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WoD Development
#32
[FreedomCore6]
  • Fixed .npc/.gobject set phase command to apply change immediately.

  • Fixed phasing not applying when spawning gobject/npc when in phase other than default one.

  • Improved .npc move and .npc turn command, making visual update even more instant (moving/turning NPC will no longer leave his old clone, which despawns in 1-2 secs).

  • Improved .cometome command:
    • Syntax: .cometome [$speed]

    • Description: Make selected creature walk/run to your current location (new position not saved to DB, however moving/turning commands will take the new position into account). You can specify optional $speed parameter to set custom movement speed, otherwise creature\'s speed is used


  • Added new command .jumptome:
    • Syntax: .jumptome [$speedXY [$speedZ]]

    • Description: Make selected creature jump to your current location (new position not saved to DB, however moving/turning commands will take the new position into account). You can specify optional $speedXY parameter to set custom jump velocity and an optional $speedZ to set height of the parabolic curve between jump points ($speedZ is 0 by default, which means that the jump will be straight, while greater $speedZ values make higher and higher curve)




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