Gold Trait 5
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Hey guys! We’d figure we’d get a jump on this a bit early. As you all know, both Main Line and Custom artifacts have 4 Gold Traits players can use during events. By now, all 4 have been unlocked for everyone to use. However, next year we will be unlocking the final and 5th Gold Trait for the artifacts! This is still well off, to be precise sometime in April. But because we have alot to do next year, the staff figured it would be a good time to start talking about Gold Trait 5.
General Info
What is Gold Trait 5?
Gold Trait 5 is the final Gold Trait unlocked for artifacts in Legion. It’s unlocked very early in the Broken Shore storyline and serves as sorta the ultimate amplifier for artifacts.
Players will create their own Gold Trait 5, regardless of type of Artifact.
Yep! You read that right! Both Mainline and Custom Artifact users will be able to make their own Gold Trait 5s! The staff has figured it would be easier and much more beneficial to players if both types could create their final Gold Trait. Creating Gold Trait 5 is similar to creating a Gold Trait for a custom artifact. Main Line Artifacts do have named Gold Traits...but because many of them seem silly, we are allowing players to change the name to something more inline with their artifact. This the application for Gold Trait 5 Below,
Name of Artifact:
Main Line or Custom:
Name of Gold Trait 5(include the original name if you have changed it from a Main Line):
Effect:
When you're ready, submit this application as a CTS and the staff will look over it and work with you in fully approving it! There is no rush and no deadline for Gold Trait 5. Again we have until April before they start appearing so take your time in crafting it.
How powerful should a Gold Trait 5 be?
Because Gold Trait 5’s are the most powerful an artifact will ever be, it’’s effect should be a game changer in a sense. If Gold Trait 4 is the Artifacts Ultimate Move, then Gold Trait 5 should be the Limit Breaker that goes beyond in power. All Gold Trait 5 abilities must be Once Per Event. Keep in mind your artifacts history, it’s current set of Gold Traits and the power it has been blessed by when creating Gold Trait 5.
A Handy Guide to creating Effects
This is a guide, created by Bham, that the staff uses to create loot for our events. Feel free to use this as well for creating Gold Trait 5 or even loot you may create for your own events.
Item Name: [Fluff]
[Uses] per [Limitation], you can [Fluff Connection] [Effect]
Fluff & Fluff Connection
Generally something to connect the item’s name, original owner or location, to its powers. As for connection, it’s further fluff to give a theme to the item, usually aligned to a class or school of magic. (Holy, Arcane, Nature, etc)
Uses:Once or Twice
Limitations: Encounter, Event
Effects: For artifacts and Lore/Legendaries, they may hit multiple targets (Normally up to 5)
Harm Enemy
Debuff Enemy*
Buff Ally
Heal Ally
Buff Self
Roll-For-Effect
Mounts, Pets & Minions: Usually given a form of attack or buff.
*Anything that affects an enemy is up to DM Discretion.
Main Line Artifact Gold Trait 5 Names
These are the names of the Gold Trait 5s for the Main Line Artifacts. This is just here if you have trouble coming up with a name or if your just curious. As stated before, Main Line Artifact users are free and in some cases encouraged to change the name of their Gold Trait 5.
Death Knights
Maw of the Damned: Soul Drinker
Blades of the Fallen Prince: Thronebreaker
Apocalypse: Black Claws
Demon Hunters
Twinblades of the Deceiver: Chaotic Onslaught
Aldrachi Warblades: Flaming Soul
Druids
Scythe of Elune: Circadian Invocation
Fangs of Ashmane: Bloodletter’s Family
Claws of Ursoc: Pawstive Outlook
G'Hanir, the Mother Tree: Deep Rooted
Hunters
Titanstrike: Cobra Commander
Thas'dorah, Legacy of the Windrunners: Cyclonic Burst
Talonclaw: Echoes of Ohn'ara
Mages
Aluneth: Time and Space
Felo’melorn: Strafing Run
Ebonchill: Glacial Eruption
Monks
Fu Zan, the Wanderer's Companion: Quick Sip
Sheilun, Staff of the Mists: Whispers of Shaohao
Fists of the Heavens: Thunderfist
Paladins
The Silver Hand: Sacred Dawn
Truthguard and Oathseeker: Blessed Stalwart
Ashbringer: Judge Unworthy
Priests
Light's Wrath: Aegis of Wrath
T'uure, Beacon of the Naaru: Cosmic Ripple
Xal'atath, Blade of the Black Empire: Lash of Insanity
Rogues
The Kingslayers: Sinister Circulation
The Dreadblades: Loaded Dice
Fangs of the Devourer: Feeding Frenzy
Shamans
The Fist of Ra-den: Seismic Storm
Doomhammer: Lashing Flames
Sharas'dal, Scepter of Tides: Deep Waters
Warlock
Ulthalesh, the Deadwind Harvester: Rend Soul
Skull of the Man'ari: Thal'kiel's Ascendance
Scepter of Sargeras: Flame Rift
Warriors
Strom'kar, the Warbreaker: Executioner's Precision
Warswords of the Valarjar: Death and Glory
Scale of the Earth-Warder: Neltharion's Thunder