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		<title><![CDATA[WoW Freedom - Development and Staff Updates]]></title>
		<link>https://wowfreedom-rp.com/f/</link>
		<description><![CDATA[WoW Freedom - https://wowfreedom-rp.com/f]]></description>
		<pubDate>Tue, 05 May 2026 12:16:54 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[2017/06/19 - Various changes/fixes]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3430</link>
			<pubDate>Mon, 19 Jun 2017 03:07:21 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=144">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3430</guid>
			<description><![CDATA[Throm'ka!<br />
<br />
I've been rather bad at making developmental posts whenever I've changed or fixed something recently (mostly because it's just been little things here and there), so here are a few of the most recent changes:<ul class="mycode_list"><li>Fixed an issue with the .add command where it would not check the validity of a shift+click link specified which would cause a crash (e.g., NPC, Spell, etc. links)<br />
<br />
</li>
<li>Fixed spawning WoD creatures<br />
<br />
</li>
<li>Added Track Humanoids to all characters<br />
<br />
</li>
<li>The Minimanager is now accessible via [url="https://mm.wowfreedom-rp.com"&gt;&lt;s&gt;<a href="https://mm.wowfreedom-rp.com" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;https://mm.wowfreedom-rp.com</a>.  Main links should be updated, but there are still posts strewn about that will still point to the non-https version (along with the port 8080).  Currently those links will auto-redirect to the proper site, but Soon™ they will stop working.  Be aware&#33;<br />
<br />
</li>
</ul>
There may be other things that I cannot remember, but they were undoubtedly small changes or fixes (like deleting the crow.exe code that was bugging out the server - merely a setback, you see&#33<img src="https://wowfreedom-rp.com/f/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />.<br />
<br />
<br />
<br />
Lok'Tar&#33;]]></description>
			<content:encoded><![CDATA[Throm'ka!<br />
<br />
I've been rather bad at making developmental posts whenever I've changed or fixed something recently (mostly because it's just been little things here and there), so here are a few of the most recent changes:<ul class="mycode_list"><li>Fixed an issue with the .add command where it would not check the validity of a shift+click link specified which would cause a crash (e.g., NPC, Spell, etc. links)<br />
<br />
</li>
<li>Fixed spawning WoD creatures<br />
<br />
</li>
<li>Added Track Humanoids to all characters<br />
<br />
</li>
<li>The Minimanager is now accessible via [url="https://mm.wowfreedom-rp.com"&gt;&lt;s&gt;<a href="https://mm.wowfreedom-rp.com" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;https://mm.wowfreedom-rp.com</a>.  Main links should be updated, but there are still posts strewn about that will still point to the non-https version (along with the port 8080).  Currently those links will auto-redirect to the proper site, but Soon™ they will stop working.  Be aware&#33;<br />
<br />
</li>
</ul>
There may be other things that I cannot remember, but they were undoubtedly small changes or fixes (like deleting the crow.exe code that was bugging out the server - merely a setback, you see&#33<img src="https://wowfreedom-rp.com/f/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />.<br />
<br />
<br />
<br />
Lok'Tar&#33;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We need YOU to help make Freedom better!]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3359</link>
			<pubDate>Tue, 23 May 2017 22:38:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=346">Hayden</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3359</guid>
			<description><![CDATA[As some of you guys have noticed, our custom item system can be... a little less than fufilling sometimes. It's difficult to always ensure it will give you the entry ID for all weapons an npc wields. So, with successful addition of our new item, the Argent Crusader Shield, we now implore you, players of Freedom, to help us find other items that you have had difficulty extracting from an NPC using the minimanager&#33; The request format is below, be sure to tell us what the weapon is (axe, shield, off-hand weapon, etc.) and any other additional information that may be needed.<br />
<br />
<br />
<br />
Happy RP'ing&#33;<br />
<br />
<br />
<br />
&lt;blockquote class='code_blockquote'&gt;&lt;dl&gt;&lt;dt&gt;Code: &lt;/dt&gt;&lt;dd&gt;&amp;nbsp;&lt;/dd&gt;&lt;/dl&gt;&lt;code&gt;<span style="font-weight: bold;" class="mycode_b">NPC Name:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wowhead Link:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weapon sought:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional Details:</span>&lt;/code&gt;&lt;/blockquote&gt;]]></description>
			<content:encoded><![CDATA[As some of you guys have noticed, our custom item system can be... a little less than fufilling sometimes. It's difficult to always ensure it will give you the entry ID for all weapons an npc wields. So, with successful addition of our new item, the Argent Crusader Shield, we now implore you, players of Freedom, to help us find other items that you have had difficulty extracting from an NPC using the minimanager&#33; The request format is below, be sure to tell us what the weapon is (axe, shield, off-hand weapon, etc.) and any other additional information that may be needed.<br />
<br />
<br />
<br />
Happy RP'ing&#33;<br />
<br />
<br />
<br />
&lt;blockquote class='code_blockquote'&gt;&lt;dl&gt;&lt;dt&gt;Code: &lt;/dt&gt;&lt;dd&gt;&amp;nbsp;&lt;/dd&gt;&lt;/dl&gt;&lt;code&gt;<span style="font-weight: bold;" class="mycode_b">NPC Name:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wowhead Link:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weapon sought:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional Details:</span>&lt;/code&gt;&lt;/blockquote&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sachi's To-Do List]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3280</link>
			<pubDate>Sun, 30 Apr 2017 16:13:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=320">SachikoMaeda</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3280</guid>
			<description><![CDATA[The collection of things I need to do for Freedom.<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Look into broken summoning spells</span><br />
<br />
<br />
<br />
&lt;del&gt;<span style="font-weight: bold;" class="mycode_b">Look into missing Two Forms on Worgen</span>&lt;/del&gt; Custom spell table had "Two Forms" listed with the wrong race ID. However, changing it to the 22 it should be didn't resolve the issue.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Remove duplicate entries from object patch</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;del&gt;Look into creating &lt;ST&gt; tag for Storytellers.&lt;/del&gt;</span> Requires edits to the server core itself with understanding of C++. Should probably talk to Kretol and Crow about this. Explanation of adding commands can be found [url="http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-guides-tutorials/192958-creating-custom-commands.html"&gt;&lt;s&gt;<a href="http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-guides-tutorials/192958-creating-custom-commands.html" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;here</a>. Might be made in a .DLL for the server to reference. Might want to invest more than just one command, but might not carry over into Legion. I'll have to test it on the Legion server to see if it is possible to carry it over.<br />
<br />
<br />
<br />
More in depth guide is [url="http://www.ac-web.org/forums/showthread.php?131466-C-HowTo-Create-custom-commands-%28Trinity%29"&gt;&lt;s&gt;<a href="http://www.ac-web.org/forums/showthread.php?131466-C-HowTo-Create-custom-commands-(Trinity)" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;here</a>.<br />
<br />
<br />
<br />
&lt;div class='spoiler_toggle'&gt;TL;DR&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt;&lt;IMG src="http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg"&gt;&lt;LINK_TEXT text="http://s2.quickmeme.com/img/bc/bc75b955 ... 8f1cc1.jpg"&gt;http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg&lt;/LINK_TEXT&gt;[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;&lt;/div&gt;<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get the WoD test server functional</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get a good Noggit setup. Current testing machine may have issues running Noggit tools.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stress test Legion test server</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find out which tables can be moved from WoD to Legion without modifying for seamless upgrades.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Auto updating Freedom clients maybe???</span>]]></description>
			<content:encoded><![CDATA[The collection of things I need to do for Freedom.<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Look into broken summoning spells</span><br />
<br />
<br />
<br />
&lt;del&gt;<span style="font-weight: bold;" class="mycode_b">Look into missing Two Forms on Worgen</span>&lt;/del&gt; Custom spell table had "Two Forms" listed with the wrong race ID. However, changing it to the 22 it should be didn't resolve the issue.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Remove duplicate entries from object patch</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;del&gt;Look into creating &lt;ST&gt; tag for Storytellers.&lt;/del&gt;</span> Requires edits to the server core itself with understanding of C++. Should probably talk to Kretol and Crow about this. Explanation of adding commands can be found [url="http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-guides-tutorials/192958-creating-custom-commands.html"&gt;&lt;s&gt;<a href="http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-guides-tutorials/192958-creating-custom-commands.html" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;here</a>. Might be made in a .DLL for the server to reference. Might want to invest more than just one command, but might not carry over into Legion. I'll have to test it on the Legion server to see if it is possible to carry it over.<br />
<br />
<br />
<br />
More in depth guide is [url="http://www.ac-web.org/forums/showthread.php?131466-C-HowTo-Create-custom-commands-%28Trinity%29"&gt;&lt;s&gt;<a href="http://www.ac-web.org/forums/showthread.php?131466-C-HowTo-Create-custom-commands-(Trinity)" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;here</a>.<br />
<br />
<br />
<br />
&lt;div class='spoiler_toggle'&gt;TL;DR&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt;&lt;IMG src="http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg"&gt;&lt;s&gt;[img]&lt;/s&gt;[url="http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg"&gt;&lt;LINK_TEXT text="http://s2.quickmeme.com/img/bc/bc75b955 ... 8f1cc1.jpg"&gt;http://s2.quickmeme.com/img/bc/bc75b955f736ac0cb29ee79aee4bf206103945487a1449dcecdc993d688f1cc1.jpg&lt;/LINK_TEXT&gt;[/url]&lt;e&gt;[/img]&lt;/e&gt;&lt;/IMG&gt;&lt;/div&gt;<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get the WoD test server functional</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get a good Noggit setup. Current testing machine may have issues running Noggit tools.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stress test Legion test server</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find out which tables can be moved from WoD to Legion without modifying for seamless upgrades.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Auto updating Freedom clients maybe???</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2017/2/26 - Various changes]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3120</link>
			<pubDate>Sun, 26 Feb 2017 04:18:12 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=144">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3120</guid>
			<description><![CDATA[So although I do realize there is an existing development thread, I've always made a new topic with additions in the past so folks are able to post replies if they desire without screwing up a pristine changelog thread.  This is also a bit of a belated thread, since I did not make one for my earlier code changes.<br />
<br />
<br />
<br />
Near the beginning of this month, I ported over some commands (among other things) from my CotH code that include:<br />
<br />
.playlocal - A Storyteller command that will play the specified sound file (You can check [url="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;this spreadsheet</a>, but bear in mind it is very large) to all players in visual range.<br />
<br />
.cast player - A Storyteller command that you can use on a targeted NPC that will cast a specified spellID on the character name specified.<br />
<br />
.npc return - A Storyteller command that will make the targeted NPC return to its spawn point.<br />
<br />
<br />
<br />
I also made scale and morph commands persistent so you do not have to set them each time you log in.  With morphing, be sure to use .f demorph if you wish to clear the persistent morph ID you have saved.<br />
<br />
<br />
<br />
Tonight's changes include persistent pet scaling:<br />
<br />
.f petscale - A command that will change your pet's scale to the specified value (uses the same restrictions as normal scaling), also making it persistent.  Using 'reset' as the value (ie, .f pet reset) will set your pet's scale to normal.<br />
<br />
<br />
<br />
Another change that I had implemented that was on CotH was infinite view distance for WMOs and generic GObs (such as trees); however, the amount of GObs that can be in a custom area was presumed to be the cause of intermittent server lag since implementing it, so it has been disabled with tonight's changes.  I did change the infinite viewdistance to a toggle in the server config, so if we wish to test it again in the future, it is easy for us to enable it again, now.<br />
<br />
<br />
<br />
Lok'Tar&#33;]]></description>
			<content:encoded><![CDATA[So although I do realize there is an existing development thread, I've always made a new topic with additions in the past so folks are able to post replies if they desire without screwing up a pristine changelog thread.  This is also a bit of a belated thread, since I did not make one for my earlier code changes.<br />
<br />
<br />
<br />
Near the beginning of this month, I ported over some commands (among other things) from my CotH code that include:<br />
<br />
.playlocal - A Storyteller command that will play the specified sound file (You can check [url="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/16gISR2d1j7E0hF-zB_Yz2pTaCfJTebjmHe0V9-kMnAA/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;this spreadsheet</a>, but bear in mind it is very large) to all players in visual range.<br />
<br />
.cast player - A Storyteller command that you can use on a targeted NPC that will cast a specified spellID on the character name specified.<br />
<br />
.npc return - A Storyteller command that will make the targeted NPC return to its spawn point.<br />
<br />
<br />
<br />
I also made scale and morph commands persistent so you do not have to set them each time you log in.  With morphing, be sure to use .f demorph if you wish to clear the persistent morph ID you have saved.<br />
<br />
<br />
<br />
Tonight's changes include persistent pet scaling:<br />
<br />
.f petscale - A command that will change your pet's scale to the specified value (uses the same restrictions as normal scaling), also making it persistent.  Using 'reset' as the value (ie, .f pet reset) will set your pet's scale to normal.<br />
<br />
<br />
<br />
Another change that I had implemented that was on CotH was infinite view distance for WMOs and generic GObs (such as trees); however, the amount of GObs that can be in a custom area was presumed to be the cause of intermittent server lag since implementing it, so it has been disabled with tonight's changes.  I did change the infinite viewdistance to a toggle in the server config, so if we wish to test it again in the future, it is easy for us to enable it again, now.<br />
<br />
<br />
<br />
Lok'Tar&#33;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kretol To-Do List]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3048</link>
			<pubDate>Sun, 29 Jan 2017 12:23:11 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=144">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3048</guid>
			<description><![CDATA[While at PAX, I had the time to make a To-Do list for myself... in spreadsheet form, of course.<br />
<br />
<br />
<br />
[url="https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/ ... sp=sharing"&gt;https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing</a>[/url]<br />
<br />
<br />
<br />
I will try to keep this updated as time goes on&#33;  Feel free to comment on my tasks in replies here if desired (or correct anything I may have incorrect in my notes).]]></description>
			<content:encoded><![CDATA[While at PAX, I had the time to make a To-Do list for myself... in spreadsheet form, of course.<br />
<br />
<br />
<br />
[url="https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/ ... sp=sharing"&gt;https://docs.google.com/spreadsheets/d/1nsHSu1UNXLBCFaD16DALS81gIHPlbYbixCcEzilQsU8/edit?usp=sharing</a>[/url]<br />
<br />
<br />
<br />
I will try to keep this updated as time goes on&#33;  Feel free to comment on my tasks in replies here if desired (or correct anything I may have incorrect in my notes).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2017/1/20 - Dress NPCs]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=3019</link>
			<pubDate>Fri, 20 Jan 2017 19:42:58 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=144">Kretol</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=3019</guid>
			<description><![CDATA[Throm'ka&#33;<br />
<br />
<br />
<br />
With the restarts earlier this morning, I implemented the [url="http://rochet2.github.io/Dress-NPCs.html"&gt;&lt;s&gt;<a href="http://rochet2.github.io/Dress-NPCs.html" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;Dress NPCs</a> patch into the Freedom code.  This allows us to create NPCs completely from scratch so long as it's a race that would normally allow customization (take a look at [url="https://docs.google.com/spreadsheets/d/1pmkCOSDyCflbo9avwYgmAR60_cVV0Dk-t6p_Ec8AyRE/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/1pmkCOSDyCflbo9avwYgmAR60_cVV0Dk-t6p_Ec8AyRE/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;this spreadsheet</a>).  Back in the days of CotH, I had created another spreadsheet that folks I had given edit access to could input requested NPCs and the appropriate queries would be generated, making my work easy.  I've made a copy of that spreadsheet that can be accessed [url="https://docs.google.com/spreadsheets/d/18R-E_zRKTxQQfUlvwLGNVeQ0xaIo2XZYVWzFJB-jBD8/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/18R-E_zRKTxQQfUlvwLGNVeQ0xaIo2XZYVWzFJB-jBD8/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;here</a>, but right now you will only be able to view it.  I'm still working on some minor changes in some of the formulas on there.<br />
<br />
I imagine that we will formulate some process for NPC requesting and granting access to add in NPC requests, but announcements for that will come later.  I just wanted to let folks know of the ability for it now&#33;<br />
<br />
<br />
<br />
For GMs:<br />
<br />
Inserting the creature_template and creature_equip_template values work as normal, in the wod_world database.  The creature_template_outfits table is in the freedom database, so insert queries will have to be run there.<br />
<br />
<br />
<br />
Lok'Tar&#33;]]></description>
			<content:encoded><![CDATA[Throm'ka&#33;<br />
<br />
<br />
<br />
With the restarts earlier this morning, I implemented the [url="http://rochet2.github.io/Dress-NPCs.html"&gt;&lt;s&gt;<a href="http://rochet2.github.io/Dress-NPCs.html" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;Dress NPCs</a> patch into the Freedom code.  This allows us to create NPCs completely from scratch so long as it's a race that would normally allow customization (take a look at [url="https://docs.google.com/spreadsheets/d/1pmkCOSDyCflbo9avwYgmAR60_cVV0Dk-t6p_Ec8AyRE/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/1pmkCOSDyCflbo9avwYgmAR60_cVV0Dk-t6p_Ec8AyRE/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;this spreadsheet</a>).  Back in the days of CotH, I had created another spreadsheet that folks I had given edit access to could input requested NPCs and the appropriate queries would be generated, making my work easy.  I've made a copy of that spreadsheet that can be accessed [url="https://docs.google.com/spreadsheets/d/18R-E_zRKTxQQfUlvwLGNVeQ0xaIo2XZYVWzFJB-jBD8/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/18R-E_zRKTxQQfUlvwLGNVeQ0xaIo2XZYVWzFJB-jBD8/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;here</a>, but right now you will only be able to view it.  I'm still working on some minor changes in some of the formulas on there.<br />
<br />
I imagine that we will formulate some process for NPC requesting and granting access to add in NPC requests, but announcements for that will come later.  I just wanted to let folks know of the ability for it now&#33;<br />
<br />
<br />
<br />
For GMs:<br />
<br />
Inserting the creature_template and creature_equip_template values work as normal, in the wod_world database.  The creature_template_outfits table is in the freedom database, so insert queries will have to be run there.<br />
<br />
<br />
<br />
Lok'Tar&#33;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WoD refined custom items]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2342</link>
			<pubDate>Sat, 23 Jul 2016 20:34:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=4">Azeroc</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2342</guid>
			<description><![CDATA[Go to [url="https://docs.google.com/spreadsheets/d/138zIXPkJc_FL_wRxo7EWDe2JjvA17LH66NCKtTUVqB0/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/138zIXPkJc_FL_wRxo7EWDe2JjvA17LH66NCKtTUVqB0/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;this google spreadsheet link</a> in order to view refined custom items (items with user-friendly name such as shawls).]]></description>
			<content:encoded><![CDATA[Go to [url="https://docs.google.com/spreadsheets/d/138zIXPkJc_FL_wRxo7EWDe2JjvA17LH66NCKtTUVqB0/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/138zIXPkJc_FL_wRxo7EWDe2JjvA17LH66NCKtTUVqB0/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">&lt;/s&gt;this google spreadsheet link</a> in order to view refined custom items (items with user-friendly name such as shawls).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WOD TO-DO List]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=2317</link>
			<pubDate>Wed, 13 Jul 2016 18:22:56 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=37">Talona</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=2317</guid>
			<description><![CDATA[Hey Guys, so this is the to-do list for what we need to do for WoD to get it ready&#33; I have compiled a list and when we completed something please put &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">completed</span></span> in green, like so. <ul class="mycode_list"><li>Spawn the custom item mall &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Test Out Spells; Any crashy/buggy spells compile in a list in the following spoiler for Aze <br />
<br />
</li>
</ul>
&lt;div class='spoiler_toggle'&gt;Crashy/buggy spells here&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt; Add the spells below with their ID:<br />
<br />
<br />
<br />
The Hunter Spell: Camouflouge crashes entire server - 51753<br />
<br />
Combat animations: Combat animations sometimes get stuck on you and you cannot equip your weapon or try to wield them but you can reload by TPing or logging off and on again&lt;/div&gt;<ul class="mycode_list"><li>Transfer the MoP Public spell list to the WoD Public spell list &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Fully Test Playable Classes: &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Deathknight</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Druid</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Hunter</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Mage</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Monk</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Paladin</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Priest</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Rogue</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Shaman</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Warlock</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Warrior</span> &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
</ul>
&lt;div class='spoiler_toggle'&gt;Add the bugs for class spells&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt; <br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#ADFF2F"&gt;&lt;s&gt;<span style="color: #ADFF2F;" class="mycode_color">&lt;/s&gt;Hunter bugs (Tested by Talona):</span></span> <br />
<br />
Some animations don't follow through but can use most of their abilities, tame beast doesn't work but that is made null with the .freedom tame command as is. Naming pets now work as well. <br />
<br />
Must use the call pets command from spellbook it will not work on the actionbar. <br />
<br />
Flare, traps, does not work. <br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#FFFFFF"&gt;&lt;s&gt;<span style="color: #FFFFFF;" class="mycode_color">&lt;/s&gt;<br />
<br />
Priest Bugs (Tested by Talona): </span></span><br />
<br />
Priest spellbook: <br />
<br />
Levitate: doesn't work. <br />
<br />
Power word: Fortitude buffs everyone, including surrounding npcs, things like this could be abused in mall but not bad. <br />
<br />
Lightwell: doesnt spawn a lightwell it spawns a checkered box<br />
<br />
Angelic Feather: Nothing spawns <br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#CD853F"&gt;&lt;s&gt;<span style="color: #CD853F;" class="mycode_color">&lt;/s&gt;Warrior Bugs (Tested by Talona):</span></span><br />
<br />
Didnt seem to be too many bugs, most of everything worked. <br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#7FFFD4"&gt;&lt;s&gt;<span style="color: #7FFFD4;" class="mycode_color">&lt;/s&gt;Monk Bugs (Tested by Crow):<br />
<br />
</span></span><br />
<br />
Mostly fine except some spells summon creatures<br />
<br />
<br />
<br />
&lt;COLOR color="#DC143C"&gt;&lt;s&gt;<span style="color: #DC143C;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Deathknight Bugs (Tested by Talona): </span></span><br />
<br />
Deathknight Talent Bug: <br />
<br />
Anti-Magic Zone: Doesn't create the actual purple zone.<br />
<br />
<br />
<br />
&lt;COLOR color="#9300C4"&gt;&lt;s&gt;<span style="color: #9300C4;" class="mycode_color">&lt;/s&gt;Warlock Bugs (Tested by Komodo)</span><br />
<br />
A lot of the warlock spells that involve placing something (Soulwell, Demonic Circle, Demonic Gateway) either don't spawn the item or you cannot use the item. Demonic Gateway doesn't despawn when dispelled or when typing ".f un" but will eventually despawn<br />
<br />
<br />
<br />
A lot of duds in the summoning spells, both Summon Dreadguard and Summon Infernal do not work and the imp does melee attacks (which I didn't even know they had) Felguard and Voidlord both don't actually get summoned but everything else summons fine.<br />
<br />
<br />
<br />
Class doesn't crash anything but most of the skills don't do anything. For example, Wild Imps doesn't proc. Class is fine otherwise.<br />
<br />
<br />
<br />
&lt;COLOR color="#FFFF00"&gt;&lt;s&gt;<span style="color: #FFFF00;" class="mycode_color">&lt;/s&gt;Rogue Bugs (Tested by Komodo)</span><br />
<br />
Some of skills don't work but no crashes. Death from Above looks funky. Shadow Reflection summons an Infernal.<br />
<br />
<br />
<br />
<span style="color: #5A70B3;" class="mycode_color">Shaman Bugs (Tested by Kukamang)</span><br />
<br />
Everything's fine except for the totems. Visual bugged, shows up as boxes<br />
<br />
<br />
<br />
<span style="color: #FFEE00;" class="mycode_color">Paladin Bugs (Tested by Komodo)</span><br />
<br />
All good here, just lack of procs and such.<br />
<br />
<br />
<br />
&lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Druid Bugs (Tested by Komodo)</span><br />
<br />
This class doesn't crash anything but the skills that depend on shape shifting don't do anything.<br />
<br />
<br />
<br />
Travel Form doesn't work.<br />
<br />
<br />
<br />
<span style="color: #80A0FF;" class="mycode_color">Mage Bugs (Tested by Kukamang)</span><br />
<br />
All good here&#33; Same as the usual but no crashes. &lt;/div&gt;<br />
<br />
<ul class="mycode_list"><li>Add freedom teles and .teles around WoD/MoP; Here is Aze-made map ID: &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
[url="https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/ ... sp=sharing"&gt;https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing</a>[/url] <br />
<br />
</li>
<li>Test battle pets make sure they don't crash &amp; make sure they're summonable &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span> They work&#33;<br />
<br />
</li>
<li>Test out char customize, char rename, char race change. &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Make a Google list of lore items old and new to hide&#33; <br />
<br />
</li>
<li>Test all the mounts to make sure they work &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Test out enchantments &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span> Glow effects work&#33; <br />
<br />
</li>
<li>Test the toys &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span> Nothing crashes the server or clients. Most of the toys work, but some don't do anything or some of the effects are messed up. List to come later<br />
<br />
<br />
</li>
<li>Test instances/raids make sure they dont crash<br />
<br />
All MoP instances/raids work fine. They don't crash.<br />
<br />
Including Throne of Thunder and Isle of Thunder. Found the locations for both. .t ThroneofThunder and .t IsleofThunder<br />
<br />
</li>
<li>Make guides about new WoD server features:<ul class="mycode_list"><li>Make a guide about chest-area item layering (how to use custom items to gear your chest-area with different layers using shirt, chest and tabard equip slot). &lt;COLOR color="red"&gt;&lt;s&gt;<span style="color: red;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">INCOMPLETE</span></span><br />
  <br />
</li>
</ul>
<br />
<br />
</li>
</ul>
&lt;div class='spoiler_toggle'&gt;As for WoD&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt;Bloodmaul Slag Mines, bridge isn't spawned.<br />
<br />
Grimrail Depot is kind of buggy, but if you get into the instance and fly upwards you can get to the actual train that would be 'moving', like the instance.<br />
<br />
Blackrock Foundry works, Blast Furnace looks kind of dead; in the Crucible all the floors Blackhand destroyes are, well, gone.<br />
<br />
Auchindoun has a very weird bug where, to the right side boss, the path is not spawned. It's see-through, you can walk on it and all but it's invisibru.<br />
<br />
Couldn't get into Skyreach, need to find MapID and teleport there using commands.<br />
<br />
Highmaul works fine, just have to fly to the parts where you want to go, considering the gameobject teleporters do not work, obvsly.<br />
<br />
Couldn't get into Hellfire Citadel, need to find MapID and teleport there using commands.<br />
<br />
Everything else works.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
&lt;/div&gt;]]></description>
			<content:encoded><![CDATA[Hey Guys, so this is the to-do list for what we need to do for WoD to get it ready&#33; I have compiled a list and when we completed something please put &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">completed</span></span> in green, like so. <ul class="mycode_list"><li>Spawn the custom item mall &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Test Out Spells; Any crashy/buggy spells compile in a list in the following spoiler for Aze <br />
<br />
</li>
</ul>
&lt;div class='spoiler_toggle'&gt;Crashy/buggy spells here&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt; Add the spells below with their ID:<br />
<br />
<br />
<br />
The Hunter Spell: Camouflouge crashes entire server - 51753<br />
<br />
Combat animations: Combat animations sometimes get stuck on you and you cannot equip your weapon or try to wield them but you can reload by TPing or logging off and on again&lt;/div&gt;<ul class="mycode_list"><li>Transfer the MoP Public spell list to the WoD Public spell list &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Fully Test Playable Classes: &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Deathknight</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Druid</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Hunter</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Mage</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Monk</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Paladin</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Priest</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Rogue</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Shaman</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Warlock</span>, &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Warrior</span> &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
</ul>
&lt;div class='spoiler_toggle'&gt;Add the bugs for class spells&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt; <br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#ADFF2F"&gt;&lt;s&gt;<span style="color: #ADFF2F;" class="mycode_color">&lt;/s&gt;Hunter bugs (Tested by Talona):</span></span> <br />
<br />
Some animations don't follow through but can use most of their abilities, tame beast doesn't work but that is made null with the .freedom tame command as is. Naming pets now work as well. <br />
<br />
Must use the call pets command from spellbook it will not work on the actionbar. <br />
<br />
Flare, traps, does not work. <br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#FFFFFF"&gt;&lt;s&gt;<span style="color: #FFFFFF;" class="mycode_color">&lt;/s&gt;<br />
<br />
Priest Bugs (Tested by Talona): </span></span><br />
<br />
Priest spellbook: <br />
<br />
Levitate: doesn't work. <br />
<br />
Power word: Fortitude buffs everyone, including surrounding npcs, things like this could be abused in mall but not bad. <br />
<br />
Lightwell: doesnt spawn a lightwell it spawns a checkered box<br />
<br />
Angelic Feather: Nothing spawns <br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#CD853F"&gt;&lt;s&gt;<span style="color: #CD853F;" class="mycode_color">&lt;/s&gt;Warrior Bugs (Tested by Talona):</span></span><br />
<br />
Didnt seem to be too many bugs, most of everything worked. <br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&lt;COLOR color="#7FFFD4"&gt;&lt;s&gt;<span style="color: #7FFFD4;" class="mycode_color">&lt;/s&gt;Monk Bugs (Tested by Crow):<br />
<br />
</span></span><br />
<br />
Mostly fine except some spells summon creatures<br />
<br />
<br />
<br />
&lt;COLOR color="#DC143C"&gt;&lt;s&gt;<span style="color: #DC143C;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Deathknight Bugs (Tested by Talona): </span></span><br />
<br />
Deathknight Talent Bug: <br />
<br />
Anti-Magic Zone: Doesn't create the actual purple zone.<br />
<br />
<br />
<br />
&lt;COLOR color="#9300C4"&gt;&lt;s&gt;<span style="color: #9300C4;" class="mycode_color">&lt;/s&gt;Warlock Bugs (Tested by Komodo)</span><br />
<br />
A lot of the warlock spells that involve placing something (Soulwell, Demonic Circle, Demonic Gateway) either don't spawn the item or you cannot use the item. Demonic Gateway doesn't despawn when dispelled or when typing ".f un" but will eventually despawn<br />
<br />
<br />
<br />
A lot of duds in the summoning spells, both Summon Dreadguard and Summon Infernal do not work and the imp does melee attacks (which I didn't even know they had) Felguard and Voidlord both don't actually get summoned but everything else summons fine.<br />
<br />
<br />
<br />
Class doesn't crash anything but most of the skills don't do anything. For example, Wild Imps doesn't proc. Class is fine otherwise.<br />
<br />
<br />
<br />
&lt;COLOR color="#FFFF00"&gt;&lt;s&gt;<span style="color: #FFFF00;" class="mycode_color">&lt;/s&gt;Rogue Bugs (Tested by Komodo)</span><br />
<br />
Some of skills don't work but no crashes. Death from Above looks funky. Shadow Reflection summons an Infernal.<br />
<br />
<br />
<br />
<span style="color: #5A70B3;" class="mycode_color">Shaman Bugs (Tested by Kukamang)</span><br />
<br />
Everything's fine except for the totems. Visual bugged, shows up as boxes<br />
<br />
<br />
<br />
<span style="color: #FFEE00;" class="mycode_color">Paladin Bugs (Tested by Komodo)</span><br />
<br />
All good here, just lack of procs and such.<br />
<br />
<br />
<br />
&lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;Druid Bugs (Tested by Komodo)</span><br />
<br />
This class doesn't crash anything but the skills that depend on shape shifting don't do anything.<br />
<br />
<br />
<br />
Travel Form doesn't work.<br />
<br />
<br />
<br />
<span style="color: #80A0FF;" class="mycode_color">Mage Bugs (Tested by Kukamang)</span><br />
<br />
All good here&#33; Same as the usual but no crashes. &lt;/div&gt;<br />
<br />
<ul class="mycode_list"><li>Add freedom teles and .teles around WoD/MoP; Here is Aze-made map ID: &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
[url="https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing"&gt;&lt;s&gt;<a href="https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/ ... sp=sharing"&gt;https://docs.google.com/spreadsheets/d/109E2waUsRCP1BDUTh5yldfxy0rxX6tdFFcUJT5VuhWg/edit?usp=sharing</a>[/url] <br />
<br />
</li>
<li>Test battle pets make sure they don't crash &amp; make sure they're summonable &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span> They work&#33;<br />
<br />
</li>
<li>Test out char customize, char rename, char race change. &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Make a Google list of lore items old and new to hide&#33; <br />
<br />
</li>
<li>Test all the mounts to make sure they work &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span><br />
<br />
</li>
<li>Test out enchantments &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span> Glow effects work&#33; <br />
<br />
</li>
<li>Test the toys &lt;COLOR color="#009900"&gt;&lt;s&gt;<span style="color: #009900;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">Completed</span></span> Nothing crashes the server or clients. Most of the toys work, but some don't do anything or some of the effects are messed up. List to come later<br />
<br />
<br />
</li>
<li>Test instances/raids make sure they dont crash<br />
<br />
All MoP instances/raids work fine. They don't crash.<br />
<br />
Including Throne of Thunder and Isle of Thunder. Found the locations for both. .t ThroneofThunder and .t IsleofThunder<br />
<br />
</li>
<li>Make guides about new WoD server features:<ul class="mycode_list"><li>Make a guide about chest-area item layering (how to use custom items to gear your chest-area with different layers using shirt, chest and tabard equip slot). &lt;COLOR color="red"&gt;&lt;s&gt;<span style="color: red;" class="mycode_color">&lt;/s&gt;<span style="font-weight: bold;" class="mycode_b">INCOMPLETE</span></span><br />
  <br />
</li>
</ul>
<br />
<br />
</li>
</ul>
&lt;div class='spoiler_toggle'&gt;As for WoD&lt;/div&gt;&lt;div class="spoiler" style="display:none;"&gt;Bloodmaul Slag Mines, bridge isn't spawned.<br />
<br />
Grimrail Depot is kind of buggy, but if you get into the instance and fly upwards you can get to the actual train that would be 'moving', like the instance.<br />
<br />
Blackrock Foundry works, Blast Furnace looks kind of dead; in the Crucible all the floors Blackhand destroyes are, well, gone.<br />
<br />
Auchindoun has a very weird bug where, to the right side boss, the path is not spawned. It's see-through, you can walk on it and all but it's invisibru.<br />
<br />
Couldn't get into Skyreach, need to find MapID and teleport there using commands.<br />
<br />
Highmaul works fine, just have to fly to the parts where you want to go, considering the gameobject teleporters do not work, obvsly.<br />
<br />
Couldn't get into Hellfire Citadel, need to find MapID and teleport there using commands.<br />
<br />
Everything else works.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
&lt;/div&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WoD Development]]></title>
			<link>https://wowfreedom-rp.com/f/showthread.php?tid=1765</link>
			<pubDate>Thu, 17 Mar 2016 19:52:24 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://wowfreedom-rp.com/f/member.php?action=profile&uid=4">Azeroc</a>]]></dc:creator>
			<guid isPermaLink="false">https://wowfreedom-rp.com/f/showthread.php?tid=1765</guid>
			<description><![CDATA[This thread holds information about various updates made to WoD server or websites such as the minimanager. Also contains status updates.<br />
<br />
<br />
<br />
Some early March and pre-March updates:<ul class="mycode_list"><li>Added boatloads of custom items of every item display entry (ItemDisplayInfo.dbc). <br />
<br />
</li>
<li>Each weapon custom item is multiplied across six sheath states (SHEATH0 to SHEATH5). <br />
<br />
</li>
<li>All chest-area items are multiplied across three chest equipment slots - shirt, chest and tabard.<br />
<br />
</li>
<li>Created skin unlock patch for character creation/customize (took multiple weeks and 1000+ line written MySQL script). All I have to say is that CharSections.dbc is a perfect example of what happens when you don't have 3NF design for your DB table or simply put - don't mix 8 or more tables into one). The pedantic nature of CharSections.dbc's primary keys didn't help it either (e.g. if you have color variation indexes X and Y, where X &lt; Y, then primary keys or entry IDs must also be in that order for rest of the CharSection skin entries, what use those color variations).<br />
<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This thread holds information about various updates made to WoD server or websites such as the minimanager. Also contains status updates.<br />
<br />
<br />
<br />
Some early March and pre-March updates:<ul class="mycode_list"><li>Added boatloads of custom items of every item display entry (ItemDisplayInfo.dbc). <br />
<br />
</li>
<li>Each weapon custom item is multiplied across six sheath states (SHEATH0 to SHEATH5). <br />
<br />
</li>
<li>All chest-area items are multiplied across three chest equipment slots - shirt, chest and tabard.<br />
<br />
</li>
<li>Created skin unlock patch for character creation/customize (took multiple weeks and 1000+ line written MySQL script). All I have to say is that CharSections.dbc is a perfect example of what happens when you don't have 3NF design for your DB table or simply put - don't mix 8 or more tables into one). The pedantic nature of CharSections.dbc's primary keys didn't help it either (e.g. if you have color variation indexes X and Y, where X &lt; Y, then primary keys or entry IDs must also be in that order for rest of the CharSection skin entries, what use those color variations).<br />
<br />
</li>
</ul>
]]></content:encoded>
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