
  • You are not to make loot for the benefit of a sole person. If we catch wind of someone making loot that caters to their friends, their rank will be removed. Loot has to be inclusive.
Artificers will have their own discord channel in order to discuss what loot they wish to claim and work with each other/with staff members. They will be allowed to claim up to five items to work on at any given time. In order to prevent leaks, artificers will not have access to the master loot document and will submit their own works via CTS.

Each boss will have a ‘due date’ of when the loot will need to be submitted, so that the staff team can review/approve the loot that will be going out. If an artificer wishes to join in on the meeting when loot is being discussed, they will be allowed to in order to get feedback/provide clarity. This is not required, however, and may change depending on how the first few tests go.

Please be aware that this is a new system and there may be a few slight hiccups as we get this all put together. 

We want to say thank you to anyone who is considering taking on this role to lend us a hand and, if you have any questions, please reach out to us!


  Open Thread

Gold Trait 5


Announcements & News    No Replies

zackaroth, 11-08-2021, 04:29 PM

Hey guys! We’d figure we’d get a jump on this a bit early. As you all know, both Main Line and Custom artifacts have 4 Gold Traits players can use during events. By now, all 4 have been unlocked for everyone to use. However, next year we will be unlocking the final and 5th Gold Trait for the artifacts! This is still well off, to be precise sometime in April. But  because we have alot to do next year, the staff figured it would be a good time to start talking about Gold Trait 5.

What is Gold Trait 5?

Gold Trait 5 is the final Gold Trait unlocked for artifacts in Legion. It’s unlocked very early in the Broken Shore storyline and serves as sorta the ultimate amplifier for artifacts.

Players will create their own Gold Trait 5, regardless of type of Artifact.

Yep! You read that right! Both Mainline and Custom Artifact users will be able to make their own Gold Trait 5s! The staff has figured it would be easier and much more beneficial to players if both types could create their final Gold Trait. Creating Gold Trait 5 is similar to creating a Gold Trait for a custom artifact. Main Line Artifacts do have named Gold Traits...but because many of them seem silly, we are allowing players to change the name to something more inline with their artifact. This the application for Gold Trait 5 Below,

Name of Artifact:
Main Line or Custom:
Name of Gold Trait 5(include the original name if you have changed it from a Main Line):
Effect:

When you're ready, submit this application as a CTS and the staff will look over it and work with you in fully approving it! There is no rush and no deadline for Gold Trait 5. Again we have until April before they start appearing so take your time in crafting it.

How powerful should a Gold Trait 5 be?

Because Gold Trait 5’s are the most powerful an artifact will ever be, it’’s effect should be a game changer in a sense. If Gold Trait 4 is the Artifacts Ultimate Move, then Gold Trait 5 should be the Limit Breaker that goes beyond in power. All Gold Trait 5 abilities  must be Once Per Event. Keep in mind your artifacts history, it’s current set of Gold Traits and the power it has been blessed by when creating Gold Trait 5.

A Handy Guide to creating Effects

This is a guide, created by Bham, that the staff uses to create loot for our events. Feel free to use this as well for creating Gold Trait 5 or even loot you may create for your own events.

Item Name: [Fluff]
[Uses] per [Limitation], you can [Fluff Connection] [Effect]


Fluff & Fluff Connection
Generally something to connect the item’s name, original owner or location, to its powers. As for connection, it’s further fluff to give a theme to the item, usually aligned to a class or school of magic. (Holy, Arcane, Nature, etc)

Uses:Once or Twice

Limitations: Encounter, Event

Effects: For artifacts and Lore/Legendaries, they may hit multiple targets (Normally up to 5)
Harm Enemy
Debuff Enemy*
Buff Ally
Heal Ally
Buff Self
Roll-For-Effect

Mounts, Pets & Minions: Usually given a form of attack or buff.

*Anything that affects an enemy is up to DM Discretion.

Main Line Artifact Gold Trait 5 Names

These are the names of the Gold Trait 5s for the Main Line Artifacts. This is just here if you have trouble coming up with a name or if your just curious. As stated before, Main Line Artifact users are free and in some cases encouraged to change the name of their Gold Trait 5.

Death Knights

Maw of the Damned: Soul Drinker

Blades of the Fallen Prince: Thronebreaker

Apocalypse: Black Claws

Demon Hunters

Twinblades of the Deceiver: Chaotic Onslaught

Aldrachi Warblades: Flaming Soul

Druids

Scythe of Elune: Circadian Invocation

Fangs of Ashmane: Bloodletter’s Family

Claws of Ursoc: Pawstive Outlook

G'Hanir, the Mother Tree: Deep Rooted

Hunters

Titanstrike: Cobra Commander

Thas'dorah, Legacy of the Windrunners: Cyclonic Burst

Talonclaw: Echoes of Ohn'ara

Mages

Aluneth: Time and Space

Felo’melorn: Strafing Run

Ebonchill: Glacial Eruption

Monks

Fu Zan, the Wanderer's Companion: Quick Sip

Sheilun, Staff of the Mists: Whispers of Shaohao

Fists of the Heavens: Thunderfist

Paladins

The Silver Hand: Sacred Dawn

Truthguard and Oathseeker: Blessed Stalwart

Ashbringer: Judge Unworthy

Priests

Light's Wrath: Aegis of Wrath

T'uure, Beacon of the Naaru: Cosmic Ripple

Xal'atath, Blade of the Black Empire: Lash of Insanity

Rogues

The Kingslayers: Sinister Circulation

The Dreadblades: Loaded Dice

Fangs of the Devourer: Feeding Frenzy

Shamans

The Fist of Ra-den: Seismic Storm

Doomhammer: Lashing Flames

Sharas'dal, Scepter of Tides: Deep Waters

Warlock

Ulthalesh, the Deadwind Harvester: Rend Soul

Skull of the Man'ari: Thal'kiel's Ascendance

Scepter of Sargeras: Flame Rift


Warriors

Strom'kar, the Warbreaker: Executioner's Precision

Warswords of the Valarjar: Death and Glory

Scale of the Earth-Warder: Neltharion's Thunder


  Open Thread

Artifacts Redux


Announcements & News    No Replies

zackaroth, 09-19-2021, 01:37 PM

Hey guys. This thread will detail the changes we are making to both Main Line and Custom Artifacts. While the staff team does not like limiting things after we have already allowed it for a certain way for a while, it is becoming clear to us and from the community meeting, artifacts need to be fixed in a way, especially in regards to custom artifacts.

1. Players can now get a Third Artifact on a Third character

The staff has deemed it late in Legion enough that we can begin to offer this to players interested. Players who already have two Artifacts on two separate characters can apply for a third one, Main Line or Custom, on a third character. We understand that having three artifacts may cause some issues as players cannot triple box at events in regards to activity on that character. We do expect the character to be around and not just a placeholder but we will understand if the character cannot be at every event. Use your best judgement when asking for a third artifact on whether or not you can balance three characters with powerful items.

We also may ask players to hold off on obtaining a Third Artifact if we see someone who has a lesser number of Artifacts or none at all who we think would fit better. Keep this mind: You are not guaranteed to get a Third Artifact.

2. Explore the History of a Main Line Artifact

In every Class Order Hall, there is an archive of all the Main Line Artifacts histories. Through hours of research and dedicated learning, most of the histories, known or previously unknown, much of the Main Line Artifact’s histories have been revealed. Players can use this information to create events where they can relive the details in these books that led to the creation or use of their Artifact. The style of event is ultimately up to the person running it but it should be framed in a historical sense. To read up on the IC books about each Class Hall’s Artifacts please read over this Wowpedia page. By looking at each Order Hall’s Research NPC, you’ll find links to the IC books available in each Order Hall. Use this as your inspiration! Be sure to CTS the staff with event details if you want to do this.

3. Valorous and Mage Tower Appearances

This has been discussed before but never really codified. Well the Staff team feels now it’s time to. Valorous and Mage Tower Appearances will be available to Main Line Artifact Wielders once we hit certain thresholds.

Valorous Appearances will be available once the Nighthold is finished. There will be a short event afterwards that will allow players at the event and in the future(through their own mini-event if they cannot attend the staff one) to unlock the Valorous appearances. Players will have access to all the appearances of the Valorous set, though people will still be able to use these appearances for Custom Artifacts.

Mage Tower Appearances will be available once we get to 7.2 and the Mage Tower quests open up. To obtain these appearances players will have to attend a Mage Tower Event and defeat the final boss of the quest line.  Players will have access to all the appearances of the Mage Tower set. This set of appearances will be exclusive to the Main Line Artifact wielders if they want it to be so. If you wish to have your Mage Tower appearance exclusive only to you, please make a CTS to let the staff know. Mage Tower Appearances that are exclusive to their wielders cannot be turned into Custom Artifacts. HOWEVER, if you already have a Mage Tower Appearance that is a custom artifact this does not apply to you and can be considered grandfathered in.  This is still in the early planning stage, and the Staff will have more information on how these events will be run and what Main Line Artifact wielders who cannot attend these events can do.


4. Artifact Appearances Doc Version 2

A lot of you may remember the Artifact Appearances Document released at the start of Legion. I’ll be the first to admit it’s a mess and very confusing to navigate. It’s been cleaned up entirely. The suggestions have been removed and all that is left is the appearances and which skins have been made into full fledged artifacts. Feel free to look over the doc if you wish to create a Custom Artifact or just want to look at appearances. You can view it here: Artifact Appearances Doc

5. Changes to Custom Artifacts

This is the big one and the one that will change things completely for Custom Artifacts. First let me state in very clear terms: THOSE WHO HAVE CUSTOMS ARTIFACTS FROM BEFORE THIS GOES INTO EFFECT ARE BEING GRANDFATHERED IN. THIS DOES NOT AFFECT YOU, EVEN IF YOU GAVE UP YOUR CUSTOM ARTIFACT IN THE PAST. THIS ONLY APPLIES TO CUSTOM ARTIFACTS CREATED AFTER THESE GUIDELINES HAVE GONE PUBLIC.

First let me state, it was never our intention to have Custom Artifacts more popular than Main Line ones. We had thought it would be a very cool way for players to express themselves or not box themselves in too much with a Main Line. And while that succeeded, it has left some Main Line wielders feeling bad as they are stuck with whatever the game gave them. And while some of it is unpreventable, we can close the gap a bit between Main Line and Custom Artifacts. Below you’ll find the changes the staff has made to the rules of Custom Artifacts.

Change 1: Custom Artifacts can now only come from one of three sources. First is a Legendary or Lore item raised to Artifact Status. These types of weapons can be found in this thread here: Artifact and Lore Thread

Second is from appearances that have been spun off from their original Artifact. These are noted in the Appearances Document that is linked above.

Third, for completely Custom Artifacts(I.E weapons with lore you create), they can only use appearances from the Appearances Doc(again linked above). This means only those appearances can be used in the creation of completely Custom Artifacts. The Staff realizes this may be a bit harsh but one of the reasons Custom Artifacts have gotten so out of control, at least to the view of some people, is us liberally allowing anyone to turn anything into an artifact. From now on, only those appearances above can be used as Completely Custom Artifacts.

Change 2: Custom Artifacts can only have 1 event to obtain it. This is another big change that the Staff feels is necessary. When someone obtains a Main Line Artifact, it’s normally one big event. However, we have noticed for Custom Artifacts players have created entire event lines centered on getting it. While it has not been terrible, this is not what the Staff wanted or wants now. It makes Custom Artifacts far to above Main Line artifacts. So to bring some level of parity between them, when creating the method for obtaining a Custom Artifact, it should be a single event. The staff will no longer accept Custom Artifacts that need entire event lines to complete. If you need help condensing your Custom Artifact into a single event, the staff is willing to help in your CTS.

Change 3: The Staff will be a little more critical on handing out Custom Artifacts, to the same extent we are of Main Line Artifacts. Custom Artifacts sorta of became...very easy to get over Main Line Artifacts at some point and the staff want to change that. While the Staff will not be overly harsh, we will be asking players who want a Custom Artifact to expect the same sort of judgement we would have on a player asking for a Main Line artifact. For players who go inactive with a Custom Artifact they will not have it taken away. Instead the Artifact will be depowered to Legendary status(regardless if the player gives it up or not), and if the player returns they may make a CTS to hash out on how to bring it back up to Artifact status or change it to be more suited to a legendary weapon.


6. Activity Check Ups

Similar to Storytellers, the staff will be looking at the activity of all Artifact wielders, both Main Line and Custom, every 3 months. For those who are inactive or having trouble with getting on, the staff will be reaching out to see what can be done.


  Open Thread

Item Limits in Events


Announcements & News    No Replies

Reigen, 09-12-2021, 02:35 PM

Hey everyone,

This is something we’ve been wanting to address for a while, most of all with lifting the amount of relics a person can possess from three to unlimited. We don’t want events to become bogged down with someone attempting to use every item within their arsenals. So while the amount of items you can own is unlimited, we will be placing limits on how many items you can bring to an event.

Just like in retail, we will be limiting your ‘load out’ equipment. Players will be allowed to bring 2 rings, 2 trinkets, a necklace, and a max of 3 relics per event, plus their weapon, artifact and enchant effects. Enchant effects, while rare, do exist and whatever armor slot they are in is considered taken up. This will mean having to pick and choose what items your characters will bring with them on their adventures and will rely on a trust system. Keep in mind, however, that we will pick up on people who are using more than what’s allowed.

We know there are a fair few characters who have the ability to summon their equipment to them and don’t want to take that ability away, thus we will allow you to swap your load out once per event and only once. That means once your character swaps their equipment, they are stuck with it for the rest of the event, so choose when to do this wisely. This can only be done after combat is complete and not during combat.

For weapons, we understand certain characters can swap them in and out using magic. While there is no official staff ruling on this, we ask that you use common sense. Don’t try to min/max. As with the above, they can only be swapped out after combat and Artifacts cannot be swapped.

We also understand there will be the argument of explaining an OOC restriction as an IC thing. “Well my character has ten fingers so why can’t I use ten rings?”. Simply put, stacking so many magical items and their effects on each other is a bad idea. Here is a PSA from your favorite mage group:

“Too many items in one area will cause magic to cancel each other out and effects will not function properly. The Kirin Tor has found that limiting yourself to two pieces of magical jewelry on your hands, one necklace and two magical baubles elsewhere on your body should be fine. One too many will cause you to explode even. Layering magical items ON each other is a BAD idea.”

As always, if you have any questions/comments/concerns, please reach out to a staff member!


  Open Thread

Trial of Valor


Announcements & News    No Replies

zackaroth, 08-18-2021, 04:08 PM

The Legion has been cut off from Karazhan. Without another portal to invade Azeroth, the endless army of demons have suffered a setback. However, all is not well on the Broken Isles. Reports of increased attacks by the Helarjar, Helya's corrupted version of the Valarjar, have begun to crop up. Places near the waters report a deep mists where vykrul made from seaweed unleash devastating attacks and even kidnap those unlucky enough not to fall. With the threat of the Legion and the preparations to both aid Suramar and to one day attack the Broken Shore underway, none of the Order Halls can waste valuable assets into looking into these attacks. Well...all but one. Twin dread ravens have been seen flying around Dalaran, calling out to many of the Champions of Azeroth, asking for aid in dealing with this new threat...





The Trial of Valor storyline is upon us! This will be a short 2 week storyline! The first event will be a normal event while the last two will take place inside the Trial of Valor raid! The raid will only have three bosses be done on a Friday/Saturday sort of deal. You can find the full schedule below!



Trial of Valor Storyline



August 21st: A Call to Action



August 27th: Trial of Valor: Odyn



August 28th: Trial of Valor: Guarm, Helya



August 29th-Sept 5th: One Week Break

After Trial of Valor we will enter our final storyline for the year: Suramar: Insurrection!


  Open Thread