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NPC Outfits and custom NPC MM request system

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<blockquote class='quote_blockquote'><dl><dt>33Vikings</dt><dd>Aug 30 2016, 07:01:43 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>[ Planned ] Make NPC outfit functionality / make it possible to gear NPCs with armor. Notes:



Uses mirror image mechanics. Implementation examples will be taken from this: [url="https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs"><s>https://github.com/Rochet2/TrinityCore/ ... /DressNPCs">https://github.com/Rochet2/TrinityCore/tree/dressnpcs_6.x/src/server/scripts/Custom/DressNPCs[/url][/quote]



Okay, so if we were to do this, could we dress something with an inaccessible native model (I.E., Naga or Vrykul), gear them up, then take their display ID and use it for a custom player morph?[/quote]I get what you mean but if you were to just to morph into some display id you will not retain target's mirror image stuff, you'll just morph into its normal form - display id will not change if they have mirror image data set. If it is possible to gear non-humanoid creatures such as naga or tuskarr through this outfitting, then I'll probably gonna implement an advanced morph command what will also take mirror image data from the target creature and not just display id or something along those lines, so people can gear their non-humanoid characters.



Also, I plan to implemented this after I am done with ticket system implementation. So it could take a while, especially since my uni starts next week.

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