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  [Important] BFA Core / End of Legion
Posted by: Aphetoros - 04-01-2021, 03:25 PM - Forum: Announcements & News - No Replies

Hi everyone,

We’ve waited a while to announce this, as it was a topic of intense discussion among the staff team. In the end, we have decided that for the good of the server we will be ending the Legion expansion preemptively, and moving to a BFA core starting May 31st. This may sound drastic, or as if it’s coming out of left field, but we’ve dealt with so many issues with Legion as an expansion. The reasons for this are manifold, but one of the prime reasons is that there is too much content left in Legion, and we do not feel we are making appropriate progress due to the sheer amount of player progression that occurs while storyline progress is minimal. When we realized that development on the BFA core was almost finished, we decided it was time to make the jump.


Because of this, not only are we skipping to BFA, we are wiping the server of all characters, and past history. Any previous lore will be no longer admissible, but we will accept CTSes for lore that players wish to transfer. Doing this will allow the server to have a fresh start, because Freedom’s history is too bloated, and our existing characters are too powerful to bring into BFA. We will likely not be accepting any applications to transfer existing characters in effort to encourage new character concepts, but we are allowing people to apply for transfers anyway as it may be possible to adjust them to fit the new server post-wipe.


Seeing as BFA is a totally different landscape, making new characters will allow people to participate in the war effort when many of the current characters (Wrenard excluded - blue made me add this) wouldn’t, which allows us to run the BFA expansion without making any changes to the story. This is great for the server because it allows us to experience some of Blizzard’s best writing in recent years without tainting it with custom content that would make it hard for new players to join in. 


One issue with BFA we needed to figure out before we could announce this is the Heart of Azeroth. Because BFA is structured around the Heart of Azeroth, we thought it would be unfair to give it to one player, and we couldn’t find a way to make it possible for multiple players to wield it. Because of this, Zackaroth has agreed to return from his RP hiatus to play Zackaroth, now the Hero of Azeroth, who will lead the other heroes as wielder of the Heart of Azeroth. This decision was made to ensure that no one fights over the Heart of Azeroth or feels upset. In certain events, Zackaroth may allow another player to hold onto the Heart of Azeroth, returning it at the end of each event.


While we will be moving to the BFA core on May 31st, we won’t start the storyline right away. People will have time to set up new characters, as we’ll be starting right at the end of Legion. During this time, we’re trying something else. We will be attempting a FreedomClassic server, which will run as an experiment during this Summer break (Likely until September.) This server will start at the beginning of vanilla WoW and go up until TBC - we’re still ironing out the timeline on the events, so keep an eye out for that, as we’ll be asking storytellers to help run those events. 


Over the next few weeks, similar to our Legion Update threads, we’ll be announcing updates on Freedom: BFA as we have them ready for you. 
But we understand this is short notice, so in posting this we are also including below the template for a lore transfer request. Post these in the CTS forum when you have them ready, and we will go over them in each meeting. These will be open for the rest of the Summer. Prepare to wrap up any storylines currently on-going before May 31st, and we will start reviewing lore transfer requests immediately. 


Thanks for reading - we’re excited to bring this new chapter of Freedom to you all. Thanks to Crow and Kretol for their amazing work on the BfA core - we can’t wait to share it with you.



LORE TRANSFER TEMPLATE:


Spoiler:
APRIL FOOLS 

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Star Sanctioning Explained; Eredar Binding Updates, and Anti-Legion Aligned Demon Info
Posted by: Talona - 05-17-2020, 07:01 PM - Forum: Announcements & News - No Replies

Hey Everyone it’s been a bit and we felt that we should elaborate and get some more concrete decisions out on Sanctioning for Warlocks,  Forlarren, Anti-Legion Aligned Demons, and Summoning/Binding Eredar.

To explain our system by Faction:

Horde
The Horde primarily does not require warlocks to be sanctioned; rather, only the Forlarren require it and most of them have aligned themselves with Silvermoon so they are overseen by the Fel/Warlock representative of the Convocation (which at present is Salinos/Kukamang) and the other Warlock High Magisters.

Warlocks themselves don't require sanctioning so they are allowed essentially without Check ins, but in many societies they are not regarded well unless they have proven themselves extremely trustworthy, and not a threat, and even still that is somewhat a cautious rapport.

Necromancy is also technically allowed although Silvermoon might not like it. It is definitely existent in the Horde (e.g. Forsaken) but this is tolerated extremely poorly and perhaps seen worse to the Horde than Warlocks or even Forlarren (since they do not have a choice in being born such). Of course everyone and every society is different on the whole, Forlarren and Necromancers by the many (the npcs) are likely begrudgingly tolerated (Unless you're with the Forsaken).

Alliance:
With the Alliance there are requirements for Warlock characters to be sanctioned, though it’s more ICly-assumed that Warlock characters are sanctioned unless they state otherwise. This is because we do not want to require people to have to do special applications, or require staff to appoint or give sanctioning to every Warlock and Forlarren.

Sanctioning is not akin to Templars and Mages like in DA:O. Rather, Warlocks just have a badge or something to prove they are allowed to practice, study and perform warlockery. For most people they would still like to be aware of who is doing it since it can be a corruptive and dangerous magic.

The purpose of sanctioning Warlocks is to protect them and give them agency to practice without having to be secretive or in underground groups that fear for their lives if being found out. They shouldn’t be obviously casting rituals or summoning demons in public, but they can defend the city. Warlocks’ sanctioning now would be a license rather than a sanction in the traditional sense where they have many restrictions or threat of harm. 

Forlarren also require sanctioning but it is distinctly different to the Warlock's sanctioning purpose. A Warlock's sanction is allowing them to practice their magic without legal impedance and being trusted to be of sound mind and intent. A Forlarren's sanctioning allows them to be citizens of the Kingdom/Faction and makes them legal within. They likely would be reporting to the Warlocks occasionally to ensure they are doing well and not falling to the much harder struggle of their nature. Most Forlarren are Warlocks and while they won't be made to apply for a second sanctioning, instead they would be given the same rules and conditions Warlocks themselves are given, like not having demons out in the City, or practicing or creature rituals in the public city, etc.

As a note: They do not sanction or allow Necromancy in any regard. Death Knights are allowed as they do not have a choice; however, they would not be permitted to practice any of their magics or raise any Stormwind people on Alliance lands.


Both Factions:
Because of the Illidari and their Allowances in the Capital Cities, as well as their ability to deal with all things Demonic, the Horde and Alliance will relax on the Forlarren’s sanctioning  and instead it will be treated as citizenship, and not something that needs to be implied it so heavily requires being watched or handled by Warlocks or other entities as if they were a ward but if problems occur they can go to the Warlocks.

Regarding Warlock Summoning and Binding Eredar:
Lesser Eredar (which are greater demons for consideration of Warlock characters) can now be allowed to be summoned/bound, but they can ONLY be NPC Eredar minions we are not allowing Warlocks to bind and summon PC Legion-aligned Eredar, and Eredar Lords will not be allowed to be bound, period. While the factions will restrict Eredar being out in the public eye undisguised they will no longer require Warlocks to dismiss or kill their bound minion at the end of Legion.

We still require the binding and summoning of them to be achieved through the Warlock Order Hall.

Regarding Anti-Legion Aligned Demons
Demons of the Illidari or contracted by Warlocks can be in factional cities, but must have disguises (although demons bound by a Warlock may not need it if their Warlock is present, if they do have a disguise it may get outed by the DHs though they should give you a PST) understand this does NOT make them sanctioned by the factions or a citizen.

Note on Forlarren with Demon Souls
Traditionally, we do not allow demon soul forlarren to be sanctioned, but we did decide that a Forlarren who is sanctioned by a faction that joins the Illidari and gains a demon soul could actually be one case where its allowed, but if they have that intention we would ask they make a CTS so we understand their intent.

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  Announcement Regarding Custom NPCs and Orderhalls
Posted by: Talona - 05-10-2020, 03:56 PM - Forum: Announcements & News - No Replies

Hey Everyone!

The staff will be imposing a soft cap of 2-3 custom NPCs per person that can be spawned in orderhalls. While this seems small, its important to note that per person can swell to 10-15 npcs if 5 people spawn NPCs for an orderhall. To that end, we may also lighten NPCs in the orderhalls if it becomes several npcs bloating an orderhall and taking up RP space from people.

This doesnt mean NPCs can’t be in an orderhall ICly, or have cameos in RPs when necessary, but on the OOC we want to be cognizant and aware of the limited space in orderhalls, and the bloat custom NPCs can have on people’s computers.

Thanks everyone!

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  Friendly Reminder Regarding Spawning Projects and lots of Objects
Posted by: Talona - 05-03-2020, 03:06 PM - Forum: Announcements & News - No Replies

Hey Everyone!

The staff wanted to give a quick reminder when it comes to spawning, we understand when it comes to spawning personal houses, estates, or guild bases that it can be very exciting and we understand some people try to spawn things exactly how their mind's vision shows it, even down to individual blades of grass, or individual stones to replicate a road, across a large space it can not only be a time consuming effort that can eat away at temporary powers, but it can be incredibly draining on computers. We've encountered in the past people spawning grass objects for example in the hundreds close to thousands and the effects its had on performance makes the area unRPable unless you force your rig to be low on everyone making the point of a detailed spawn... useless.

(Ising myself as an example) I have a high-end gaming computer and graphics card and liquid cooling system, I normally get high-ultra graphics on retail but appearing to a location with grass objects nearing or over 1000 tanked my FPS to 30 for other computers not has high end as mine, it was 10-20s. This is way too much and we want to give a friendly reminder to please do not do this because this makes an area completely unusable. Its unnecessary and not the intended use for powers St or Building Privileges.

If you are unsure if what you're spawning might be too much please poke a staff member or make a CTS because otherwise if we encounter this we may and will ask it to be scaled back

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  Addendum to Dragons
Posted by: Talona - 02-23-2020, 05:35 PM - Forum: Announcements & News - Replies (2)

Hey Everyone!

The staff wanted to alert people to a new change to Dragons, and allowances. In the continued efforts to expand and open up more RP options we discussed expanding Dragons to allow more kindas beyond the normal 4 flights.

Black Drakes Corrupted and Uncorrupted and Twilight Drakes can now apply to age-up or progress by magical means to become a Dragon. This is a requirement to become a dragon that a PC starts as a Drake, and then can at a later time re-apply for Dragon as the character could age up or magically aged up via ritual.

It is important to note that Corrupted Black Dragons will most definitely become public enemy to Wrathion. Twilight Dragons must be progressed in the same way as mentioned above but we are asking people to wait until the completion of the Shaman Orderhall question (Slated sometime between July to the latest August 2nd) as this is when the Twilight Dragons become much more active and present again.

Skeletal and Netherwing Dragons will also be allowed and they DO NOT have to start as a drake and then progressed or aged up. Players can simply apply starting as a Dragon for these two dragon characters.

Finally We are adding Infinite Drakes to be playable, however they are only allowed to be played as Antagonist Characters, and only as Tier 4. We will not be allowing Infinite Dragons at this time as we are still waiting to get more information about the Infinite Flight and their status.

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Smile Warlock Demon Minion List of Lesser and Greater Demons and NPC Minions & Inner Demons
Posted by: Talona - 07-28-2019, 06:58 PM - Forum: Announcements & News - Replies (1)

Warlock Demons that do not require a CTS/Lesser Demons

Imps/Fel Imps

Voidwalker

Bilescourge (Available once we reach Argus)

Aranasi (Males only)

Felbat

Fel Hound

Felstalker

Gan'arg

Succubus

Terrorguard

Felguard

Mo'arg

Vilefiend (Available once we reach Argus)
Wyrmtongue

Wrathguard



Greater demons (Ones that need a CTS are noted)



Shivarra

Weaker Void Hounds

Doom Guard

Greater Succubus

Greater Void Walker

Observers

Infernals

Lesser Abyssals (Requires a CTS)

Fel Lord (Requires a CTS)

Eredar Brute (Not until 7.1, Requires a CTS)

Man'ari Eredar (Requires a CTS)

Overfiend (Requires a CTS)

Jailers (Requires a CTS and needs multiple warlocks to summons one)

Greater Abyssals (Require CTS and multiple warlocks to summon one and only lasts 1 round)





Demons Unavailable as Warlock Pets

Antean

Greater Void Hounds

Eredar Lords/Doommaidens

Aranasi (Females)

Imp Mother

Inquisitor

Ur'zhul (except for the owner of the mount in Legion)



Demons in Events

As it pertains to main events since many will be heavily NPC-centered we want to make sure we are being conscientious of the amount of NPCs are in events. You don’t need to spawn all minions (or temporary ones) like imps, felstalkers and anything that is implied to be temporary or multiple. Warlock characters should have nor more than 2 named/large demon NPCs in the field, and custom NPCs will have a soft cap of 10 npc minions people can have, anything further will be met with scrutiny and needs good reason to be created as custom npcs. 

That being said you can still use the various warlock abilities that summon the multiple demons but it has to be contained in the raid emotes themselves.

PC demon minions DO NOT count against the NPC demon cap in events. 

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  HFC Lore Items
Posted by: zackaroth - 06-09-2019, 08:32 AM - Forum: Announcements & News - No Replies

Hey guys, I'm creating this thread to catalogue and inform the players of the Lore Weapons that drop in with Hellfire Citadel. There is ALOT. I'll be updating this list every week after we defeat the bosses that drop them. Like with all Lore Weapons, you free to CTS about getting them and can even include whether or not you would like to turn it into an artifact for Legion. For the other WoD Lore Items from earlier raids, please check out this thread here: https://wowfreedom-rp.com/f/Thread-Minor...re-Weapons

HFC Lore items


Bite of the Bleeding Hollow(Staff/Polearm): The weapon of the Bleeding Hollow, passed down from Chieftain to Chieftai. Kilrogg held this weapon all his life, the simplicity of the weapon betraying its deadly nature. Unfortunately, it  has become heavily corrupted with Fel, enhancing it with dark power. Perhaps this weapon can be cleansed if the new wielder wishes to bring it back in line with its former status...or maybe even corrupt it further into darkness (Has a green(fel), red(Fire) and purple(void) skins depending on player preference)

Xu'tenash, Glaive of Ruin(Polearm): This glaive pulses with fel eneries. When you touch it you can almost see the uncountable dead civilizations and people that Mannoroth and his armies had wiped out. Thought to be destroyed by the Main Universe Grom Hellscream, like Mannoroth himself, it seems not even death can stop this weapon from waging destructive war across the cosmos. The one who picks up this weapon would have a mighty weapon indeed...if they can control the chaotic powers within.

Gavel of the Eredar(One Handed Mace): The weapon of the Archimonde and the Legion. The fel energies radiate across its golden surface. Created in the days after Archimonde accepted Sargeras's dark offer, the weapon a focus for demonic and dark energies. Now that Archimonde is truly dead, what secerts does this weapon hold? What wonders can one plunder from the many runes and secerts inscribed into it? Will it destroy its new wielder or will they unlock powers within it that not even Archimonde could have forseen?

Garb of the Demon Prince(Helm, Shoulders and Belt):
Demon Prince's Ascendant Crown( Helm)
Mantle of the Eredar Lord(Shoulders)
Demonbuckle Sash of Argus(Belt)

Archimonde's body soon wasted away, turning to bone and then ash. But his armor remained. Strangely despite all the damage it took, it seems to be repairs itself. The Gold and Green armor contains so much magical and dark power, touching it feels as if touch the surface of a very angry sun. But its potential cannot be ignored. A powerful warlock can use Archimonde's own magical items against the very Legion he helped lead. Will its power corrupt the user? Or will they bend it to their will?




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  HFC Loot: Special Rules
Posted by: zackaroth - 06-07-2019, 01:23 AM - Forum: Announcements & News - No Replies

Hey guys, just wanted to take a moment to tell you that for HFC we will be using special loot rules. Almost every item in the instance has a Fel coloration and that will be considered the base appearance for those item. Keep in mind, this is not all items but most do. Since we know some people will not want fel corrupted weapons, instead we are giving the players options to choose what color they get. The color of the weapon changes the effect. Now this can range to just a regular fire version of an effect to a caster heavy item becoming a healer heavy item. Here is an example, the first piece of loot from HFC and how to put your name down if you want the cleansed version.

Felfire Munitions Launcher: A massive gun once used by the Iron Horde, now corrupted by Fel, and ripped directly from the Iron Reaver; the corruption permeates the weapon - allowing for a deadly assault. Once per encounter, you can hold the trigger, super-heating the shell inside and the gun is treated like a grenade launcher - the shell explodes in a massive range, stunning enemies in a small radius.

Once per event, you may launch a barrage of Felfire shells upon 5 enemies adjacent to each other, shelling out massive amounts of Chaos damage upon them. If you use ability you will be unable to super heat the shells inside for one encounter.

Fire: The gun has been cleansed by elemental fire, getting rid of the corrupting fel within it. The effect most remains the same but now just does pure fire damage instead.


Arcane: Cleansed by Arcane energies, the gun’s effect changes entirely.. Once per day, the massive plating on the barrel of the gun becomes an Arcane Shield, allowing you to bunker down and pellet the enemy with Arcane infused shells.

Zack(Fire), Aphe(Arcane)

If you want the fel version of the weapon, either put Fel or nothing after your name. Cleansing these items require no special storyline or CTS(unless noted). Players are free to do their own little small cleansing of the weapon and can request the corrupted version to represent it. These do not require a CTS unless you plan to involve major lore characters.

If you have any questions, please feel free to ask.

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  Minor Raid Loot change and WoD Lore Weapons
Posted by: zackaroth - 04-18-2019, 09:40 PM - Forum: Announcements & News - Replies (1)

Hey guys, this announcement is going up a little later then I intended but it is here regardless. We are changing the raid loot rules just a bit. This will not alter the way we hand out loot but instead help people who may have to leave at mid or at the end of the event. If you have the leave the raid in the middle or towards the end you may ask a staff member to look at the loot list and get loot for that day on the character you where on, if their is any loot left. Keep in mind you will have to been actually part of the event and been there for a good chunk of it.

Next is about the WoD Lore Weapons. WoD drops ALOT of lore weapons. Normally the way we would go about these is look at players who have been active and seem deserving and want the item. However..because WoD raids are very close to Legion artifacts storylines it sort creates a strange scenario where if we give someone a Lore Weapon, they may only use it for a few months until its time for us to start handing out artifacts.

So instead what we are going do is list the current WoD Lore Weapons available and if players are interested, may make CTS if they believe their character is a fit for them. Keep in mind, again, artifacts are coming sooner then you think and if you want either a canon or custom artifact then the staff recommends you not get a WoD Lore item. But it also bears reminding that these WoD Lore weapons can be turned into artifacts once we hit Legion. I will update this list as they become available. Also keep mind CTSing for a WoD lore weapon does not mean you are guaranteed to get it. You will also have to create your own effects for the weapon and get it approved by the staff but the staff is willing to help you.

WoD Lore Weapons
The Bladefist: (Fist Weapon):  In our timeline, Kargrath eventually replaced both his hands with terrible bladed weapons known as the Bladefist. These weapons, while simple looking, killed many in the orc’sdemonic  blood lust. In this timeline, the heroes pushed Kargrath to attempt to replace his other hand early but was killed by them before he could. Now his infamous weapon has fallen into your hands...

Gar'tash, Hammer of the Breakers: (Two handed Mace): The Hammer of Kor'ragh, the breaker immune to almost all magic. The weapon itself is a strange paradox. It is somehow infused with magic but also repels it.

Staff of the Grand Imperator(Magic Staff): The staff of the Ogre King. A powerful relic wielded by Mar'gok until his death at Cho'gall's hands. It is infused with large amounts of arcane energy and seems to pulse with power. What secrets did the Imperator leave in this weapon?

Gor'gah, High Blade of the Gorians (Two Handed Sword): The sword of the Ogres. A massive and hefty two handed blade that was meant to be used by a champion of the Gorian Empire. Mar'gok never found anyone worthy to wield it and thus it sat in his vault for years. That is until his death and it was rediscovered by the heroes who helped bring down his empire.









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  Patch Notes Retirement and Entire Compendium of the Patch notes
Posted by: Talona - 04-14-2019, 02:30 PM - Forum: Announcements & News - No Replies

The Staff has decided to retire the Patch Notes section of the forums. Our reasons for this are: 

  1. We have been more consistently using the announcement threads to announce changes to rules, storyteller, mainstoryline, etc. The intended purpose if the Patch notes was to do this, without making announcements.
  2. The patch notes system is not user-friendly, and becomes unclear what each patch note entails
  3. The patch notes system is overshadowed by changes made through announcements and becomes out-dated
With all this being said, we intend to make sure that any changes we make, lore considerations we have, etc we will put in announcements as an easier, more user-friendly way to access up-to-date information in a clear and concise way that the Patch notes were not doing. Below you will find the complete and up-to-date information from the Patch notes section, the information is split into five categories of information being: Mainstoryline, Morphs/Morph Rules, Server Rules, System Changes, and Misc. Lore Notes

Mainstoryline
1. Dualboxing Announcement Regarding Characters in Events/Dungeons/Raids
https://wowfreedom-rp.com/f/Thread-Important-Dual-Boxing-and-You?highlight=Dual+Boxing+and+You


2.  Turning People Away in Raid vs. Forfeiting Loot
We have revised our policy with regards to denying entry to an event that is underway. Instead, if someone arrives more than halfway into the final boss they can still attend the raid but have to forfeit their loot, the killing blow, and any attendance rewards they may have been eligible.


3. Priority Rolls for Overtly Evil Chars of Evil Organizations
Overtly evil characters, or characters that come to events as spies for evil organizations may be given lower priority for items that are not directly related to those characters. Additionally, they will still need to seek DM discretion on if the event is appropriate for them to attend.



Morphs/Morph Rules
1. While these changes took place some time ago we do want to reflect on them
Eredar: All Eredar are under Tier 4, but it is still important to note the differences in the Eredar you may apply for.

Dragons: We have also added Dragons to Tier 4, and you do not need to be a pre-existing drake to be a Dragon; They are case by case applications.



2. Concerning Temporary Morphs
For temporary morphs, you may ask a GM in LFG or asking for the Staff in Discord, but remember to specify why you want it. If you want to morph into a Dragon to show that your players in your event are fighting a Dragon, then ask for the temporary morph from the Staff. You do NOT need to apply for a temporary morph. Alternatively you can apply for Storyteller to use these abilities.


3. Concerning Dragons
You can evolve into a Dragon, or apply for a Dragon separate to a drake, but ALL dragon applications are case by case.


4. Concerning ALL Non-Legion Aligned (even BOUND) Demons
All demons that intend to be Anti-Legion Aligned  will need to make a Tier 4 application IF you intend to actively oppose the Legion (Such as being a Champion of Azeroth; Defender of Life).

Demons who are bound may fight against the Legion but it must be against their will due to the master who bound them. If you wish a bound demon to be anti-legion aligned you are still required to make a tier 4. 



5. Ticket System Mention Removal
Removed all mention of requiring to make a ticket as the ticket system does not work, and additionally GMs can add morphs to morph applicants when they are offline so long as the morph information was supplied.


6. Felsworn and Dire Orcs/Trolls
Felsworn have been moved to Tier 1 (Previously Tier 2), and now include Felblood Elves, and Fel Orcs.
Dire Orcs and Trolls have been consolidated to be Dire Orcs/Trolls


7. Botani Distinction in Tier List
Traditional Botani that follow the genesaur (and are seen more as antagonists) will be Tier 1
Independent/Good Aligned Botani will now require a Tier 2
WoD Tiers included on the Tier List and are denoted by (AU)


8. Sargerei:
Sargerei right now wouldn't be Eredar, they would be traitorous felsworn like Draenei, they will be allowed to be applied for once Auchindoun is done. There is no possibility of Sargerei being good or independent. They may become full Eredar in 6.2 when they drink the demon blood.  These Eredar wouldn't be allowed to be independent aligned either.


8.2 Sargerai Addendum
People can be Sargerai Infiltrator under the following Conditions:
-They must be CtS'd for.
-They can only be reveal themselves to be Sargerai after Auchindoun, meaning they can't do anything overtly nefarious until Auchindoun is done.
-They can't have absorbed or taken any Fel until Auchindoun as that would give away that they are infiltrator's for the Sargerai, it is much more likely they'd have to 'earn' the fel blood, and would possibly earn that once Auchindoun is done. At which point these characters would be felsworn Sargerai, before that point they would look like regular Draenei.
-If too many people apply for this, we will have to close the door on these infiltrator's been applied for, to maintain a fair equilibrium between heroes being in the Garrison and infiltrator's.
-If you plan to be a Sargerai Infiltrator you couldn't have information that impacts the main storyline or have information that has inner-workings within the Sargerai and the Shadow Council.


9. AU Arakkoa:
After being rescued from the Blood Maul Slag Mines The flightless AU Arakkoa may now be applied for. They would have needed to be slaves within the dungeon who recently escaped thanks to the heroes efforts. (At this point in time all Arakkoa may be applied for)


10. Update on Drakes
Drakes can be related to Aspects with the following understanding:
-This doesn't change anything to your character, you're not any better or stronger than any other applied drake.
-Any relationships with the aspects is extremely impersonal and they hold no sway with the Aspects.
-The only clutch you can not be a part of is Kalegos as he was only an aspect for half a year.


11. Dreadlords
Dreadlords are now open to be applied for under the current stipulations. This is due to the fact Auchindoun is complete.
-They can now be rped on Azeroth and Draenor
-They can rp in Legion bases and Legion space


12. Fel Lords
Fel Lord's have been put on the Morph Tier list and can now be applied for, they are being considered as Tier 3, and may be applied for, here on in. 



Server Rules
1. New rule in the Freedom Rule Section
21.) Adult Situations - Here, on Freedom, the staff doesn't care what two consenting adults do in private chats. But keep it just like that, in a private party. Any adult themed RP (such as ERP) is strictly to be kept out of public channels. We have people who may not want to see it and those younger than 18. We ask you respect this and keep such roleplay in private parties


2. Rule Changes:
Rule 4.) Don't be intentionally rude. Tough-skin is required, but being rude on purpose still isn't cool.
Rule 16.) The exception to this rule is demons, elementals and similar NPCs that are not permanently killed when they die on the mortal plane. These NPCs will be treated on a case-by-case and you should let us know if you want to kill any of these with the understanding they can return at staff or story discretion
Rule 10.) We consolidated rule 10 with 10a and 10b to cut down on redundancy and adding an additional note.
Rule 11.) The Three Strike rule is an arcane and archaic rule that has been removed as it was redundant and not used often.


3. Rule Addition Regarding Pets
Player Character Death and Pet/Mount Death
a. Player Characters cannot be killed without their consent and permission, unless they are doing something where death is the only option. (Like doing something knowingly that is dangerous and stupid)

b. Pets/Mounts are to be treated the same as player characters in that they also cannot be killed without the player character's (owner of said pets/mounts) consent and permission.


4. Rule Addition
Rule 22.) Server-Wide we do emote-based PvP fights, which are known as "trust fights". We understand that some players do not prefer this method in which there are alternatives, with specific caveats:
a. Roll Fights In lieu of a trust fight, two players can deal out their PvP battle in a roll-fight, however, this must be consented and agreed upon by both parties. If one party does not want to roll fight, but both insist a fight needs to happen, then the fight must be a trust fight. We do not allow forcing any player to roll fight under any circumstances because roll fighting is largely dependent on RNG and generally has no basis in our role-play setting due to the constraints of being unable to apply advantages/disadvantages that one does in a classic D&D. We do not have such a system to support roll-fighting. So roll fighting must be consensual. If, a player feels uncomfortable with an emote-battle, but does not want to force a roll fight then:
b. Predetermined Outcome We recommend that the two parties discuss OOCly the outcomes of the fight that way everyone's best interest can be served. If there is still a level of unsureness about this option, then:
c. GM Moderator We encourage our players to seek out a GM to moderate the emote-battle for any abuse of power in the fight itself. If the battle is with a GM-player character, a player has the right to ask for a third-party GM/The Admin to moderate. 

This is due to being asked what our rules are on PvP are, as well as player's rights with regards to it

Edit: This rule strictly applies to PvP RP outside of events. Events are DM-discretion on if roll fights are necessary or not. The only thing we require is that the DM makes it clear that the event is roll-fight only beforehand to the players getting involved.



System Changes (To Discord, Forums, Storyteller, or IG systems e.g. Black Market)

1. New sections of the Forums:

The Community Gatherings Section where you can use the section to connect with others, this includes streaming music with Plug DJ, D&D games you want to advertise for players to join, stream movies to watch, host game-nights, etc. This area is a great place to go when you want to take part with the community!

Art Gallery Section where you can use this section to post your personal art, whether its your commissions, things youve drawn, an art dump you want to share with people. Anything you want to share with the arts is great for this section!



2.  Bot Spam on forums and Discord
Make sure to report any bots advertising for Paragon/RPH, we have additionally removed some of the permanent links that were accessible to all.


3. Dynamic Storyteller
Lowered the player requirement for DST.2 to 3 people interested, excluding the DM
Clarified DST.5 making it clear showing what one has hosted must be done in storyteller section with progress reports


4. Guild Storyteller
Lowered the player requirement for GST.1 to 3 people interested, excluding the DM
Clarified GST.5 making it clear showing what one has hosted must be done in storyteller section with progress reports


5. Storyteller General Rules
Storyteller Forums and Progress Reports
A new example of the Progress Reports is included with clarification that the only information required for reports are completed events and the day they were hosted on.
Also elaborated the DSTs can run facilitation of social RP in their progress reports


6. Storyteller Information: Hosting Multiple Events in the Same Day 
Clarifying that it is okay to have multiple ST events the same day as each other but that the staff encourages people to do so thoughtfully, with careful planning, and to communicate with fellow STs in the long run.



7. Storyteller Review Change
The time between reviews for storytellers has been increased to a month and a half rather than a single month.


8. Storyteller Rule Updates:
Invisible Morph Ruling: You are not allowed to use the invisible morph outside of your own events. It is not something to be given to other players, or added to other players outside of your events or in the mall in any regard. If this happens again where this morph is abused outside of ST events, it will not only result in the loss of ST for the personal offender, it will also result in the morph display being totally prohibited for all STs. The staff is extending a hand of trust towards you all, and we want to emphasize how serious this is by saying that abusing this morph will result in the loss of ST powers, and all STs will be prohibited from using it.


9. Storytellers Claiming Land With Banners
With regards with using banners to claim areas that may be used for future events, the staff is not disallowing its use but we definitely recommend that if it is used it should be for projects you intend to do in the near future, within a couple weeks or so. Otherwise, such as using it to claim lands for future events, or because you want to remember the land, we recommend not doing so, because claiming things with banners and leaving it does not guarantee it will remain in your hands and we prefer for people to use things as and when they need them.
That being said there is an alternative to the banners for some. If you are interested in a piece of land but unsure what to do with it, or you want to remember its location for a possible idea in the far future, or something, you can make a private teleport of the land, and port to it when sometimes comes to you, baring in mind the land may end up in use, but that goes for the banners as well.


10. Blackmarket System is Retired Per this announcement 
https://wowfreedom-rp.com/f/Thread-Black-Market-System-Retiring-UPDATES


11. Custom NPC Requests; Custom Beast NPCs
Through the efforts of Bluelink, those staff members who are capable to make NPCs, can make any NPC race tameable by Hunters through a custom NPC.

For example, if you wanted a skeleton pet and want it to follow you around as a pet does for a hunt, it can be done through the creation of a custom npc. Staff members who wish to know how to make tameable npcs may find the pinned post under custom npc requests.


12. Forum Update
The Freedom Lore has been removed, as its purpose has been efficiently covered by the CTS section on the forums, and the QfS section in the Discord.


13. QFS Lore  inquiry policy
We'd like people to make sure they do some research regarding their lore question before asking them. In order for us to most accurately, promptly, and assuredly respond to questions, we need to be aware of how much about the topic you're aware of.

To this end, we'd like to ask everyone that, when applicable, please include a little bit about what you've found through your own research regarding the area of lore in question. We're not asking for a research paper, and definitely not anything near the level of research needed for a complex CtS inquiry, but just enough that we're not blindsided by further points that you might bring up. This will help us answer questions as best as possible.


14. QFS BFA Lore Inquiries
Players may now ask questions in QFS regarding BFA lore



Misc. Lore Notes
1. NPC Drake Companions
Going forward, npc drake companions will be rare without a very in-depth reason, so to acquire one will be through in-depth storylines, or otherwise. Additionally, npc drake companions cannot be brought to any events without express DM approval.


2. Dragonkin Ages
Like people, every dragon grows at a different rate. It really depends on the character, and it's a case by case basis. But, we would find it hard to believe that a dragonkin would still be a drake past 500 years. We mostly say it's up to personal experience so that our Whelp players don't end up needing to wait, like, 5 years to actually grow into a drake, but the point does still stand for drakes.


3. Dragon Ages
Dragon characters can be born up to 1000 years before the War of the Ancients.


4. Monk Wind Teleportation
Advanced monks that work for or with the Shado-pan may have the ability to learn a 'windstep', an ability that is similar to Blink or Shadowstep. It will most likely be tiring after continual use in combat, just like Shadowstep or Blink.


5. Developer Spellbook Updates
Everyone can now use Track Humanoids innately!


6. Reminder on Legion Lore with regards to Helya/Helheim
Any Vrykul Spirits/Kvaldir from Helheim are under a sway/curse of Helya that prevents them from talking about Helheim or revealing Helya in any regard.
This is due to the fact that the reveal of Helya and Helheim are generally supposed to be a big reveal and surprise.


7. Defined Distinction with Personal Dragonsworn and General Dragonsworn
Personal Dragonsworn are Dragonsworn who were bestowed their gifts and duties by a personal player character drake/dragon. These players serve and are attached to the personal player character drake/dragon and aid that character with their duties of the flight. A general Dragonsworn are those who helps the entire flight typically by way of group affiliation such as Cenarion Circle or the Timewalkers and their focus is the Dragonflight as a whole.

It is important to note that being a personal dragonsworn does not mean you do not have those core group affiliations, it simply means that you are a primary aid to a specific drake/dragon.


8.Transmogging Items
Precedence: We are allowing transmogging of gear, but at this time we are still not allowing the transmogging of weapons.

Note: Transmog cannot be used to disguise heavy armor as cloth or vice versa ICly. (In example: If you're wearing cloth gloves, you cant say they are transmogged to look like cloth gloves but when you punch someone you punched them very hard because its actually plate.)


9. Lore Update on Demons vs. Alternate Selves
The lore implies because Demons souls are linked to the Nether that they transcend space timelines.


Because the npc: Socrethar/Othaar It is possible that a demon could have an Alternate self if they became a demon in recent history (within the last couple decades or so). So their past history would still exist but the longer they are a demon the more they transcend time. We will be coming out with an announcement on this in the coming weeks!


10. Different Races + Paladins
We are allowing Forsaken to be able to be Paladins
We are also allowing for the possibility of Orc Paladins


Note: For any of the above races or non-traditional Paladin races, please make a CTS if you are looking into such characters.


11. Demons in Pandaria
Demons can now go into Pandaria. It's important to note Pandarens wouldn’t react very well to seeing a demon going around Pandaria, so be mindful and utilize disguises in the open. There is no risk of summoning any Sha unless there is an extreme pull of power and emotion.


12. Monk Multiclassing Guide
We have come out with a working guide on the classes that are open to be multi-classed with monks. We have also included the classes that cannot, and a general reason why. We will also be expanding this guide to include certain RPG classes overtime. However, if you are interested in knowing how/if your RPG class could multi-class with a monk please make a CTS so we can help!


https://wowfreedom-rp.com/f/Thread-Monks-and-Multiclassing


13. Challenge Mode Weapon Update:
The Staff is allowing players to use the challenge mode weapons on the basis that:
These weapons are to be CTS'd for as custom items
They need some sort of questline to obtain as they are rather unique.
We are treating them as semi-significant/minor potential lore items
There are some challenge mode that are not listed as they will be potential artifacts/loot for future events in WoD, but the ones listed below are now open for CTS:   


Claws of Creation
Sunblade
Greatstaff of Infinite Knowledge
Living Longbow
Elemental Crescent
Bloodmaw Gargoyle
Arcana Shard Spire
Tesseract Timepiece


14. Draenor Native Clarifications:
Native Draenor Orcs can be played in the approved zones (Frostfire/Shadowmoon) but those Orcs who are of clans a part of the Iron Horde will have to be exiles of their original clans. Any Iron Horde Native cannot be allowed until Gorgrond for when they are first seen (With the exception of Thunderlord and Shadowmoon that are in the Iron Horde). (All other clans can be allowed at this point in time of WoD)


15. Priestess of the Moon discipline priest tree update
Priestess of the Moon can be discipline priests, they'd learn spells like psychic scream as defensive techniques. Spells such as Shadowfiend and Shadowmend would not be taught, and they would need to learn those spells with a teacher of another race or on their own. This may be frowned upon in Kaldorei society, but it wouldn't make them a pariah.


16. Rping in locked zones and player houses
Any homes or villages spawned in locked zones will not be allowed to be rped in, until the zones themselves are unlocked. This includes but is not limited to quiet secluded areas, or island homes off of the coasts or areas on the fringes to other areas. If confused, about when a zone is unlocked it is generally only unlocked when the main-story goes to those areas.


17. Wildhammer Druids
As per the day's meeting, Wildhammer Dwarves are no longer required to submit a CtS thread to roll characters as Druids. The effective level of power, methodology and expertise of a starting Druid of Wildhammer origin should be treated as and be compared to the Gilnean Harvest Witches.


18. Blood Elves can now start transitioning into having Golden Eyes
This cannot be represented in game as of yet but can be stated via TRP etc. This transition will come more easily for light users, and will be impossible for Warlocks and Shadow Priests (And Demon Hunters, Death Knights, etc. Use Common Sense.) This will not be possible for High Elves, nor can Blood Elves revert to blue eyes.


19. Languages and Dialects
Kingdoms speak common, not any other dialects - with the exception of Gilneans which have a British accent. Players can use different dialects and languages however, as long as they say that it’s more localized and not widespread throughout the entire kingdom.

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