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2017/2/26 - Various changes

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So although I do realize there is an existing development thread, I've always made a new topic with additions in the past so folks are able to post replies if they desire without screwing up a pristine changelog thread. This is also a bit of a belated thread, since I did not make one for my earlier code changes.



Near the beginning of this month, I ported over some commands (among other things) from my CotH code that include:

.playlocal - A Storyteller command that will play the specified sound file (You can check [url="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing"><s></s>this spreadsheet, but bear in mind it is very large) to all players in visual range.

.cast player - A Storyteller command that you can use on a targeted NPC that will cast a specified spellID on the character name specified.

.npc return - A Storyteller command that will make the targeted NPC return to its spawn point.



I also made scale and morph commands persistent so you do not have to set them each time you log in. With morphing, be sure to use .f demorph if you wish to clear the persistent morph ID you have saved.



Tonight's changes include persistent pet scaling:

.f petscale - A command that will change your pet's scale to the specified value (uses the same restrictions as normal scaling), also making it persistent. Using 'reset' as the value (ie, .f pet reset) will set your pet's scale to normal.



Another change that I had implemented that was on CotH was infinite view distance for WMOs and generic GObs (such as trees); however, the amount of GObs that can be in a custom area was presumed to be the cause of intermittent server lag since implementing it, so it has been disabled with tonight's changes. I did change the infinite viewdistance to a toggle in the server config, so if we wish to test it again in the future, it is easy for us to enable it again, now.



Lok'Tar!
Try to never just say, "My character isn't interested in that adventure." A lot of people mistake this for good roleplaying, because you are asserting your character's personality. Wrong. Good roleplaying should never bring the game to a screeching halt. One of your jobs as a player is to come up with a reason why your character would be interested in a plot. After all, your personality is entirely in your hands, not the DM's. Come up with a reason why the adventure (or the reward) might appeal to you, no matter how esoteric or roundabout the reasoning. -(Source)

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