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		<title><![CDATA[WoW Freedom - Suggestions]]></title>
		<link>https://wowfreedom-rp.com/f/</link>
		<description><![CDATA[WoW Freedom - https://wowfreedom-rp.com/f]]></description>
		<pubDate>Wed, 06 May 2026 01:05:33 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Forum Suggestion - Find Topics and Posts by User]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3680</link>
			<pubDate>Sun, 24 Sep 2017 11:25:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=129">CappnRob</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3680</guid>
			<description><![CDATA[Noticed this when looking at my forum profile, but there's no way to find "All Threads" or "All Posts" by this user there. Would be a nice convenience for people trying to find a specific post/thread by someone without having to remember a title for the search bar or dumpster dive the archives.]]></description>
			<content:encoded><![CDATA[Noticed this when looking at my forum profile, but there's no way to find "All Threads" or "All Posts" by this user there. Would be a nice convenience for people trying to find a specific post/thread by someone without having to remember a title for the search bar or dumpster dive the archives.]]></content:encoded>
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			<title><![CDATA[Mod Native - A longshot]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3645</link>
			<pubDate>Fri, 08 Sep 2017 14:04:18 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=196">Avitz</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3645</guid>
			<description><![CDATA[DERP EDIT - I was wanting to embed these images into the thread through Imgur, that failed. Here, have an imgur album.<br />
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[url="http://imgur.com/a/hDTTN"&gt;&lt;s&gt;<a href="http://imgur.com/a/hDTTN" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;Fabulous Naga within</a><br />
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OKAY. So I've asked this question in the passed and naturally got a few shrugs out of this, pimping Naga and other certain races out to have looks of armour and such. <br />
<br />
I've also had a few shrugs as to if this is possible - I'm mostly doing this thread as to have something formally written down to say it's not possible/not a simple thing to accomplish.<br />
<br />
<br />
<br />
First things first, several disclaimers.<br />
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1. Yes. I am using a Legion priv server to demonstrate this. The NPC model used (A naga hatchling) was useable for this exactly process on WoD cores as well, I sadly cannot find any servers that haven't already done the hop to Legion however to provide you solid proof.<br />
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2. No, this is not the typical 'Morph' command. I can't exactly explain how beyond 'It modifies the native id of the character model'.<br />
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3. Yes, I'm aware of custom NPCs and I'm aware that they cannot sadly be used for this process. <br />
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4. Yes. The Topic Tags are not a lie, Zashar in a dress lies within. (Or at least inevitable legion model Zashar anyway...)<br />
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&lt;IMG src="https://imgur.com/4jFDtuA"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="https://imgur.com/4jFDtuA"&gt;https://imgur.com/4jFDtuA[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
<br />
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So, with you all mentally scared, introducing exhibit A - Morphing. Blue circle just to make it clear one of them is a player model and I've decided not to spawn two naga for giggles.<br />
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<br />
<br />
&lt;IMG src="https://imgur.com/O7pSCDf"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="https://imgur.com/O7pSCDf"&gt;https://imgur.com/O7pSCDf[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
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And Exhibit B using the mod native command.<br />
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&lt;IMG src="https://imgur.com/xfJ5nBw"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="https://imgur.com/xfJ5nBw"&gt;https://imgur.com/xfJ5nBw[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
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That's really all I can say, as I'm not sure how the internal coding for private server cores work (or if they're open source, else I would probably give it a shot myself), but I'm throwing this out there just to say it's possible.]]></description>
			<content:encoded><![CDATA[DERP EDIT - I was wanting to embed these images into the thread through Imgur, that failed. Here, have an imgur album.<br />
<br />
<br />
<br />
[url="http://imgur.com/a/hDTTN"&gt;&lt;s&gt;<a href="http://imgur.com/a/hDTTN" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;Fabulous Naga within</a><br />
<br />
<br />
<br />
OKAY. So I've asked this question in the passed and naturally got a few shrugs out of this, pimping Naga and other certain races out to have looks of armour and such. <br />
<br />
I've also had a few shrugs as to if this is possible - I'm mostly doing this thread as to have something formally written down to say it's not possible/not a simple thing to accomplish.<br />
<br />
<br />
<br />
First things first, several disclaimers.<br />
<br />
<br />
<br />
1. Yes. I am using a Legion priv server to demonstrate this. The NPC model used (A naga hatchling) was useable for this exactly process on WoD cores as well, I sadly cannot find any servers that haven't already done the hop to Legion however to provide you solid proof.<br />
<br />
2. No, this is not the typical 'Morph' command. I can't exactly explain how beyond 'It modifies the native id of the character model'.<br />
<br />
3. Yes, I'm aware of custom NPCs and I'm aware that they cannot sadly be used for this process. <br />
<br />
4. Yes. The Topic Tags are not a lie, Zashar in a dress lies within. (Or at least inevitable legion model Zashar anyway...)<br />
<br />
<br />
<br />
&lt;IMG src="https://imgur.com/4jFDtuA"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="https://imgur.com/4jFDtuA"&gt;https://imgur.com/4jFDtuA[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
<br />
<br />
<br />
So, with you all mentally scared, introducing exhibit A - Morphing. Blue circle just to make it clear one of them is a player model and I've decided not to spawn two naga for giggles.<br />
<br />
<br />
<br />
&lt;IMG src="https://imgur.com/O7pSCDf"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="https://imgur.com/O7pSCDf"&gt;https://imgur.com/O7pSCDf[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
<br />
<br />
<br />
And Exhibit B using the mod native command.<br />
<br />
<br />
<br />
&lt;IMG src="https://imgur.com/xfJ5nBw"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="https://imgur.com/xfJ5nBw"&gt;https://imgur.com/xfJ5nBw[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
<br />
<br />
<br />
That's really all I can say, as I'm not sure how the internal coding for private server cores work (or if they're open source, else I would probably give it a shot myself), but I'm throwing this out there just to say it's possible.]]></content:encoded>
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			<title><![CDATA[Import the Chinese Forsaken Models]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3333</link>
			<pubDate>Mon, 15 May 2017 23:51:48 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=138">Velial</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3333</guid>
			<description><![CDATA[I dunno if it'd be possible, but seeing as we're importing models from Legion and stuff I figured I'd ask&#33;<br />
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<br />
&lt;IMG src="http://i.imgur.com/B7ygs70.png"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="http://i.imgur.com/B7ygs70.png"&gt;http://i.imgur.com/B7ygs70.png[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
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The Chinese models for undead are a bit less skeletal. It'd be nice to have that option as players without needing to apply the full patch/client edit&#33;]]></description>
			<content:encoded><![CDATA[I dunno if it'd be possible, but seeing as we're importing models from Legion and stuff I figured I'd ask&#33;<br />
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<br />
<br />
&lt;IMG src="http://i.imgur.com/B7ygs70.png"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="http://i.imgur.com/B7ygs70.png"&gt;http://i.imgur.com/B7ygs70.png[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;<br />
<br />
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<br />
The Chinese models for undead are a bit less skeletal. It'd be nice to have that option as players without needing to apply the full patch/client edit&#33;]]></content:encoded>
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			<title><![CDATA[Expanding transmog]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3331</link>
			<pubDate>Mon, 15 May 2017 21:04:47 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=151">33Vikings</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3331</guid>
			<description><![CDATA[Would it be possible for us to make it so you can transmog weapons from the c-mall, above regular weapons? And if not that, could we make it so all enchantments (certain ones like the Mark of the &lt;orc clan&gt; style don't work) can work on the c-mall weapons?]]></description>
			<content:encoded><![CDATA[Would it be possible for us to make it so you can transmog weapons from the c-mall, above regular weapons? And if not that, could we make it so all enchantments (certain ones like the Mark of the &lt;orc clan&gt; style don't work) can work on the c-mall weapons?]]></content:encoded>
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			<title><![CDATA[Roll Shrine]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3315</link>
			<pubDate>Wed, 10 May 2017 07:38:33 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=284">Edgar</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3315</guid>
			<description><![CDATA[CotH was a very devout server, believe it or not. The community actively participated in the worship of the Roll Gods, who in turn bestowed upon us the power of sick rollz. With the passing of CotH and the transfer of Rollites to Freedom, we cannot help but feel a terrible void in our hearts. A void empty of active worship of our Gods. To aid us, and the larger community, in our spiritual endeavors, I suggest beginning the construction of a shrine. A spiritual place where we may sit in quiet prayer and have the sick rollz of the Roll Gods flow through us all.<br />
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<br />
Praise the Rollz<br />
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&lt;small&gt;&lt;small&gt;&lt;small&gt;&lt;small&gt;Not an incredibly serious suggestion. Just could be something fun for the staff to do. Know Loxy mentioned doing something with the idea.&lt;/small&gt;<br />
<br />
&lt;/small&gt;<br />
<br />
&lt;/small&gt;&lt;/small&gt;]]></description>
			<content:encoded><![CDATA[CotH was a very devout server, believe it or not. The community actively participated in the worship of the Roll Gods, who in turn bestowed upon us the power of sick rollz. With the passing of CotH and the transfer of Rollites to Freedom, we cannot help but feel a terrible void in our hearts. A void empty of active worship of our Gods. To aid us, and the larger community, in our spiritual endeavors, I suggest beginning the construction of a shrine. A spiritual place where we may sit in quiet prayer and have the sick rollz of the Roll Gods flow through us all.<br />
<br />
<br />
<br />
Praise the Rollz<br />
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&lt;small&gt;&lt;small&gt;&lt;small&gt;&lt;small&gt;Not an incredibly serious suggestion. Just could be something fun for the staff to do. Know Loxy mentioned doing something with the idea.&lt;/small&gt;<br />
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&lt;/small&gt;<br />
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&lt;/small&gt;&lt;/small&gt;]]></content:encoded>
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			<title><![CDATA[Forum "Like" Button]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3293</link>
			<pubDate>Thu, 04 May 2017 14:31:24 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=138">Velial</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3293</guid>
			<description><![CDATA[Heya&#33; So a lot of PHP based forums have options for "likes" or responses in various forms, similar to how Discord does things. I'm pretty sure CotH's forums even had it back when they were up.<br />
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It'd be pretty great to get that feature on the Freedom forums as a means to express a positive response to a post without needing to clutter threads with things as simple as "I agree with this post" or "this is a good guide" or "I'm interested in this". Since a lot of the server communications happen on the discord or in-game, this would also be a nice way to help show "hey people are interested in X" or "y thing is good" all in one place&#33; Especially if a topic becomes old or is in a place that's traditionally non-participation. (Like morph apps&#33<img src="https://wowfreedom-rp.com/f/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Heya&#33; So a lot of PHP based forums have options for "likes" or responses in various forms, similar to how Discord does things. I'm pretty sure CotH's forums even had it back when they were up.<br />
<br />
<br />
<br />
It'd be pretty great to get that feature on the Freedom forums as a means to express a positive response to a post without needing to clutter threads with things as simple as "I agree with this post" or "this is a good guide" or "I'm interested in this". Since a lot of the server communications happen on the discord or in-game, this would also be a nice way to help show "hey people are interested in X" or "y thing is good" all in one place&#33; Especially if a topic becomes old or is in a place that's traditionally non-participation. (Like morph apps&#33<img src="https://wowfreedom-rp.com/f/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
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			<title><![CDATA[Mini-manager summons]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3204</link>
			<pubDate>Sun, 02 Apr 2017 16:50:02 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=211">Ural</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3204</guid>
			<description><![CDATA[You know that time when you go someplace and find it hasn't downloaded yet? And then the game boots you off.<br />
<br />
<br />
<br />
And then the next time you log in, it boots you again?<br />
<br />
<br />
<br />
Or maybe you accidentally spawn something that &lt;I&gt;&lt;s&gt;<span style="font-style: italic;" class="mycode_i">&lt;/s&gt;may or may not&lt;e&gt;</span>&lt;/e&gt;&lt;/I&gt; have crashed the zone?<br />
<br />
<br />
<br />
Well, what if there was an option to send a character back to the MALL via the mini-manager? Perhaps on the character transfer area?<br />
<br />
<br />
<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[You know that time when you go someplace and find it hasn't downloaded yet? And then the game boots you off.<br />
<br />
<br />
<br />
And then the next time you log in, it boots you again?<br />
<br />
<br />
<br />
Or maybe you accidentally spawn something that &lt;I&gt;&lt;s&gt;<span style="font-style: italic;" class="mycode_i">&lt;/s&gt;may or may not&lt;e&gt;</span>&lt;/e&gt;&lt;/I&gt; have crashed the zone?<br />
<br />
<br />
<br />
Well, what if there was an option to send a character back to the MALL via the mini-manager? Perhaps on the character transfer area?<br />
<br />
<br />
<br />
Thoughts?]]></content:encoded>
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			<title><![CDATA[Stable Master]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3181</link>
			<pubDate>Sat, 25 Mar 2017 10:59:17 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=359">Stygia</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3181</guid>
			<description><![CDATA[If possible, have the Stable Master accessible via .f command.]]></description>
			<content:encoded><![CDATA[If possible, have the Stable Master accessible via .f command.]]></content:encoded>
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			<title><![CDATA[ST-Access Group Summon]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3133</link>
			<pubDate>Wed, 01 Mar 2017 12:51:52 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=150">Zenethen</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3133</guid>
			<description><![CDATA[We had the ability to force group summon on the MoP/Cata servers, was wondering if it'd be possible for STs to gain access to the command again, or implement a command for STs to do the same thing. It would be like .summon, not .f summon, where it force-summons, but it would be limited to only those in the same raid as you. Possibly make it require you to be the group lead to do it?]]></description>
			<content:encoded><![CDATA[We had the ability to force group summon on the MoP/Cata servers, was wondering if it'd be possible for STs to gain access to the command again, or implement a command for STs to do the same thing. It would be like .summon, not .f summon, where it force-summons, but it would be limited to only those in the same raid as you. Possibly make it require you to be the group lead to do it?]]></content:encoded>
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			<title><![CDATA[Custom scale.]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2962</link>
			<pubDate>Mon, 02 Jan 2017 03:56:18 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=141">Nicky</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2962</guid>
			<description><![CDATA[I was wondering how much work would go into making the custom scale a set value in the database. I know it's but a small trouble but always having to change your scale (and forgetting sometimes) on a short character can be a hassle. Especially at times of lousy internet connection. I know it's possible, I just have no idea how it's done, but CoTH had it back in the day, which ran TC as well.]]></description>
			<content:encoded><![CDATA[I was wondering how much work would go into making the custom scale a set value in the database. I know it's but a small trouble but always having to change your scale (and forgetting sometimes) on a short character can be a hassle. Especially at times of lousy internet connection. I know it's possible, I just have no idea how it's done, but CoTH had it back in the day, which ran TC as well.]]></content:encoded>
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			<title><![CDATA[NPC Outfits and custom NPC MM request system]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2539</link>
			<pubDate>Tue, 30 Aug 2016 04:56:29 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=4">Azeroc</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2539</guid>
			<description><![CDATA[<span style="color: #80A0FF;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changes Proposed</span></span></span><ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="gray"&gt;&lt;s&gt;<span style="color: gray;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ Planned ]</span></span></span> Make NPC outfit functionality / make it possible to gear NPCs with armor. Notes:<ul class="mycode_list"><li>Uses mirror image mechanics. Implementation examples will be taken from this: [url="https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs"&gt;&lt;s&gt;<a href="https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs" target="_blank" rel="noopener" class="mycode_url">https://github.com/Rochet2/TrinityCore/ ... /DressNPCs"&gt;https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs</a>[/url]<br />
  <br />
</li>
</ul>
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</li>
<li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="gray"&gt;&lt;s&gt;<span style="color: gray;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ Planned ]</span></span></span> Make custom NPC request system on mini-manager. Notes:<ul class="mycode_list"><li>Players fill out request form which will be accessed under Server database -&gt; Create custom NPC request<br />
  <br />
</li>
<li>Players will see a list of their requested custom NPCs under Server database -&gt; My custom NPC requests<br />
  <br />
</li>
<li>Players can click on "View details" link on respective custom NPC request row under Server database -&gt; My custom NPC requests to view details of their request<br />
  <br />
</li>
<li>Players can cancel their pending request by clicking "Cancel request" link on respective custom NPC request row under Server database -&gt; My custom NPC requests<br />
  <br />
</li>
<li>Players can edit their pending request by clicking "Edit request" link on respective custom NPC request row under Server database -&gt; My custom NPC requests.<br />
  <br />
</li>
<li>GMs with opened older version of the request submitting approval or rejection will have their action cancelled, notified of the request having changed and have their request detail view updated with the new values.<br />
  <br />
</li>
<li>GMs approving or rejecting deleted requests will be forwarded back to their global request list with appropriate error.<br />
  <br />
</li>
<li>GMs will see global list of all custom NPC requests under Administration -&gt; Custom NPC requests.<br />
  <br />
</li>
<li>GMs will be able to see details of a request by clicking on "View details / moderation" link on respective custom NPC request row under Administration -&gt; Custom NPC requests. There they can approve or reject request if it is in pending state, otherwise they can just view the details.<br />
  <br />
</li>
<li>In both request lists (Administration and My custom NPC requests) there are going to be following filters:<ul class="mycode_list"><li>Show approved requests (true/false checkbox toggle, false by default for Administration)<br />
    <br />
</li>
<li>Show rejected requests (true/false checkbox toggle, false by default for Administration)<br />
    <br />
</li>
<li>Username filter (text/string contains-check), only for Administration<br />
    <br />
</li>
<li>NPC name filter (text/string contains-check)<br />
    <br />
</li>
<li>Username (Administration only) or display name (My custom NPC requests) of approver or rejector.<br />
    <br />
</li>
<li>(maybe some more, open to suggestions ...)<br />
    <br />
</li>
</ul>
  <br />
</li>
<li>When request is approved it will create appropriate creature entries using request's data to fill in the blanks. GMs then have to use approprirate .f reload creature &lt;subcommand&gt; in-game command to load new entries in the server for spawning.<br />
  <br />
</li>
<li>Already approved requests cannot be rejected. Deletion must be done manually through database.<br />
  <br />
</li>
</ul>
<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="color: #80A0FF;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changes Proposed</span></span></span><ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="gray"&gt;&lt;s&gt;<span style="color: gray;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ Planned ]</span></span></span> Make NPC outfit functionality / make it possible to gear NPCs with armor. Notes:<ul class="mycode_list"><li>Uses mirror image mechanics. Implementation examples will be taken from this: [url="https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs"&gt;&lt;s&gt;<a href="https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs" target="_blank" rel="noopener" class="mycode_url">https://github.com/Rochet2/TrinityCore/ ... /DressNPCs"&gt;https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs</a>[/url]<br />
  <br />
</li>
</ul>
<br />
</li>
<li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="gray"&gt;&lt;s&gt;<span style="color: gray;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ Planned ]</span></span></span> Make custom NPC request system on mini-manager. Notes:<ul class="mycode_list"><li>Players fill out request form which will be accessed under Server database -&gt; Create custom NPC request<br />
  <br />
</li>
<li>Players will see a list of their requested custom NPCs under Server database -&gt; My custom NPC requests<br />
  <br />
</li>
<li>Players can click on "View details" link on respective custom NPC request row under Server database -&gt; My custom NPC requests to view details of their request<br />
  <br />
</li>
<li>Players can cancel their pending request by clicking "Cancel request" link on respective custom NPC request row under Server database -&gt; My custom NPC requests<br />
  <br />
</li>
<li>Players can edit their pending request by clicking "Edit request" link on respective custom NPC request row under Server database -&gt; My custom NPC requests.<br />
  <br />
</li>
<li>GMs with opened older version of the request submitting approval or rejection will have their action cancelled, notified of the request having changed and have their request detail view updated with the new values.<br />
  <br />
</li>
<li>GMs approving or rejecting deleted requests will be forwarded back to their global request list with appropriate error.<br />
  <br />
</li>
<li>GMs will see global list of all custom NPC requests under Administration -&gt; Custom NPC requests.<br />
  <br />
</li>
<li>GMs will be able to see details of a request by clicking on "View details / moderation" link on respective custom NPC request row under Administration -&gt; Custom NPC requests. There they can approve or reject request if it is in pending state, otherwise they can just view the details.<br />
  <br />
</li>
<li>In both request lists (Administration and My custom NPC requests) there are going to be following filters:<ul class="mycode_list"><li>Show approved requests (true/false checkbox toggle, false by default for Administration)<br />
    <br />
</li>
<li>Show rejected requests (true/false checkbox toggle, false by default for Administration)<br />
    <br />
</li>
<li>Username filter (text/string contains-check), only for Administration<br />
    <br />
</li>
<li>NPC name filter (text/string contains-check)<br />
    <br />
</li>
<li>Username (Administration only) or display name (My custom NPC requests) of approver or rejector.<br />
    <br />
</li>
<li>(maybe some more, open to suggestions ...)<br />
    <br />
</li>
</ul>
  <br />
</li>
<li>When request is approved it will create appropriate creature entries using request's data to fill in the blanks. GMs then have to use approprirate .f reload creature &lt;subcommand&gt; in-game command to load new entries in the server for spawning.<br />
  <br />
</li>
<li>Already approved requests cannot be rejected. Deletion must be done manually through database.<br />
  <br />
</li>
</ul>
<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Player/GM Ticket system]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2510</link>
			<pubDate>Thu, 25 Aug 2016 10:06:34 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=4">Azeroc</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2510</guid>
			<description><![CDATA[<span style="color: #80A0FF;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changes Proposed</span></span></span><ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="#EE4A2D"&gt;&lt;s&gt;<span style="color: #EE4A2D;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ In progress ]</span></span></span> Make custom in-game ticket system if default one cannot be gotten to work. This will work in form of commands. Notes:<ul class="mycode_list"><li>Players create tickets with something like ".ticket create gief satyr morph, display id XXXXX"<br />
  <br />
</li>
<li>Players can edit their tickets with something like ".ticket edit &#036;ticketId edited text goes here"<br />
  <br />
</li>
<li>Online GMs get notified of newly created or closed tickets.<br />
  <br />
</li>
<li>GMs can list tickets with something like .ticket list [&#036;optionalSearchString] (question is, optional search string filters what? Ticket creator's username? Content? Perhaps make command modifiers [special parameters starting with a dash at start of the command before normal parameters] for advanced filtering?). Additionally make it possible to search closed tickets.<br />
  <br />
</li>
<li>GMs can close tickets with .ticket closeid &#036;ticketId<br />
  <br />
</li>
<li>GMs can view ticket details/content with .ticket viewid &#036;ticketId<br />
  <br />
</li>
<li>GMs can assign tickets with .ticket assign &#036;ticketId, mostly to notify other GMs that the ticket is handled. Should I also make .ticket unassigned &#036;ticketId command? In practice if someone wanted to take over the ticket then the other GM can simply do .ticket assign command again.<br />
  <br />
</li>
</ul>
<br />
</li>
<li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="gray"&gt;&lt;s&gt;<span style="color: gray;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ Planned ]</span></span></span> Make custom mini-manager ticket system, what works with in-game one. Notes:<ul class="mycode_list"><li>Players create tickets through web-page or in-game system.<br />
  <br />
</li>
<li>Online GMs get notified of newly created or closed tickets coming from mini-manager.<br />
  <br />
</li>
<li>Site admins can go to a page, which lists all tickets in form of a table like many other row-data pages work. Also add filtering controls.<br />
  <br />
</li>
<li>Site admins can go to a page, which display details of a specific ticket. You click on some button like "View details" in respective ticket row.<br />
  <br />
</li>
<li>Site admins can close tickets either through ticket details page or by pressing some button like "Close ticket" in ticket list.<br />
  <br />
</li>
<li>Players have their own personal ticket list page with their tickets. Similar with site admins, players can view details of a ticket and close it by clicking on some button like "Abandon" or "Close" or "Cancel ticket" in ticket list.<br />
  <br />
</li>
<li>Site admins can assign tickets to themselves either through ticket detail page or by clicking on some button like "Assign to myself" in ticket list.<br />
  <br />
</li>
</ul>
<br />
</li>
</ul>
<br />
<span style="color: #80A0FF;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Feedback</span></span></span><br />
<br />
<br />
<br />
Please post feedback if such a system will be useful for players and GMs. Also, be sure to post any ideas I may have missed in this ticket system implementation plan if you have any.]]></description>
			<content:encoded><![CDATA[<span style="color: #80A0FF;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changes Proposed</span></span></span><ul class="mycode_list"><li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="#EE4A2D"&gt;&lt;s&gt;<span style="color: #EE4A2D;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ In progress ]</span></span></span> Make custom in-game ticket system if default one cannot be gotten to work. This will work in form of commands. Notes:<ul class="mycode_list"><li>Players create tickets with something like ".ticket create gief satyr morph, display id XXXXX"<br />
  <br />
</li>
<li>Players can edit their tickets with something like ".ticket edit &#036;ticketId edited text goes here"<br />
  <br />
</li>
<li>Online GMs get notified of newly created or closed tickets.<br />
  <br />
</li>
<li>GMs can list tickets with something like .ticket list [&#036;optionalSearchString] (question is, optional search string filters what? Ticket creator's username? Content? Perhaps make command modifiers [special parameters starting with a dash at start of the command before normal parameters] for advanced filtering?). Additionally make it possible to search closed tickets.<br />
  <br />
</li>
<li>GMs can close tickets with .ticket closeid &#036;ticketId<br />
  <br />
</li>
<li>GMs can view ticket details/content with .ticket viewid &#036;ticketId<br />
  <br />
</li>
<li>GMs can assign tickets with .ticket assign &#036;ticketId, mostly to notify other GMs that the ticket is handled. Should I also make .ticket unassigned &#036;ticketId command? In practice if someone wanted to take over the ticket then the other GM can simply do .ticket assign command again.<br />
  <br />
</li>
</ul>
<br />
</li>
<li><span style="font-size: large;" class="mycode_size">&lt;COLOR color="gray"&gt;&lt;s&gt;<span style="color: gray;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">[ Planned ]</span></span></span> Make custom mini-manager ticket system, what works with in-game one. Notes:<ul class="mycode_list"><li>Players create tickets through web-page or in-game system.<br />
  <br />
</li>
<li>Online GMs get notified of newly created or closed tickets coming from mini-manager.<br />
  <br />
</li>
<li>Site admins can go to a page, which lists all tickets in form of a table like many other row-data pages work. Also add filtering controls.<br />
  <br />
</li>
<li>Site admins can go to a page, which display details of a specific ticket. You click on some button like "View details" in respective ticket row.<br />
  <br />
</li>
<li>Site admins can close tickets either through ticket details page or by pressing some button like "Close ticket" in ticket list.<br />
  <br />
</li>
<li>Players have their own personal ticket list page with their tickets. Similar with site admins, players can view details of a ticket and close it by clicking on some button like "Abandon" or "Close" or "Cancel ticket" in ticket list.<br />
  <br />
</li>
<li>Site admins can assign tickets to themselves either through ticket detail page or by clicking on some button like "Assign to myself" in ticket list.<br />
  <br />
</li>
</ul>
<br />
</li>
</ul>
<br />
<span style="color: #80A0FF;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Feedback</span></span></span><br />
<br />
<br />
<br />
Please post feedback if such a system will be useful for players and GMs. Also, be sure to post any ideas I may have missed in this ticket system implementation plan if you have any.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Additional Player Command [.f Battlepet tame]]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2470</link>
			<pubDate>Tue, 16 Aug 2016 20:26:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=37">Talona</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2470</guid>
			<description><![CDATA[Hey  Aze, I was wondering how possible it would be to create a pet command for battle pets similar to the tame command. It would  have to specifically be geared towards taming the battle pets that arent items but gotten specifically through battling them across the world. They are neither spells nor items so i cant figure how else to get them. Hence why I was wondering if a similar command to taming them would work]]></description>
			<content:encoded><![CDATA[Hey  Aze, I was wondering how possible it would be to create a pet command for battle pets similar to the tame command. It would  have to specifically be geared towards taming the battle pets that arent items but gotten specifically through battling them across the world. They are neither spells nor items so i cant figure how else to get them. Hence why I was wondering if a similar command to taming them would work]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Additional Player Command: [.f pet scale]]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2438</link>
			<pubDate>Fri, 12 Aug 2016 01:41:27 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=211">Ural</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2438</guid>
			<description><![CDATA[Back on CotH we had a <span style="font-weight: bold;" class="mycode_b">.pet scale &#036;value</span> where value iirc ranged from 0.5 to 2.0. This was helpful because at the max level most pets were HUGE. I don't remember the mechanics of it, only that once scaled you had to recall your pet to have it "stick".<br />
<br />
<br />
<br />
Could be nice, right?]]></description>
			<content:encoded><![CDATA[Back on CotH we had a <span style="font-weight: bold;" class="mycode_b">.pet scale &#036;value</span> where value iirc ranged from 0.5 to 2.0. This was helpful because at the max level most pets were HUGE. I don't remember the mechanics of it, only that once scaled you had to recall your pet to have it "stick".<br />
<br />
<br />
<br />
Could be nice, right?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Title Suggestions]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2421</link>
			<pubDate>Mon, 08 Aug 2016 12:06:10 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=67">Liv</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2421</guid>
			<description><![CDATA[DO THE THING HERE.<br />
<br />
<br />
<br />
Format them with "%s" as the character name. For instance.<br />
<br />
<br />
<br />
%s the Best GM Ever Of Freedom I Am So Cool<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
NOTE: Custom title updates will be slow, because it involves client patch update and making people reapply it in rapid fashion is not exactly desireable. - Aze]]></description>
			<content:encoded><![CDATA[DO THE THING HERE.<br />
<br />
<br />
<br />
Format them with "%s" as the character name. For instance.<br />
<br />
<br />
<br />
%s the Best GM Ever Of Freedom I Am So Cool<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
NOTE: Custom title updates will be slow, because it involves client patch update and making people reapply it in rapid fashion is not exactly desireable. - Aze]]></content:encoded>
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	</channel>
</rss>