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Hey guys! This thread will be a primer that STs can use for events on Argus. We will be going down zone by zone as well as speaking about what should and shouldn’t be done. If you have any questions, feel free to reach out to us!

Argus in General


So as stated in the first event of Argus, being the Legion’s homeworld, demons constantly respawn in areas they are cleared out in. That means, beyond what is taken in Main Events, no area of Argus can be claimed or ever fully cleared out. That means events on Argus should focus less on killing large numbers of demons and more on some type of goal, either to get something, stop something from happening or destroying a structure. Events on Argus should be framed as quick and sudden strikes rather than massive battles.

In addition, Argus rares do not permanently go away. Even if a rare has been done before, they can be used again a short time later, to emphasise the fact that not only has the Legion somehow subverted the natural order of things but that for some reason demons on Argus are not dying permanently as they should. Also if a rare awards a mount that mount can be given out, though demonic mounts can only be used as pets by warlocks and demon hunters.

Finally, Argus is extremely dangerous for non Legion aligned demons and demon hunters and half demons who have demonic souls. Atleast to die on. Unlike normal, their soul will not head into the nether to regenerate, instead heading to the world soul where they will most likely be trapped and either forced to serve the Legion or are obliterated when Argus is killed.


Krokuun


Krokuun has several side quests that can be done.

Petrified Forest: First up is in the Petrified Forest where the Krokul are asking for aid in both collecting Talbuks for mounts as well as stopping the Legion from kidnapping the Broken to fuel dark rituals to create a previously unseen type of demon: The horrific Ur'zul.


Unending Assault: The Vindicaar is under constant attack from the Legion and thus will require heroes to repeatedly push back the demons from its initial landing site. The Legion will also bring in the Devastators again to try and shoot down the ship. This quest is infinitely repeatable until Argus is over and can have different Legion commanders leading the efforts.

Crystals of Light: While the Xenedaar is a lost cause, there are still valuable supplies that can be found inside of it. The heroes will need to constantly fight off the Legion’s attempt to secure the ship. Unlike before, the Legion is willing to use the massive Light Breakers as well as swarms of Felbats to overrun the Army of the Light’s position.  This quest is infinitely repeatable until Argus is over and can have different Legion commanders leading the efforts.

For now, the area around Nath'raxas Hold is closed off. This thread will be updated when it opens up.

Antoran Wastes

The Antoran Wastes is both the industrial heart and capital of the Legion. Here is where many of the Legion’s most important alchemical, mechanical, and magical weapons are produced. It’s also home to Antorus, the Burning Throne; the most important base the Legion has. While any assault on Antorus has to wait, the rest of the zone is open. There are only two areas that the forces of Azeroth control besides the Vindicaar. Veiled Den, controlled by the Illidari; and Light’s Purchase, controlled by the Army of the Light.

This area has no quests beyond its intro and is considered a ST playground, where STs are free to do whatever they wish, similar to Battlefield Barrens, where they can create their own storylines or one off events. Since this is a very important area to the Legion, it’s encouraged to be as creative as possible in damaging their war machine.

The Wastes are also home to another event line STs can run: Invasion Points.

Invasion Points

Invasion Points are portals from Argus to other worlds the Legion are attacking. The forces from Azeroth can use these portals to blind side the Legion and stop their attacks on innocent planets. Invasion points can be seen as mini-dungeons that can be done by STs. There are 6 planets that can be visited and they all need help. In addition, STs can also apply for the 6 new world bosses that can appear on this planet as well. These world bosses do drop loot however, unlike other world bosses. YOU ARE NOT REQUIRED TO MAKE LOOT FOR THEM. In addition if you don’t want to use these world bosses, you can also use any Legion Rare as the commander of the attack that has appeared in Legion (save they were not permanently killed). Because we will most likely never see these worlds again, feel free to go crazy. The world bosses can be used on any planet, not just the ones they appear in on retail.

Once an invasion is fought back, the portal to the planet is closed FOR GOOD. There is no going back.

The six planets under attack are:

Aurinor:  A world with blue grass and trees on floating islands with seemingly nothing but clouds below them. The planet seems to have major time anomalies on its surface, orbs of chronomatic magic found floating that can either speed up or slow down time.

.f t Aurinor

Bonich: A forest world with animals and insects similar to Azeroth. The Legion seeks to drain the world dry of its many resources.

.f t Bonich

Cen'gar: A volcanic world that has many types of flame elementals that will attack both Legion and Azeroth’s Forces. The Legion seeks to corrupts this world's powerful elementals and add them to its war host.

.f t cen'gar

Naigtal: A swamp-like world that once held a race of sentient beings. The Legion’s constant attacks wiped them out and now only the creatures remain. Avenge this fallen race by denying the Legion this world.

.f t Naigtal

Sangua: A dark world with an even darker nature. Deep red blood pours from the surface as the Legion drains it for whatever twisted reasons they can imagine. Azeroth Forces may be subjected not only to the Legion but dark whispers and tendrils deep from under the planet

.f t Sangua

Val: Unlike the other planets, Val has completely fallen to the Legion but has not yet been terraformed fully into a Legion world. It is a cold and inhospitable place. Destroy the Legion’s invasion force and shut down their portal, denying the Legion a new world to transform.

.f t Val

The 6 World Bosses are:

Matron Folnuna: Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.

Mistress Alluradel: All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall's only hope to escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.

Inquisitor Meto: Inquisitor Meto's mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.

Occularus: Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.

Sotanathor: Sotanathor's legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.

Pit Lord Vilemus: Pit Lord Vilemus' brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.

Eredath

Eredath, like the Wastes, has no real side quests. The zone will open up in halves. When the right zone Main Event is complete STs will be able to run storylines there, and when the left side of the Main Event is complete, STs will be able to run storylines. Keep in mind, because Eredath is happening near the end of Argus, it is better to consider what events you may want to run now rather than wait until the zones open up.