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Player Character Emote ID command?

7 Replies, 6546 Views

<blockquote class='quote_blockquote'><dl><dt>Azeroc</dt><dd>Sep 7 2015, 02:29:37 AM</dd></dl><div>I don't know much about modeling and animations, however, regarding first question: I believe emote playing could indeed be implemented as .f emote <emote id> command for players to make themselves play specific emote id.[/quote]Would a subcommand for making it loop also be possible?



And would there be a way to override the default emote actions? (so that, say, the emote that occurs when talking doesn't make a character stop eating)



The former I suspect would be as easy as implementing player animation control in general, the latter, though, would be nice but may not be as feesiable. Again, wonky wow emulation stuff.

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