<blockquote class='quote_blockquote'><dl><dt>Azeroc</dt><dd>Sep 7 2015, 02:29:37 AM</dd></dl><div>I don't know much about modeling and animations, however, regarding first question: I believe emote playing could indeed be implemented as .f emote <emote id> command for players to make themselves play specific emote id.[/quote]Would a subcommand for making it loop also be possible?
And would there be a way to override the default emote actions? (so that, say, the emote that occurs when talking doesn't make a character stop eating)
The former I suspect would be as easy as implementing player animation control in general, the latter, though, would be nice but may not be as feesiable. Again, wonky wow emulation stuff.
And would there be a way to override the default emote actions? (so that, say, the emote that occurs when talking doesn't make a character stop eating)
The former I suspect would be as easy as implementing player animation control in general, the latter, though, would be nice but may not be as feesiable. Again, wonky wow emulation stuff.